| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testInputs: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| const expectedA: vec4<f32> = vec4<f32>(-1.0, 0.0, 0.75, 1.0); |
| const clampLow: vec4<f32> = vec4<f32>(-1.0, -2.0, -2.0, 1.0); |
| const expectedB: vec4<f32> = vec4<f32>(-1.0, 0.0, 0.5, 2.25); |
| const clampHigh: vec4<f32> = vec4<f32>(1.0, 2.0, 0.5, 3.0); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((clamp(_globalUniforms.testInputs.x, -1.0, 1.0) == expectedA.x) && all(clamp(_globalUniforms.testInputs.xy, vec2<f32>(-1.0), vec2<f32>(1.0)) == expectedA.xy)) && all(clamp(_globalUniforms.testInputs.xyz, vec3<f32>(-1.0), vec3<f32>(1.0)) == expectedA.xyz)) && all(clamp(_globalUniforms.testInputs, vec4<f32>(-1.0), vec4<f32>(1.0)) == expectedA)) && (clamp(_globalUniforms.testInputs.x, -1.0, 1.0) == expectedB.x)) && all(clamp(_globalUniforms.testInputs.xy, vec2<f32>(-1.0, -2.0), vec2<f32>(1.0, 2.0)) == expectedB.xy)) && all(clamp(_globalUniforms.testInputs.xyz, vec3<f32>(-1.0, -2.0, -2.0), vec3<f32>(1.0, 2.0, 0.5)) == expectedB.xyz)) && all(clamp(_globalUniforms.testInputs, clampLow, clampHigh) == expectedB)) && (-1.0 == expectedA.x)) && all(vec2<f32>(-1.0, 0.0) == expectedA.xy)) && all(vec3<f32>(-1.0, 0.0, 0.75) == expectedA.xyz)) && all(vec4<f32>(-1.0, 0.0, 0.75, 1.0) == expectedA)) && (-1.0 == expectedB.x)) && all(vec2<f32>(-1.0, 0.0) == expectedB.xy)) && all(vec3<f32>(-1.0, 0.0, 0.5) == expectedB.xyz)) && all(vec4<f32>(-1.0, 0.0, 0.5, 2.25) == expectedB))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |