| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| @location(0) sk_FragColor: vec4<f32>, |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| let FTFT: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen); |
| let TFTF: vec4<bool> = FTFT.wzyx; |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((select(_globalUniforms.colorBlack.x, _globalUniforms.colorWhite.x, FTFT.x) == _globalUniforms.colorBlack.x) && all(select(_globalUniforms.colorBlack.xy, _globalUniforms.colorWhite.xy, FTFT.xy) == vec2<f32>(_globalUniforms.colorBlack.x, 1.0))) && all(select(_globalUniforms.colorBlack.xyz, _globalUniforms.colorWhite.xyz, FTFT.xyz) == vec3<f32>(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z))) && all(select(_globalUniforms.colorBlack, _globalUniforms.colorWhite, FTFT) == vec4<f32>(_globalUniforms.colorBlack.x, 1.0, _globalUniforms.colorBlack.z, 1.0))) && (select(_globalUniforms.colorWhite.x, _globalUniforms.testInputs.x, TFTF.x) == _globalUniforms.testInputs.x)) && all(select(_globalUniforms.colorWhite.xy, _globalUniforms.testInputs.xy, TFTF.xy) == vec2<f32>(_globalUniforms.testInputs.x, 1.0))) && all(select(_globalUniforms.colorWhite.xyz, _globalUniforms.testInputs.xyz, TFTF.xyz) == vec3<f32>(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z))) && all(select(_globalUniforms.colorWhite, _globalUniforms.testInputs, TFTF) == vec4<f32>(_globalUniforms.testInputs.x, 1.0, _globalUniforms.testInputs.z, 1.0)))); |
| @fragment fn main() -> FSOut { |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |