blob: f677e8bacfc427d38793a4a1773e785cb81cf46a [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testInputs: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
const expected: vec4<f32> = vec4<f32>(0.0);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((((((dpdx(_globalUniforms.testInputs.x) == expected.x) && all(dpdx(_globalUniforms.testInputs.xy) == expected.xy)) && all(dpdx(_globalUniforms.testInputs.xyz) == expected.xyz)) && all(dpdx(_globalUniforms.testInputs) == expected)) && all(sign(fwidth(coords.xx)) == vec2<f32>(1.0))) && all(sign(fwidth(vec2<f32>(coords.x, 1.0))) == vec2<f32>(1.0, 0.0))) && all(sign(fwidth(coords.yy)) == vec2<f32>(1.0))) && all(sign(fwidth(vec2<f32>(0.0, coords.y))) == vec2<f32>(0.0, 1.0))) && all(sign(fwidth(coords)) == vec2<f32>(1.0))));
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}