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* Copyright 2023 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkRuntimeBlender_DEFINED
#define SkRuntimeBlender_DEFINED
#include "include/core/SkData.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/base/SkSpan_impl.h"
#include "src/core/SkBlenderBase.h"
#include <utility>
#include <vector>
class SkReadBuffer;
class SkWriteBuffer;
struct SkStageRec;
class SkRuntimeBlender : public SkBlenderBase {
SkRuntimeBlender(sk_sp<SkRuntimeEffect> effect,
sk_sp<const SkData> uniforms,
SkSpan<const SkRuntimeEffect::ChildPtr> children)
: fEffect(std::move(effect))
, fUniforms(std::move(uniforms))
, fChildren(children.begin(), children.end()) {}
SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
BlenderType type() const override { return BlenderType::kRuntime; }
bool onAppendStages(const SkStageRec& rec) const override;
void flatten(SkWriteBuffer& buffer) const override;
sk_sp<SkRuntimeEffect> effect() const { return fEffect; }
sk_sp<const SkData> uniforms() const { return fUniforms; }
SkSpan<const SkRuntimeEffect::ChildPtr> children() const { return fChildren; }
sk_sp<SkRuntimeEffect> fEffect;
sk_sp<const SkData> fUniforms;
std::vector<SkRuntimeEffect::ChildPtr> fChildren;