1. cc035dc fix bug #4362 - SDL_syswm.h with SDL_PROTOTYPES_ONLY broken in C++ mode by Ozkan Sezer · 5 years ago
  2. 1c98dea os2: Do a distclean instead of removing files manually in buildbot script. by Ryan C. Gordon · 6 years ago
  3. 09ca1f4 os2: Added a script for the buildbot. by Ryan C. Gordon · 6 years ago
  4. afbbecd metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it. by Alex Szpakowski · 6 years ago
  5. f6643da metal: fix the SDL_RENDERER_PRESENTVSYNC flag not being set on the renderer info on macOS, when vsync is used. by Alex Szpakowski · 6 years ago
  6. e82b90e metal: fix the size of the buffer used for constant data. by Alex Szpakowski · 6 years ago
  7. 8a700e7 mir: Removed mir client support. by Ryan C. Gordon · 6 years ago
  8. 4f55e0f Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE) by Sam Lantinga · 6 years ago
  9. 688cb2b Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController by Sam Lantinga · 6 years ago
  10. ceee262 Fixed bug 4319 - Android remove reflection for PointerIcon by Sam Lantinga · 6 years ago
  11. 176a57b Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer by Sam Lantinga · 6 years ago
  12. c136db0 Remove machine-specific IncludePath from SDL.vcxproj by Cameron Gutman · 6 years ago
  13. dbdf655 metal: avoid an extra buffer allocation and GPU data copy in RunCommandQueue, it's not needed. Improves overall performance. by Alex Szpakowski · 6 years ago
  14. f2a29ee metal: remove an obsolete section of a constant buffer. by Alex Szpakowski · 6 years ago
  15. eb11815 fix build using Watcom : by Ozkan Sezer · 6 years ago
  16. 2b34892 merge fallout: Patched to compile, fixed some compiler warnings, etc. by Ryan C. Gordon · 6 years ago
  17. 9f99a9c Merge SDL-ryan-batching-renderer branch to default. by Ryan C. Gordon · 6 years ago
  18. 7ac6500 Closing SDL-ryan-batching-renderer branch. by Ryan C. Gordon · 6 years ago
  19. 25e38e5 wayland: ask KDE protocol extension to use server-side decorations if possible. by Ryan C. Gordon · 6 years ago
  20. 538f2f7 render: Add floating point versions of various draw APIs. by Ryan C. Gordon · 6 years ago
  21. 0d5be75 joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)" by Steven M. Vascellaro · 6 years ago
  22. e8cad22 fix NetBSD C90 build failure by Ozkan Sezer · 6 years ago
  23. 030c906 Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails by Cameron Gutman · 6 years ago
  24. 4cd4ad8 Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3 by Sam Lantinga · 6 years ago
  25. 9d7e7f0 Fixed bug 4347 - Keyboard LEDs don't work on linux console by Sam Lantinga · 6 years ago
  26. 3692527 Added tag release-2.0.9 for changeset 8feb5da6f2fb by Sam Lantinga · 6 years ago
  27. 8a812a2 rename os2 makefile so that 'make dist' catches it; update it a bit. by Ozkan Sezer · 6 years ago
  28. 8561b13 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases by Sam Lantinga · 6 years ago
  29. b4b9d8f Backed out changeset 9bb50edccc46, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. by Sam Lantinga · 6 years ago
  30. 455993b winmain: Patched to compile on C89 compilers. by Ryan C. Gordon · 6 years ago
  31. 0aa93ce winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc). by Ryan C. Gordon · 6 years ago
  32. d548956 README-ios: added a note about enabling hidapi. by Ryan C. Gordon · 6 years ago
  33. fee5c91 Add and update include guards by Michał Janiszewski · 6 years ago
  34. 1ce6f55 Fixed bug 4335 - Android NDK build error by Sam Lantinga · 6 years ago
  35. 925eba4 Updated Android project files and documentation by Sam Lantinga · 6 years ago
  36. 99a161a This change looks okay in the general case. by Sam Lantinga · 6 years ago
  37. c81e397 hidapi: Don't run a separate event loop for device notifications. by Ryan C. Gordon · 6 years ago
  38. ada6e96 Added patch note for SDL_GameControllerGetPlayerIndex() and friends by Sam Lantinga · 6 years ago
  39. c52506c Don't build SDL_JOYSTICK_HIDAPI by default on iOS by Sam Lantinga · 6 years ago
  40. 678ba78 Generalized the XInput user index into a player index by Sam Lantinga · 6 years ago
  41. 222a3ed Fixed initializing XInput user index by Sam Lantinga · 6 years ago
  42. 0485c93 Added SDL_JoystickGetXInputUserIndex() by Sam Lantinga · 6 years ago
  43. 2dc55a9 Added vi style for the Emscripten joystick code by Sam Lantinga · 6 years ago
  44. ea9baa6 CMakeLists.txt: set dylib version numbers properly. (bug #2915.) by Ozkan Sezer · 6 years ago
  45. 1880564 Fixed reinitializing the SDL joystick subsystem on Android by Sam Lantinga · 6 years ago
  46. 0f6d45f fix permissions by Ozkan Sezer · 6 years ago
  47. 9198904 Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) by Sam Lantinga · 6 years ago
  48. cb0aa75 Handle failure to load hidapi gracefully by Sam Lantinga · 6 years ago
  49. c47d44b Add exception handling to Android hidapi. by Sam Lantinga · 6 years ago
  50. 698ad82 wasapi/win32: Sort initial device lists by device GUID. by Ryan C. Gordon · 6 years ago
  51. 0330891 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat. by Ryan C. Gordon · 6 years ago
