blob: f927dc3f72a82b4202c85cdb392f52a7f8ce9276 [file] [log] [blame]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %7
OpName %_UniformBuffer "_UniformBuffer" ; id %13
OpMemberName %_UniformBuffer 0 "a"
OpMemberName %_UniformBuffer 1 "b"
OpName %main "main" ; id %6
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 1 Offset 4
OpDecorate %_UniformBuffer Block
OpDecorate %11 Binding 0
OpDecorate %11 DescriptorSet 0
OpDecorate %23 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%uint = OpTypeInt 32 0
%_UniformBuffer = OpTypeStruct %int %uint ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%11 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%16 = OpTypeFunction %void
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_0 = OpConstant %int 0
%_ptr_Output_float = OpTypePointer Output %float
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%int_1 = OpConstant %int 1
; Function main
%main = OpFunction %void None %16
%17 = OpLabel
%19 = OpAccessChain %_ptr_Uniform_int %11 %int_0
%22 = OpLoad %int %19
%18 = OpExtInst %int %5 FindILsb %22
%23 = OpConvertSToF %float %18 ; RelaxedPrecision
%24 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
OpStore %24 %23
%27 = OpAccessChain %_ptr_Uniform_uint %11 %int_1
%30 = OpLoad %uint %27
%26 = OpExtInst %int %5 FindILsb %30
%31 = OpConvertSToF %float %26 ; RelaxedPrecision
%32 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_1
OpStore %32 %31
OpReturn
OpFunctionEnd