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  1. 148f601 Roll Dawn from a7f1c50f498e to f3e4779031bd (9 revisions) by skia-autoroll · 67 minutes ago master
  2. 4717886 Roll SwiftShader from 484a3e15893c to e839645bb9a6 (5 revisions) by skia-autoroll · 68 minutes ago
  3. 6f70cde Roll Chromium from 565426207196 to 8e935e49a890 (460 revisions) by skia-autoroll · 72 minutes ago
  4. e33b3a0 Roll ANGLE from c6fb0e5afbdb to 69d593b5d650 (20 revisions) by skia-autoroll · 73 minutes ago
  5. c9125aa Reland "Better first-class shader & color filter support in runtime effects" by Brian Osman · 8 hours ago
  6. 40ff868 Revert "Re-enable tessellation for cacheable strokes" by Greg Daniel · 8 hours ago
  7. ae333c4 Reland "Re-enable CCPR atlasing + reordering" by Adlai Holler · 8 hours ago
  8. a7dffa1 Use coverage AA for dmsaa dashes by Chris Dalton · 9 hours ago
  9. 9ad1e6d Disable MSAA on Pixel5 by Chris Dalton · 10 hours ago
  10. daa9b8e Add mapRect function and RectToRect constructor to SkM44 by Michael Ludwig · 10 hours ago
  11. 8f9c8ad Fix checkout for dfdx in distance field proc. by Greg Daniel · 10 hours ago
  12. 8a42dc1 Don't use drawVertices for blur masks by Chris Dalton · 11 hours ago
  13. 7987bbd [infra] Fix asset_utils import by Eric Boren · 11 hours ago
  14. 8974746 Disable triangulating path renderer on dmsaa by Chris Dalton · 11 hours ago
  15. 872df6e Add basic D3D mipmap support. by Jim Van Verth · 11 hours ago
  16. 9837835 Optimize splat constructors containing const vars. by John Stiles · 12 hours ago
  17. 3232a66 [canvaskit] Small example fixes by Kevin Lubick · 13 hours ago
  18. ffbeda7 Respect initial stencil contents when merging opsTasks by Chris Dalton · 13 hours ago
  19. 6b3c6fc Made DSLFunction gracefully handle parameter conversion failure by Ethan Nicholas · 13 hours ago
  20. 95b2cf9 [svg] Implement feImage by Tyler Denniston · 13 hours ago