  52. e5132f9 cocoa: Put a mutex around GL_SwapBuffers. by Ryan C. Gordon · 6 years ago
  53. dc792b4 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). by Ryan C. Gordon · 6 years ago
  54. c025d6c cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. by Ryan C. Gordon · 6 years ago
  55. 637cfa5 Small stack allocations fall back to malloc if they're unexpectedly large. by Ryan C. Gordon · 6 years ago
  56. 1c7254c opengles2: Fixed several incorrect things. by Ryan C. Gordon · 6 years ago
  57. 41007ab opengles2: removed useless memcpy. by Ryan C. Gordon · 6 years ago
  58. 3b9a14d opengles2: Fixed incorrect cliprect state. by Ryan C. Gordon · 6 years ago
  59. ceefc68 metal: CopyEx transform matrix must be aligned for constant buffer access. by Ryan C. Gordon · 6 years ago
  60. b7db24b metal: Don't try to create a zero-byte vertex buffer. by Ryan C. Gordon · 6 years ago
  61. 7d96cb5 render: Added SDL_RenderFlush(). by Ryan C. Gordon · 6 years ago
  62. 5f11d18 render: Move PSP backend to new interface. by Ryan C. Gordon · 6 years ago
  63. 49670f5 render: moved software renderer to new interface. by Ryan C. Gordon · 6 years ago
  64. a0efc7a render: D3D11 now cycles through 8 vertex buffers. by Ryan C. Gordon · 6 years ago
  65. c1de5c9 render: D3D11 renderer patched to compile. by Ryan C. Gordon · 6 years ago
  66. 048c707 render: first (untested!) shot at converting D3D11 renderer to new interfaces. by Ryan C. Gordon · 6 years ago
  67. e33a87b render: Make the GL backends cache and defer more state changes. by Ryan C. Gordon · 6 years ago
  68. c60a01a render: D3D9 doesn't need to check for stream offset support anymore. by Ryan C. Gordon · 6 years ago
  69. 7aab4dc render: Set the D3D9 stream source once and choose offsets during draw calls. by Ryan C. Gordon · 6 years ago
  70. d6753c6 render: Patched to compile. by Ryan C. Gordon · 6 years ago
  71. 8a2013f render: first shot at moving Direct3D 9 backend to new interface. Untested! by Ryan C. Gordon · 6 years ago
  72. 8e76fc1 render: patched to compile on C89 compilers, other untested code fixes. by Ryan C. Gordon · 6 years ago
  73. 454906e opengles1: set some non-zero drawstate defaults. by Ryan C. Gordon · 6 years ago
  74. 3fb3405 render: moved opengles2 over to new interface. by Ryan C. Gordon · 6 years ago
  75. 4741821 cocoa: Force an OpenGL context update when the window becomes key. by Ryan C. Gordon · 6 years ago
  76. 1da21e6 render: Do state cache improvements for GLES1, too. by Ryan C. Gordon · 6 years ago
  77. e523763 render: OpenGL renderer now caches some state, to improve non-batching mode. by Ryan C. Gordon · 6 years ago
  78. 6292445 render: Move non-batching flushes to different place. by Ryan C. Gordon · 6 years ago
  79. d96daf4 render: opengles renderer actually works now. :) by Ryan C. Gordon · 6 years ago
  80. 0675f2f render: First shot at converting opengles renderer to new interfaces. by Ryan C. Gordon · 6 years ago
  81. dbf1408 render: get rid of the predeclared functions in the GL and Metal renderers. by Ryan C. Gordon · 6 years ago
  82. 7b78f79 render: Make opengl backend take advantage of new high-level features. by Ryan C. Gordon · 6 years ago
  83. b877321 render: Add command queue debug logging. by Ryan C. Gordon · 6 years ago
  84. 6fdeb95 render: Update Metal and GL backends to use new high-level features, etc. by Ryan C. Gordon · 6 years ago
  85. b288df4 render: A bunch of high-level improvements. by Ryan C. Gordon · 6 years ago
  86. c5dd072 render: First shot at moving metal backend over to new batching system. by Ryan C. Gordon · 6 years ago
  87. 2316f6a render: first shot at reworking opengl backend for new batching system. by Ryan C. Gordon · 6 years ago
  88. e7e52b6 render: Move to a batching system for rendering (work in progress). by Ryan C. Gordon · 6 years ago
  89. b06aace testsprite2: report average FPS in blocks of five seconds. by Ryan C. Gordon · 6 years ago
  90. 8353a58 gles2: Make render command queue dynamic. by Ryan C. Gordon · 6 years ago
  91. cc9ee08 gles2: Major renderer optimization. Work in progress! by Ryan C. Gordon · 6 years ago
  92. 961a84f Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite. by Ryan C. Gordon · 6 years ago
  93. 411f83f metal: Make sure layer drawableSize is adjusted on resize. by Ryan C. Gordon · 6 years ago
  94. f3fc17b Fixed a comment typo. by Ryan C. Gordon · 6 years ago
  95. 1e90b4f Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a by Sam Lantinga · 6 years ago
  96. b622604 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does. by Sam Lantinga · 6 years ago
  97. 89e2d81 Updated Xcode library version to match libtool output with Ozkan's change by Sam Lantinga · 6 years ago
  98. 303054d Don't overwrite the default binding when changing the binding for a controller that was using the default. by Sam Lantinga · 6 years ago
  99. 756da8b Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X by Sam Lantinga · 6 years ago
  100. e2d5f67 Added support for the Razer Panthera Fightstick by Sam Lantinga · 6 years ago