commit | c60a01a0827c7a28228dcdb7d1354d37db3729d7 | [log] [tgz] |
---|---|---|
author | Ryan C. Gordon <icculus@icculus.org> | Mon Oct 01 13:41:15 2018 -0400 |
committer | Ryan C. Gordon <icculus@icculus.org> | Mon Oct 01 13:41:15 2018 -0400 |
tree | 88e9afb159668910f30a2b0ae0c185f58eed73af | |
parent | 7aab4dc8b91c3206f6104403461b0d0005880ffd [diff] |
render: D3D9 doesn't need to check for stream offset support anymore. We don't use offsets at all now. Too slow. --HG-- branch : SDL-ryan-batching-renderer extra : histedit_source : bf5eafc07800e64529ffc423abf3e605aa965264