1. 930c7c8 iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless. by Alex Szpakowski · 11 hours ago master
  2. 022c7f0 macOS: Fix compilation when using the 10.9 SDK or older. by Alex Szpakowski · 12 hours ago
  3. 1018665 Explicitly load hidapi as a dependency of the SDL library by Sam Lantinga · 32 hours ago
  4. 4d0dd13 hidapi: Add GCN L/R buttons, just in case someone wants them... by Ethan Lee · 5 weeks ago
  5. 7a8bcac Android: when event loop is not blocking in pause, backup EGL context (Bug 4578) by Sylvain Becker · 6 days ago
  6. d82ed41 Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575). by Alex Szpakowski · 7 days ago
  7. 60832b7 Fixed bug 4581 - generate synthetic mouse events at window boundaries by Sylvain Becker · 8 days ago
  8. 98eeaf9 Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus by Sylvain Becker · 10 days ago
  9. 9e9ef0b Fixed bug 4582 - Maximize/Resize not working on Windows 10 by Sylvain Becker · 10 days ago
  10. ad0b1b7 SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null by Sylvain Becker · 12 days ago
  11. 7e59dba Bug 4581: move tracking appart so it doesn't require the window to have focus by Sylvain Becker · 12 days ago
  12. 173b3a5 Fixed bug 4579 - SDL_android.c s_active not being atomic by Sam Lantinga · 13 days ago
  13. 973c06f Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well by Sam Lantinga · 13 days ago
  14. c9a297d https://bugzilla.libsdl.org/show_bug.cgi?id=4577 by Sam Lantinga · 13 days ago
  15. 102108a Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE by Sylvain Becker · 13 days ago
  16. cbc5a31 Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour by Sylvain Becker · 13 days ago
  17. a86fca8 Update WhatsNew.txt by Sylvain Becker · 14 days ago
  18. b8d46cb Update WhatsNew.txt by Sylvain Becker · 14 days ago
  19. e20e39b Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH by Sylvain Becker · 14 days ago
  20. 1d1eceb Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events by Sylvain Becker · 14 days ago
  21. d16648f Bug 4576: track both FingerId and TrackId by Sylvain Becker · 14 days ago
  22. 066a211 Bug 4576: fix wrong scaling by Sylvain Becker · 2 weeks ago
  23. 46212a1 Bug 4576: one more warning by Sylvain Becker · 2 weeks ago
  24. 9fc58c0 Bug 4576: fix warning and compile by Sylvain Becker · 2 weeks ago
  25. 489c857 Bug 4576: remove touch/mouse duplication for Android by Sylvain Becker · 2 weeks ago
  26. fb49e85 Bug 4576: remove touch/mouse duplication for IOS by Sylvain Becker · 2 weeks ago
  27. d29be58 Bug 4576: remove touch/mouse duplication for WinRT by Sylvain Becker · 2 weeks ago
  28. 9e69244 Bug 4576: remove touch/mouse duplication for Emscripten by Sylvain Becker · 2 weeks ago
  29. e8431d6 Bug 4576: remove touch/mouse duplication for Wayland by Sylvain Becker · 2 weeks ago
  30. a25d2bc Bug 4576: remove touch/mouse duplication for linux/EVDEV by Sylvain Becker · 2 weeks ago
  31. 2c8b5f5 Bug 4576: remove touch/mouse duplication for Windows by Sylvain Becker · 2 weeks ago
  32. fb5d1a1 Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level by Sylvain Becker · 2 weeks ago
  33. 0b8f778 configure.in: Rename configure.ac to fix an 'aclocal' warning by Sam Lantinga · 2 weeks ago
  34. acdce30 docs: Replace references to configure.in with configure.ac by Hugh McMaster · 3 weeks ago
  35. f386148 configure.in: Rename to configure.ac to fix an 'aclocal' warning by Hugh McMaster · 3 weeks ago
  36. 98db267 Handle potentially calling SDL_JoystickUpdate() and SDL_JoystickQuit() at the same time. by Sam Lantinga · 3 weeks ago
  37. cc94b33 coreaudio: Set audio callback thread priority. by Ryan C. Gordon · 3 weeks ago
  38. 5f18108 Backed out changeset ffd52bb02bcc by Ryan C. Gordon · 3 weeks ago
  39. abdc486 opengles2: Fix static analysis warning. by Ryan C. Gordon · 4 weeks ago
  40. b1b373c Hopefully fixed the mingw32 build by Sam Lantinga · 4 weeks ago
  41. 3fdd9cc Fixed Visual Studio build by Sam Lantinga · 4 weeks ago
  42. 3d95e53 Didn't need to add SDL_windows.h include, that was already included by Sam Lantinga · 4 weeks ago
  43. 2085fa0 Fixed Windows RT build by Sam Lantinga · 4 weeks ago
  44. 1012683 Fixed archiving the SDL dynamic library on iOS and tvOS by Sam Lantinga · 4 weeks ago
  45. 0a821ec Fixed building with C++ by Sam Lantinga · 4 weeks ago
  46. 25398bf Fixed building with C++ by Sam Lantinga · 4 weeks ago
  47. eb84b8f Fixed declaration of SDL_main_func for C++ by Sam Lantinga · 4 weeks ago
  48. 77b8382 Added support for building SDL as a dynamic library on tvOS by Sam Lantinga · 4 weeks ago
  49. 597d8d4 Added support for building SDL as a dynamic library on iOS by Sam Lantinga · 4 weeks ago
  50. 7da64b9 testgesture: Make the background gray. by Ryan C. Gordon · 5 weeks ago
  51. 993d589 Fixed Visual Studio build by Sam Lantinga · 5 weeks ago
