commit | 084eb6f8258e7b1423f0c708cc28c7a30ee2f13f | [log] [tgz] |
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author | Sam Lantinga <slouken@libsdl.org> | Wed Jan 27 12:50:09 2021 -0800 |
committer | Sam Lantinga <slouken@libsdl.org> | Wed Jan 27 12:50:09 2021 -0800 |
tree | c6b6550178a640e4bdc8208dfad655bf4ccf6ff5 | |
parent | f90e1472bf9b66215b34ef160dee68b9ff6fd586 [diff] |
Fixed bug 3816 - asm code in video/SDL_stretch.c Sylvain I propose this new version for SDL_stretch.c that drops mprotect and asm Code is similar to the StretchLinear, but the steps computation are kept similar to the nearest. so that: - it's pixel perfect with nearest - as fast as asm I think - no asm, nor mprotect - benefit for all archicture