- cfea04a Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142) by Sylvain Becker · 5 years ago
- 8edabc0 Android: use Mutex instead of Semphore for bug 4142 by Sylvain Becker · 5 years ago
- e6e254c Android: prevent the error message from SDL_EGL_CreateSurface() to be masked. by Sylvain Becker · 5 years ago
- 2db88f1 Fixed bug 4142 - Concurrency issues in Android backend by Sylvain Becker · 5 years ago
- 959c324 Android: minor preparation for bug 4142 (concurrency issues) by Sylvain Becker · 5 years ago
- 5d7e2a5 Android: preparation bug 4142, reduce usage of global variable Android_Window by Sylvain Becker · 5 years ago
- d793997 Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565 by Sylvain Becker · 5 years ago
- 2e4e3d9 Android: make sure surfaceChanged try to enter into 'resumed' state. by Sylvain Becker · 5 years ago
- 2eef9b9 Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!) by Sylvain Becker · 5 years ago
- 29b7d1f Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing by Sylvain Becker · 5 years ago
- a4ad63e Android: fixed comments and spaces by Sylvain Becker · 5 years ago
- 17b2549 Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground. by Sylvain Becker · 5 years ago
- 730b8ea Fixed bug 3511 - documentation to end an Android application by Sylvain Becker · 5 years ago
- 15b1ff7 PSP renderer: use colors from 'draw' union (very likely, but un-tested) by Sylvain Becker · 5 years ago
- 5cc44ad opengles 1: same fix as in bug #4433 by Sylvain Becker · 5 years ago
- 428e686 opengles 1: use color from 'draw' union in SetDrawState() by Sylvain Becker · 5 years ago
- 15167c2 render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433. by Alex Szpakowski · 5 years ago
- 48cef1d render: Prefer the Metal renderer over OpenGL. by Ryan C. Gordon · 5 years ago
- 6415608 metal: Implement SDL_LockTexture for YUV formats. by Alex Szpakowski · 5 years ago
- bb030d3 metal: Implement SDL_LockTexture for non-YUV textures. by Alex Szpakowski · 5 years ago
- 134f8f9 Gesture: remove warnings when ENABLE_DOLLAR is undefined. by Sylvain Becker · 5 years ago
- 7029602 testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval. by Ryan C. Gordon · 5 years ago
- 7a90573 cocoa: Implement OpenGL swap interval support with CVDisplayLink. by Ryan C. Gordon · 5 years ago
- 9f79760 Fixed bug 4426 - allows re-creation of software renderer by Sylvain Becker · 5 years ago
- c6eb379 emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. by Ryan C. Gordon · 5 years ago
- e473386 Fixed bug 4425 - promote to alpha format, palette surface with alpha values. by Sylvain Becker · 5 years ago
- bc58a01 Fixed building with the 10.10 SDK by Sam Lantinga · 5 years ago
- 7fc7e35 Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors by Sam Lantinga · 5 years ago
- 566dd83 Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro by Sylvain Becker · 5 years ago
- a3cd5ed Linux Haptic: Fix periodic.magnitude value by Ethan Lee · 5 years ago
- 13bbc7e Fixed bug 4379 - fix parallel build with slibtool by Sam Lantinga · 5 years ago
- 987a2f8 Fixed bug 4415 - SDL menu bar is nonstandard on Mac by Sam Lantinga · 5 years ago
- 2ade6d2 Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings by Sam Lantinga · 5 years ago
- d3d9a9d Made it more clear that the values being compared are floats by Sam Lantinga · 5 years ago
- b1147bd wayland: Do not try to lock on an invalid pointer by Brandon Schaefer · 5 years ago
- ec677b3 Fix warnings detected on Android build by Sylvain Becker · 5 years ago
- a34c583 opengles2: fix prototype of glDeleteBuffers by Sylvain Becker · 5 years ago
- c98ec32 Fix warnings detected on Android build by Sylvain Becker · 5 years ago
- f15847b joystick: Removed unused variable. by Ryan C. Gordon · 5 years ago
- e98f642 Whoops, forgot to add a new source file. :/ by Ryan C. Gordon · 5 years ago
- 87928f6 Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows by Sam Lantinga · 5 years ago
- 077dec7 joystick: Added controller config for IMS Passenger Control Unit Devices. by Ryan C. Gordon · 5 years ago
- b6591a8 egl: Don't force X11 support when testing for EGL. by Ryan C. Gordon · 5 years ago
- 2601ef1 linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build. by Ryan C. Gordon · 5 years ago
- a233460 wayland: Send SDL_TOUCH_MOUSEID mouse events for touches. by Ryan C. Gordon · 5 years ago
- 56c63a1 Warnings: fix a documentation warning and missing prototypes by Sylvain Becker · 5 years ago
- 4011395 Fixed the PS4 motion controls showing up as a separate game controller on Linux by Sam Lantinga · 5 years ago
- 909d54a Fix comment and end of lines by Sylvain Becker · 5 years ago
- 4499e20 Update comment URL of USB document (HID Usage Tables 1.12) by Sylvain Becker · 5 years ago
- ee4db39 Windows: NEON detection and intrinsic includes on Visual Studio by Sylvain Becker · 5 years ago
