| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| bvec4 inputVal = bvec4(colorRed.xxzw); | |
| bvec4 expected = bvec4(colorRed.xyzz); | |
| return ((((all(inputVal.xy) == expected.x && all(inputVal.xyz) == expected.y) && all(inputVal) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? colorGreen : colorRed; | |
| } |