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  1. e11cbcf Added experimental support for Windows.Gaming.Input by Sam Lantinga · 24 hours ago master
  2. a2a70b2 cmake: correctly report Vulkan support at configure time (thanks, Tiago!). by Ryan C. Gordon · 2 days ago
  3. dc60849 Fixed NullPointerException if there's no singleton by Sam Lantinga · 3 days ago
  4. 105bf84 Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once. by Sam Lantinga · 3 days ago
  5. 46e0339 Fixed creating an Android game controller mapping for HIDAPI devices on initialization by Sam Lantinga · 3 days ago
  6. 7c42592 do not export hidapi symbols from SDL dlls (bug #4259). by Ozkan Sezer · 5 days ago
  7. 9c16559 acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4 by Ozkan Sezer · 5 days ago
  8. 0a9f975 fix permissions by Ozkan Sezer · 5 days ago
  9. 6fd2001 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity. by Sam Lantinga · 6 days ago
  10. 534639b Guard against Steam Controller input when we're shutting down. by Sam Lantinga · 6 days ago
  11. 9f17ce1 Use atomic reference counting for the HID device object by Sam Lantinga · 6 days ago
  12. 81d9677 Fixed crash launching under Steam on Mac OS X by Sam Lantinga · 6 days ago
  13. 1e2bdbb Fixed Chinese IME support (thanks 树子。!) by Sam Lantinga · 9 days ago
  14. 0074b21 Fixed building on tvOS by Sam Lantinga · 9 days ago
  15. a316223 Fixed building on tvOS without any sensor support by Sam Lantinga · 9 days ago
  16. efaed04 hidapi/SDL_hidapijoystick.c: fix build in C90 mode: by Ozkan Sezer · 13 days ago
  17. 38f5622 SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists. by Ozkan Sezer · 13 days ago
  18. 411f83f metal: Make sure layer drawableSize is adjusted on resize. by Ryan C. Gordon · 2 weeks ago
  19. f3fc17b Fixed a comment typo. by Ryan C. Gordon · 2 weeks ago
  20. 1e90b4f Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a by Sam Lantinga · 2 weeks ago