blob: d01e30cd17e79feace1b78e536d19a776d8c6ec8 [file] [log] [blame]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %7
OpName %sk_Clockwise "sk_Clockwise" ; id %11
OpName %main "main" ; id %6
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input ; BuiltIn FrontFacing
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%18 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
; Function main
%main = OpFunction %void None %15
%16 = OpLabel
OpStore %sk_FragColor %18
OpReturn
OpFunctionEnd