1. 9f79760 Fixed bug 4426 - allows re-creation of software renderer by Sylvain Becker · 6 hours ago master
  2. c6eb379 emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. by Ryan C. Gordon · 6 hours ago
  3. e473386 Fixed bug 4425 - promote to alpha format, palette surface with alpha values. by Sylvain Becker · 8 hours ago
  4. bc58a01 Fixed building with the 10.10 SDK by Sam Lantinga · 4 days ago
  5. 7fc7e35 Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors by Sam Lantinga · 4 days ago
  6. 566dd83 Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro by Sylvain Becker · 5 days ago
  7. a3cd5ed Linux Haptic: Fix periodic.magnitude value by Ethan Lee · 9 days ago
  8. 13bbc7e Fixed bug 4379 - fix parallel build with slibtool by Sam Lantinga · 7 days ago
  9. 987a2f8 Fixed bug 4415 - SDL menu bar is nonstandard on Mac by Sam Lantinga · 7 days ago
  10. 2ade6d2 Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings by Sam Lantinga · 8 days ago
  11. d3d9a9d Made it more clear that the values being compared are floats by Sam Lantinga · 9 days ago
  12. b1147bd wayland: Do not try to lock on an invalid pointer by Brandon Schaefer · 9 days ago
  13. ec677b3 Fix warnings detected on Android build by Sylvain Becker · 9 days ago
  14. a34c583 opengles2: fix prototype of glDeleteBuffers by Sylvain Becker · 10 days ago
  15. c98ec32 Fix warnings detected on Android build by Sylvain Becker · 10 days ago
  16. f15847b joystick: Removed unused variable. by Ryan C. Gordon · 10 days ago
  17. e98f642 Whoops, forgot to add a new source file. :/ by Ryan C. Gordon · 10 days ago
  18. 87928f6 Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows by Sam Lantinga · 10 days ago
  19. 077dec7 joystick: Added controller config for IMS Passenger Control Unit Devices. by Ryan C. Gordon · 10 days ago
  20. b6591a8 egl: Don't force X11 support when testing for EGL. by Ryan C. Gordon · 10 days ago
  21. 2601ef1 linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build. by Ryan C. Gordon · 10 days ago
  22. a233460 wayland: Send SDL_TOUCH_MOUSEID mouse events for touches. by Ryan C. Gordon · 10 days ago
  23. 56c63a1 Warnings: fix a documentation warning and missing prototypes by Sylvain Becker · 10 days ago
  24. 4011395 Fixed the PS4 motion controls showing up as a separate game controller on Linux by Sam Lantinga · 11 days ago
  25. 909d54a Fix comment and end of lines by Sylvain Becker · 11 days ago
  26. 4499e20 Update comment URL of USB document (HID Usage Tables 1.12) by Sylvain Becker · 11 days ago
  27. ee4db39 Windows: NEON detection and intrinsic includes on Visual Studio by Sylvain Becker · 11 days ago
  28. feadefd android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> by Sylvain Becker · 11 days ago
  29. 620f542 direct3d: be more aggressive about resetting invalidated cached state. by Ryan C. Gordon · 12 days ago
  30. 0cf5b62 render: fix some static analysis warnings. by Ryan C. Gordon · 13 days ago
  31. 4c72dd1 direct3d: Make sure streaming textures update before being used for drawing. by Ryan C. Gordon · 13 days ago
  32. a9b658a Patched to compile on C89 compilers. by Ryan C. Gordon · 13 days ago
  33. e7b0e3e direct3d: Release and NULL out vertex buffers on reset. by Ryan C. Gordon · 13 days ago
  34. f77aac8 cmake: Comment out some debug logging that can upset build environments. by Ryan C. Gordon · 14 days ago
  35. 4375771 directfb: Updated render backend to new internal API. by Ryan C. Gordon · 14 days ago
  36. 2cbe6f9 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting. by Sergey Zhuravlevich · 14 days ago
  37. 081e95a kmsdrm: uninitialized KMSDRM fixes by Sergey Zhuravlevich · 2 weeks ago
  38. 063f4fb android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!). by Ryan C. Gordon · 2 weeks ago
  39. 938d5a5 Added some detail to a Doxygen comment (thanks, Sylvain!). by Ryan C. Gordon · 2 weeks ago
  40. 0884284 Patched to compile on Linux with threads enabled. (whoops!) by Ryan C. Gordon · 2 weeks ago
  41. 4de1ab9 Patched to compile on Linux with --disable-threads. by Ryan C. Gordon · 2 weeks ago
  42. 1897ec6 Added support for the Razer Raiju Mobile by Sam Lantinga · 3 weeks ago
  43. 6d2e4bd Fixed the hotspot for cursors on Raspberry Pi by Sam Lantinga · 3 weeks ago
  44. a5a5e2c Fixed bug changing cursors on Raspberry Pi by Sam Lantinga · 3 weeks ago
  45. 06b24e4 SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list. by Ozkan Sezer · 3 weeks ago
  46. f8efb83 metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. by Alex Szpakowski · 3 weeks ago
  47. 1858090 Added atomics support for armv8-a (Raspberry Pi 3) by Sam Lantinga · 3 weeks ago
  48. 41f6fc6 Do a second pass to find libraries without a single version digit after the .so by Sam Lantinga · 3 weeks ago
  49. eaa6a12 metal: Fix an incorrect division. by Alex Szpakowski · 3 weeks ago
  50. 52adb7e metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles. by Alex Szpakowski · 3 weeks ago