- feadefd android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> by Sylvain Becker · 5 years ago
- 620f542 direct3d: be more aggressive about resetting invalidated cached state. by Ryan C. Gordon · 5 years ago
- 0cf5b62 render: fix some static analysis warnings. by Ryan C. Gordon · 5 years ago
- 4c72dd1 direct3d: Make sure streaming textures update before being used for drawing. by Ryan C. Gordon · 5 years ago
- a9b658a Patched to compile on C89 compilers. by Ryan C. Gordon · 5 years ago
- e7b0e3e direct3d: Release and NULL out vertex buffers on reset. by Ryan C. Gordon · 5 years ago
- f77aac8 cmake: Comment out some debug logging that can upset build environments. by Ryan C. Gordon · 5 years ago
- 4375771 directfb: Updated render backend to new internal API. by Ryan C. Gordon · 5 years ago
- 2cbe6f9 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting. by Sergey Zhuravlevich · 5 years ago
- 081e95a kmsdrm: uninitialized KMSDRM fixes by Sergey Zhuravlevich · 5 years ago
- 063f4fb android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!). by Ryan C. Gordon · 5 years ago
- 938d5a5 Added some detail to a Doxygen comment (thanks, Sylvain!). by Ryan C. Gordon · 5 years ago
- 0884284 Patched to compile on Linux with threads enabled. (whoops!) by Ryan C. Gordon · 5 years ago
- 4de1ab9 Patched to compile on Linux with --disable-threads. by Ryan C. Gordon · 5 years ago
- 1897ec6 Added support for the Razer Raiju Mobile by Sam Lantinga · 5 years ago
- 6d2e4bd Fixed the hotspot for cursors on Raspberry Pi by Sam Lantinga · 5 years ago
- a5a5e2c Fixed bug changing cursors on Raspberry Pi by Sam Lantinga · 5 years ago
- 06b24e4 SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list. by Ozkan Sezer · 5 years ago
- f8efb83 metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. by Alex Szpakowski · 5 years ago
- 1858090 Added atomics support for armv8-a (Raspberry Pi 3) by Sam Lantinga · 5 years ago
- 41f6fc6 Do a second pass to find libraries without a single version digit after the .so by Sam Lantinga · 5 years ago
- eaa6a12 metal: Fix an incorrect division. by Alex Szpakowski · 5 years ago
- 52adb7e metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles. by Alex Szpakowski · 5 years ago
- 15c4409 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. by Sebastian Krzyszkowiak · 5 years ago
- eb37476 minor update to Makefile.os2, added a test/Makefile.os2. by Ozkan Sezer · 5 years ago
- 97f778f Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow() by Sam Lantinga · 5 years ago
- 3a25554 Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type by Sam Lantinga · 5 years ago
- 7091671 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds by Sam Lantinga · 5 years ago
- c1da1f1 os/2 bits for SDL_malloc.c -- from libffi by Ozkan Sezer · 5 years ago
- c166586 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. by Ozkan Sezer · 5 years ago
- 5603158 Makefile.os2: build libm as a static lib and add it to linkage. by Ozkan Sezer · 5 years ago
- 7ce1556 opengles: Fixed compiler warnings. by Ryan C. Gordon · 5 years ago
- e1d71b8 Back out change initializing renderer blend mode incorrectly. by Sam Lantinga · 5 years ago
- b13e7d9 direct3d11: Fixed missing rendering of solid primitives. by Ryan C. Gordon · 5 years ago
- 5186bd4 Fixed a few compiler warnings. by Ryan C. Gordon · 5 years ago
- f1b7d53 The default draw blendmode is SDL_BLENDMODE_NONE by Sam Lantinga · 5 years ago
- 5a3f2fc Emscripten: make CloseAudio actually close audio by Sylvain Beucler · 5 years ago
- 6520a3d fix permissions by Ozkan Sezer · 5 years ago
- 8cac51a software: fix blits with color mods that change during a command queue run. by Ryan C. Gordon · 5 years ago
- 2005ea6 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick by Sam Lantinga · 5 years ago
- e53c04a Fixed bug 4377 - SDL_PIXELFORMAT enum is anonymous, which prevents its use in a templated function by Sam Lantinga · 5 years ago
- 6e92b41 Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch) by Sam Lantinga · 5 years ago
- 91cb5f6 Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9 by Sam Lantinga · 5 years ago
- fb12641 cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!) by Alex Szpakowski · 5 years ago
- 8760526 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). by Alex Szpakowski · 5 years ago
- 51a10d7 Used confflags +=, so each option can be enabled individually, if desired by Sam Lantinga · 5 years ago
- 54d22a6 The Debian maintainers aren't using these rules, so enable dynamic loading of shared libraries by default for the Steam Linux Runtime by Sam Lantinga · 5 years ago
- 1e59f48 Added Vulkan headers version 1.1.91 by Sam Lantinga · 5 years ago
- b204de6 wayland: fix resizing and fullscreen toggling by Sebastian Krzyszkowiak · 5 years ago
- 6dfc2e7 close_code.h: #error if included without matching begin_code.h by Ozkan Sezer · 5 years ago