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  1. 0bd7b43 iOS MoltenVK code style cleanup. by Alex Szpakowski · 2 hours ago master
  2. 8268392 iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added. by Alex Szpakowski · 2 hours ago
  3. e247fc4 A hint with an empty string should be treated as the default value by Sam Lantinga · 3 hours ago
  4. 28013a6 Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched. by Sam Lantinga · 8 hours ago
  5. 91339af Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 by Sam Lantinga · 17 hours ago
  6. 26f9eab Added some missing "extern" declarations by Sam Lantinga · 17 hours ago
  7. 2f484d4 audio: removed my perl experiment script. by Ryan C. Gordon · 19 hours ago
  8. 4509de1 audio: Replaced the resampler. Again. by Ryan C. Gordon · 18 hours ago
  9. c35e060 macOS: remove unneeded #includes. by Mark Callow · 20 hours ago
  10. 5c40ed9 Reverted Alex's commit 4f3f29b6b666 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet. by Sam Lantinga · 22 hours ago
  11. 28abba9 iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that. by Alex Szpakowski · 35 hours ago
  12. aed276a iOS: remove an unused static variable by Alex Szpakowski · 35 hours ago
  13. 354be66 WinRT: minor formatting tweak in README-winrt by David Ludwig · 2 days ago
  14. b95da19 WinRT: noted UWP's inability to work with some game controllers by David Ludwig · 2 days ago
  15. 1e197f8 Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, by Sam Lantinga · 6 days ago
  16. 2f3634a Fix for 3829. Revert adding GameSir G4s, uses same GUID as PS3 controller. by Patrice Mandin · 7 days ago
  17. 0c9c2d6 Readd support for GameSir G4s, lost with changeset 11431 by Patrice Mandin · 7 days ago
  18. c5b0b29 Updated iOS keyboard test to cover text input rect and orientation changes by Sam Lantinga · 7 days ago
  19. e09d2c5 Fixed iOS keyboard positioning, based on the final position rather than the initial one by Sam Lantinga · 7 days ago
  20. 1447f36 surface: Make sure SDL_ConvertSurface() deals with palettes (thanks, Sylvain!). by Ryan C. Gordon · 8 days ago