| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testMatrix2x2: mat2x2<f32>, |
| testMatrix3x3: mat3x3<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| const testMatrix2x3: mat2x3<f32> = mat2x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0); |
| let _skTemp0 = transpose(_globalUniforms.testMatrix2x2); |
| const _skTemp1 = mat2x2<f32>(1.0, 3.0, 2.0, 4.0); |
| let _skTemp2 = transpose(testMatrix2x3); |
| const _skTemp3 = mat3x2<f32>(1.0, 4.0, 2.0, 5.0, 3.0, 6.0); |
| let _skTemp4 = transpose(_globalUniforms.testMatrix3x3); |
| const _skTemp5 = mat3x3<f32>(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1])) && (all(_skTemp2[0] == _skTemp3[0]) && all(_skTemp2[1] == _skTemp3[1]) && all(_skTemp2[2] == _skTemp3[2]))) && (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]) && all(_skTemp4[2] == _skTemp5[2])))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |