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  1. 3e6756a audio: Needed to fix two more instances for Visual Studio. by Ryan C. Gordon · 33 hours ago master
  2. 09c7cea thread: fixed compiler warnings on non-Linux systems that use pthread. by Ryan C. Gordon · 33 hours ago
  3. 8486bf2 audio: Patched to compile on Visual Studio. by Ryan C. Gordon · 33 hours ago
  4. 72aa5ee audio: Added ARM NEON versions of audio converters. by Ryan C. Gordon · 7 days ago
  5. 8f93949 audio: SSE2 float-to-int converters should clamp input. by Ryan C. Gordon · 8 days ago
  6. 4fdc866 audio: Fix range on float-to-int data clamping. by Ryan C. Gordon · 8 days ago
  7. 799afaf audio: float to int converters should clamp inclusively. by Ryan C. Gordon · 8 days ago
  8. 3ca98ab testresample: correctly output .wav files that have floating point audio. by Ryan C. Gordon · 8 days ago
  9. d4581bb audio: converting int32 to/from float shouldn't use doubles. by Ryan C. Gordon · 8 days ago
  10. b7560b9 cpuinfo: Added SDL_HasAVX512F(). by Ryan C. Gordon · 34 hours ago
  11. 507f22c cpuinfo: Make CPU flags easier to read and add to. by Ryan C. Gordon · 9 days ago
  12. fbfce09 cpuinfo: Added some internal SIMD-aligned allocation functions. by Ryan C. Gordon · 34 hours ago
  13. bebfd14 Merged latest changes from Steam Link app by Sam Lantinga · 4 days ago
  14. ae03700 dynapi: don't let system loader resolve the initializer to the wrong version. by Ryan C. Gordon · 5 days ago
  15. ae0e423 remove testvulkan.vcproj (was a VS2008 left-over.) by Ozkan Sezer · 12 days ago
  16. 6f33890 make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf by Ozkan Sezer · 13 days ago
  17. 7a1c60f SDL_stdinc.h: move the alloca() includes before begin_code.h by Ozkan Sezer · 13 days ago
  18. b347268 do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1 by Ozkan Sezer · 13 days ago
  19. 3f5220d Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only by Sam Lantinga · 2 weeks ago
  20. 40f5b81 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window by Sam Lantinga · 2 weeks ago