  52. d078f4d Fixed iOS build by Sam Lantinga · 5 weeks ago
  53. 0e6e04a Fixed Mac OS X build by Sam Lantinga · 5 weeks ago
  54. 6f8f79f Fixed configure error if pkg modules aren't available by Sam Lantinga · 5 weeks ago
  55. fac19b0 emscripten: force resize event when pixel ratio changes by Sebastian Krzyszkowiak · 5 weeks ago
  56. 4542d16 Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined by Sam Lantinga · 5 weeks ago
  57. 7dc2139 Fixed bug 4511 - SDL_gamecontrollerdb Mapping for Sony Playstation USB controller by Sam Lantinga · 5 weeks ago
  58. 2a2ccad Fixed DualShock 3 mapping by Silent · 9 weeks ago
  59. 42f18ab Fixed bug 4525 - Fix crash in ALSA_HotplugThread caused by bad return value check by Sam Lantinga · 5 weeks ago
  60. 31c6c49 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection by Sam Lantinga · 5 weeks ago
  61. 74e2345 Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c by Sam Lantinga · 5 weeks ago
  62. b7be1a9 Fix polling left trigger reporting right trigger's values. by Jimb Esser · 5 weeks ago
  63. 2da2a90 Fix DirectInput error codes being lost by Jimb Esser · 5 weeks ago
  64. cc665e2 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. by Ethan Lee · 5 weeks ago
  65. 66ce732 Fixed bug 4452 - Please replace AC_HELP_STRING with AS_HELP_STRING by Sam Lantinga · 5 weeks ago
  66. 145857a Added missing PKG_CONFIG macros by Sam Lantinga · 5 weeks ago
  67. 4413f7a Use host system pkg-config when (cross-)compiling and convert to PKG_CHECK_MODULES by Hugh McMaster · 2 months ago
  68. 40130d3 Fix compiler warnings. by Ryan C. Gordon · 5 weeks ago
  69. f7f527c testgesture: Add dependency to SDLtest to Visual Studio project. by Ryan C. Gordon · 5 weeks ago
  70. a629bd2 testgesture: cleaned up code formatting, etc. by Ryan C. Gordon · 5 weeks ago
  71. 6c61e6e testgesture: minor cleanups. by Ryan C. Gordon · 5 weeks ago
  72. 369d62f test: Moved testgesture.c over to the common SDLtest framework. by Ryan C. Gordon · 5 weeks ago
  73. 35ccceb events: Disable all the signal-handling code on platforms without support. by Ryan C. Gordon · 5 weeks ago
  74. 26afcb4 events: Let arbitrary signals to simulate iOS/Android backgrounding events. by Ryan C. Gordon · 5 weeks ago
  75. 64d44bc events: Make debug logging of the event queue a hint instead of an #ifdef. by Ryan C. Gordon · 5 weeks ago
  76. dde1298 KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530) by Sylvain Becker · 5 weeks ago
  77. 6c6f081 Android: minor comment update by Sylvain Becker · 5 weeks ago
  78. 1a45c58 Android: check SDL is initialized before sending the event by Sylvain Becker · 5 weeks ago
  79. d7e04b1 [iOS DAC] Fix touch events getting from SDL2 to source2. by Sam Lantinga · 5 weeks ago
  80. 0f79ef9 Fixed initial display orientation at Android app start by Sam Lantinga · 5 weeks ago
  81. 4f7d417 HIDAPI: fix bug that caused non-HID class parts of composite devices to have windows HID functions called on them. by Sam Lantinga · 5 weeks ago
  82. 340a138 Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak) by Sylvain Becker · 5 weeks ago
  83. 41de2fd SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530) by Sylvain Becker · 5 weeks ago
  84. d12de4f Fixed bug 4542 - Image flipped vertically when rendering on texture by Sylvain Becker · 5 weeks ago
  85. 6459df3 SDL_MouseQuit(): clear mouse->cur_cursor (Bug 4530) by Sylvain Becker · 5 weeks ago
  86. ae05c2a KMSDRM: missing return value in VideoInit() (Bug 4530) by Sylvain Becker · 5 weeks ago
  87. ac5db2a KMSDRM: change calls free() to SDL_free() (Bug 4529) by Sylvain Becker · 5 weeks ago
  88. eef44ef Un-activate some routine on mips because they are slowers (Bug 4503) by Sylvain Becker · 8 weeks ago
  89. 9004c45 BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503) by Sylvain Becker · 8 weeks ago
  90. 6825a01 raspberry: expose second display. by Ryan C. Gordon · 8 weeks ago
  91. 7a61dbc Fix windows build by Sylvain Becker · 8 weeks ago
  92. 89a4f68 Fix bug 4053: Blit issues on Big Endian CPU by Sylvain Becker · 8 weeks ago
  93. 6fe58e1 Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c by Sam Lantinga · 8 weeks ago
  94. ee94bad Fix invalid memory access and optimise Blit_3or4_to_3or4__* by Sylvain Becker · 9 weeks ago
  95. beb35a1 Better naming for the blit permutation variables by Sylvain Becker · 10 weeks ago
  96. dc27f82 Faster blit colorkey or not, applied to bpp: 3->4 and 4->3 by Sylvain Becker · 10 weeks ago
  97. dd36a11 Fix wrong access and simplify by Sylvain Becker · 10 weeks ago
  98. 25eda01 Some simplification of previous commit by Sylvain Becker · 10 weeks ago
  99. 5d581ab Faster blit with CopyAlpha, no ColorKey Applied to following formats: by Sylvain Becker · 10 weeks ago
  100. f77fc40 Code factorization of the pixel format permutation by Sylvain Becker · 10 weeks ago