| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_testInputs : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| float4 _11_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| int4 expected = int4(1, 0, 0, 2); |
| bool _59 = false; |
| if (abs(int(_11_testInputs.x)) == 1) |
| { |
| int2 _45 = abs(int2(int(_11_testInputs.xy.x), int(_11_testInputs.xy.y))); |
| _59 = all(bool2(_45.x == int4(1, 0, 0, 2).xy.x, _45.y == int4(1, 0, 0, 2).xy.y)); |
| } |
| else |
| { |
| _59 = false; |
| } |
| bool _79 = false; |
| if (_59) |
| { |
| int3 _62 = abs(int3(int(_11_testInputs.xyz.x), int(_11_testInputs.xyz.y), int(_11_testInputs.xyz.z))); |
| _79 = all(bool3(_62.x == int4(1, 0, 0, 2).xyz.x, _62.y == int4(1, 0, 0, 2).xyz.y, _62.z == int4(1, 0, 0, 2).xyz.z)); |
| } |
| else |
| { |
| _79 = false; |
| } |
| bool _97 = false; |
| if (_79) |
| { |
| int4 _82 = abs(int4(int(_11_testInputs.x), int(_11_testInputs.y), int(_11_testInputs.z), int(_11_testInputs.w))); |
| _97 = all(bool4(_82.x == int4(1, 0, 0, 2).x, _82.y == int4(1, 0, 0, 2).y, _82.z == int4(1, 0, 0, 2).z, _82.w == int4(1, 0, 0, 2).w)); |
| } |
| else |
| { |
| _97 = false; |
| } |
| bool _101 = false; |
| if (_97) |
| { |
| _101 = true; |
| } |
| else |
| { |
| _101 = false; |
| } |
| bool _108 = false; |
| if (_101) |
| { |
| _108 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y)); |
| } |
| else |
| { |
| _108 = false; |
| } |
| bool _115 = false; |
| if (_108) |
| { |
| _115 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z)); |
| } |
| else |
| { |
| _115 = false; |
| } |
| bool _118 = false; |
| if (_115) |
| { |
| _118 = true; |
| } |
| else |
| { |
| _118 = false; |
| } |
| float4 _119 = 0.0f.xxxx; |
| if (_118) |
| { |
| _119 = _11_colorGreen; |
| } |
| else |
| { |
| _119 = _11_colorRed; |
| } |
| return _119; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |