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  1. 7af6f1b Don't have Windows headers define min/max, in case they're defined by application code by Sam Lantinga · 6 days ago master
  2. a52f365 Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9 by Sylvain Becker · 7 days ago
  3. 43d3bed test: replace some exit()s with returns. by Ozkan Sezer · 7 days ago
  4. 530f718 Fixed compiler warning on Android by Sam Lantinga · 8 days ago
  5. 77d8ec0 SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC by Sam Lantinga · 11 days ago
  6. 0dadd14 KMSDRM_GLES_SwapWindow: fix non-vsync case by Conn O'Griofa · 11 days ago
  7. 9f7ed47 Fixed bug 4789 - Linux accelerometers no longer available as joysticks by Sam Lantinga · 11 days ago
  8. 54cb8a7 SDL_windowsevents.c: remove isVistaOrNewer (not used since 8254c364ec4a) by Ozkan Sezer · 12 days ago
  9. ed7faa0 fix permissions by Ozkan Sezer · 12 days ago
  10. 548a1f9 SDL_windowsmessagebox.c: remove unused variable by Sylvain Becker · 12 days ago
  11. 6f9bfb7 SDL_bmp.c: remove unused variable warnings by Sylvain Becker · 12 days ago
  12. cc18190 x11: add a hint to force the VisualID used when creating a window. by Sam Lantinga · 13 days ago
  13. cf6b9e8 stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4(). by Ryan C. Gordon · 13 days ago
  14. 9bfd60f Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c by Sam Lantinga · 14 days ago
  15. 09a1cda SDL_bmp.c: restore most of the original formatting. by Ozkan Sezer · 2 weeks ago
  16. 25172f6 direct3d: Be more aggressive about resetting state when textures go away. by Ryan C. Gordon · 2 weeks ago
  17. 94bcd87 d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). by Ryan C. Gordon · 2 weeks ago
  18. f03b5ef LoadBMP: fix some warnings by Sylvain Becker · 2 weeks ago
  19. 5982324 LoadBMP: use code from SDL_image which allows loading compressed BMP files by Sylvain Becker · 2 weeks ago
  20. 827c02d Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc. by Sam Lantinga · 3 weeks ago