blob: bfe153182b23fd52613a0031432c1b73aa500607 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testMatrix2x2: mat2x2<f32>,
testMatrix3x3: mat3x3<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
const testMatrix2x3: mat2x3<f32> = mat2x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
let _skTemp0 = transpose(_globalUniforms.testMatrix2x2);
const _skTemp1 = mat2x2<f32>(1.0, 3.0, 2.0, 4.0);
let _skTemp2 = transpose(testMatrix2x3);
const _skTemp3 = mat3x2<f32>(1.0, 4.0, 2.0, 5.0, 3.0, 6.0);
let _skTemp4 = transpose(_globalUniforms.testMatrix3x3);
const _skTemp5 = mat3x3<f32>(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1])) && (all(_skTemp2[0] == _skTemp3[0]) && all(_skTemp2[1] == _skTemp3[1]) && all(_skTemp2[2] == _skTemp3[2]))) && (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]) && all(_skTemp4[2] == _skTemp5[2]))));
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}