  51. 15c4409 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. by Sebastian Krzyszkowiak · 6 weeks ago
  52. eb37476 minor update to Makefile.os2, added a test/Makefile.os2. by Ozkan Sezer · 4 weeks ago
  53. 97f778f Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow() by Sam Lantinga · 4 weeks ago
  54. 3a25554 Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type by Sam Lantinga · 4 weeks ago
  55. 7091671 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds by Sam Lantinga · 4 weeks ago
  56. c1da1f1 os/2 bits for SDL_malloc.c -- from libffi by Ozkan Sezer · 4 weeks ago
  57. c166586 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. by Ozkan Sezer · 4 weeks ago
  58. 5603158 Makefile.os2: build libm as a static lib and add it to linkage. by Ozkan Sezer · 4 weeks ago
  59. 7ce1556 opengles: Fixed compiler warnings. by Ryan C. Gordon · 4 weeks ago
  60. e1d71b8 Back out change initializing renderer blend mode incorrectly. by Sam Lantinga · 4 weeks ago
  61. b13e7d9 direct3d11: Fixed missing rendering of solid primitives. by Ryan C. Gordon · 4 weeks ago
  62. 5186bd4 Fixed a few compiler warnings. by Ryan C. Gordon · 4 weeks ago
  63. f1b7d53 The default draw blendmode is SDL_BLENDMODE_NONE by Sam Lantinga · 4 weeks ago
  64. 5a3f2fc Emscripten: make CloseAudio actually close audio by Sylvain Beucler · 4 weeks ago
  65. 6520a3d fix permissions by Ozkan Sezer · 4 weeks ago
  66. 8cac51a software: fix blits with color mods that change during a command queue run. by Ryan C. Gordon · 4 weeks ago
  67. 2005ea6 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick by Sam Lantinga · 4 weeks ago
  68. e53c04a Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function by Sam Lantinga · 5 weeks ago
  69. 6e92b41 Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch) by Sam Lantinga · 5 weeks ago
  70. 91cb5f6 Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9 by Sam Lantinga · 5 weeks ago
  71. fb12641 cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!) by Alex Szpakowski · 5 weeks ago
  72. 8760526 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). by Alex Szpakowski · 5 weeks ago
  73. 51a10d7 Used confflags +=, so each option can be enabled individually, if desired by Sam Lantinga · 5 weeks ago
  74. 54d22a6 The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime by Sam Lantinga · 5 weeks ago
  75. 1e59f48 Added Vulkan headers version 1.1.91 by Sam Lantinga · 6 weeks ago
  76. b204de6 wayland: fix resizing and fullscreen toggling by Sebastian Krzyszkowiak · 6 weeks ago
  77. 6dfc2e7 close_code.h: #error if included without matching begin_code.h by Ozkan Sezer · 6 weeks ago
  78. cc035dc fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode by Ozkan Sezer · 6 weeks ago
  79. 1c98dea os2: Do a distclean instead of removing files manually in buildbot script. by Ryan C. Gordon · 6 weeks ago
  80. 09ca1f4 os2: Added a script for the buildbot. by Ryan C. Gordon · 6 weeks ago
  81. afbbecd metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it. by Alex Szpakowski · 6 weeks ago
  82. f6643da metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used. by Alex Szpakowski · 6 weeks ago
  83. e82b90e metal: fix the size of the buffer used for constant data. by Alex Szpakowski · 6 weeks ago
  84. 8a700e7 mir: Removed mir client support. by Ryan C. Gordon · 6 weeks ago
  85. 4f55e0f Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE) by Sam Lantinga · 6 weeks ago
  86. 688cb2b Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController by Sam Lantinga · 6 weeks ago
  87. ceee262 Fixed bug 4319 - Android remove reflection for PointerIcon by Sam Lantinga · 6 weeks ago
  88. 176a57b Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer by Sam Lantinga · 6 weeks ago
  89. c136db0 Remove machine-specific IncludePath from SDL.vcxproj by Cameron Gutman · 9 weeks ago
  90. dbdf655 metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance. by Alex Szpakowski · 6 weeks ago
  91. f2a29ee metal: remove an obsolete section of a constant buffer. by Alex Szpakowski · 6 weeks ago
  92. eb11815 fix build using Watcom : by Ozkan Sezer · 6 weeks ago
  93. 2b34892 merge fallout: Patched to compile, fixed some compiler warnings, etc. by Ryan C. Gordon · 6 weeks ago
  94. 9f99a9c Merge SDL-ryan-batching-renderer branch to default. by Ryan C. Gordon · 6 weeks ago
  95. 7ac6500 Closing SDL-ryan-batching-renderer branch. by Ryan C. Gordon · 6 weeks ago
  96. 25e38e5 wayland: ask KDE protocol extension to use server-side decorations if possible. by Ryan C. Gordon · 7 weeks ago
  97. 538f2f7 render: Add floating point versions of various draw APIs. by Ryan C. Gordon · 8 weeks ago
  98. 0d5be75 joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)" by Steven M. Vascellaro · 8 weeks ago
  99. e8cad22 fix NetBSD C90 build failure by Ozkan Sezer · 6 weeks ago
  100. 030c906 Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails by Cameron Gutman · 6 weeks ago