| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_inputVal : packoffset(c0); |
| float4 _11_expected : packoffset(c1); |
| float4 _11_colorGreen : packoffset(c2); |
| float4 _11_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| bool _52 = false; |
| if (cos(_11_inputVal.x) == _11_expected.x) |
| { |
| float2 _42 = cos(_11_inputVal.xy); |
| _52 = all(bool2(_42.x == _11_expected.xy.x, _42.y == _11_expected.xy.y)); |
| } |
| else |
| { |
| _52 = false; |
| } |
| bool _66 = false; |
| if (_52) |
| { |
| float3 _55 = cos(_11_inputVal.xyz); |
| _66 = all(bool3(_55.x == _11_expected.xyz.x, _55.y == _11_expected.xyz.y, _55.z == _11_expected.xyz.z)); |
| } |
| else |
| { |
| _66 = false; |
| } |
| bool _77 = false; |
| if (_66) |
| { |
| float4 _69 = cos(_11_inputVal); |
| _77 = all(bool4(_69.x == _11_expected.x, _69.y == _11_expected.y, _69.z == _11_expected.z, _69.w == _11_expected.w)); |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _85 = false; |
| if (_77) |
| { |
| _85 = 1.0f == _11_expected.x; |
| } |
| else |
| { |
| _85 = false; |
| } |
| bool _94 = false; |
| if (_85) |
| { |
| _94 = all(bool2(1.0f.xx.x == _11_expected.xy.x, 1.0f.xx.y == _11_expected.xy.y)); |
| } |
| else |
| { |
| _94 = false; |
| } |
| bool _103 = false; |
| if (_94) |
| { |
| _103 = all(bool3(1.0f.xxx.x == _11_expected.xyz.x, 1.0f.xxx.y == _11_expected.xyz.y, 1.0f.xxx.z == _11_expected.xyz.z)); |
| } |
| else |
| { |
| _103 = false; |
| } |
| bool _111 = false; |
| if (_103) |
| { |
| _111 = all(bool4(1.0f.xxxx.x == _11_expected.x, 1.0f.xxxx.y == _11_expected.y, 1.0f.xxxx.z == _11_expected.z, 1.0f.xxxx.w == _11_expected.w)); |
| } |
| else |
| { |
| _111 = false; |
| } |
| float4 _112 = 0.0f.xxxx; |
| if (_111) |
| { |
| _112 = _11_colorGreen; |
| } |
| else |
| { |
| _112 = _11_colorRed; |
| } |
| return _112; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |