| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tests/Test.h" |
| |
| #include "include/gpu/graphite/Context.h" |
| #include "include/gpu/graphite/TextureInfo.h" |
| #include "src/gpu/graphite/Caps.h" |
| #include "src/gpu/graphite/ContextPriv.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/TextureProxy.h" |
| |
| using namespace skgpu::graphite; |
| |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(PipelineDataCacheTest, reporter, context, |
| CtsEnforcement::kApiLevel_202404) { |
| const Caps* caps = context->priv().caps(); |
| ResourceProvider* resourceProvider = context->priv().resourceProvider(); |
| |
| // Setup caches |
| UniformDataCache uCache; |
| TextureDataCache tCache; |
| |
| REPORTER_ASSERT(reporter, uCache.count() == 0); |
| REPORTER_ASSERT(reporter, tCache.bindingCount() == 0); |
| |
| |
| // Create testing textures and uniforms |
| SkDEBUGCODE(static constexpr Uniform kUniforms[] = {{"data", SkSLType::kFloat4}};) |
| TextureInfo info = caps->getDefaultSampledTextureInfo(kAlpha_8_SkColorType, |
| skgpu::Mipmapped::kNo, |
| skgpu::Protected::kNo, |
| skgpu::Renderable::kYes); |
| REPORTER_ASSERT(reporter, info.isValid()); |
| |
| sk_sp<TextureProxy> proxyA = TextureProxy::Make(caps, |
| resourceProvider, |
| SkISize::Make(32, 32), |
| info, |
| "TestDataProxyA", |
| skgpu::Budgeted::kYes); |
| sk_sp<TextureProxy> proxyB = TextureProxy::Make(caps, |
| resourceProvider, |
| SkISize::Make(32, 32), |
| info, |
| "TestDataProxyB", |
| skgpu::Budgeted::kYes); |
| REPORTER_ASSERT(reporter, proxyA && proxyB); |
| |
| // Block A: Add a new, unique set of uniforms and textures for a render step |
| UniformDataCache::Index uID1; |
| TextureDataCache::Index tID1; |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{1.f, 2.f, 3.f, 4.f}); |
| gatherer.add(proxyA, {}); |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| |
| uID1 = uCache.insert(udb); |
| tID1 = tCache.insert(tdb); |
| |
| REPORTER_ASSERT(reporter, uCache.count() == 1); |
| REPORTER_ASSERT(reporter, tCache.bindingCount() == 1); |
| REPORTER_ASSERT(reporter, tCache.uniqueTextureCount() == 1); |
| |
| // Verify lookup |
| REPORTER_ASSERT(reporter, uCache.lookup(uID1).fCpuData == udb); |
| REPORTER_ASSERT(reporter, tCache.lookup(tID1) == tdb); |
| } |
| |
| // Block B: Add the exact same render step data to test de-duplication |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{1.f, 2.f, 3.f, 4.f}); // Same uniform data |
| gatherer.add(proxyA, {}); // Same texture |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| |
| UniformDataCache::Index uID2 = uCache.insert(udb); |
| TextureDataCache::Index tID2 = tCache.insert(tdb); |
| |
| REPORTER_ASSERT(reporter, uID2 == uID1); // Index should be the same |
| REPORTER_ASSERT(reporter, tID2 == tID1); // Index should be the same |
| |
| REPORTER_ASSERT(reporter, uCache.count() == 1); // Count should NOT increase |
| REPORTER_ASSERT(reporter, tCache.bindingCount() == 1); // Count should NOT increase |
| } |
| |
| // Block C: Add new unique render step uniforms but the same texture |
| UniformDataCache::Index uID3; |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{5.f, 6.f, 7.f, 8.f}); // Different uniform data |
| gatherer.add(proxyA, {}); // Same texture |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| |
| uID3 = uCache.insert(udb); |
| TextureDataCache::Index tID3 = tCache.insert(tdb); |
| |
| REPORTER_ASSERT(reporter, uID3 != uID1); // New unique uniform index |
| REPORTER_ASSERT(reporter, tID3 == tID1); // Same texture binding index |
| |
| REPORTER_ASSERT(reporter, uCache.count() == 2); // Uniform count increases |
| REPORTER_ASSERT(reporter, tCache.bindingCount() == 1); // Texture count does not |
| } |
| |
| // Block D: Add the same render step uniforms but a new unique texture |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{1.f, 2.f, 3.f, 4.f}); // Same uniform data as Block A |
| gatherer.add(proxyB, {}); // Different texture |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| |
| UniformDataCache::Index uID4 = uCache.insert(udb); |
| TextureDataCache::Index tID4 = tCache.insert(tdb); |
| |
| REPORTER_ASSERT(reporter, uID4 == uID1); // Same uniform index |
| REPORTER_ASSERT(reporter, tID4 != tID1); // New unique texture index |
| |
| REPORTER_ASSERT(reporter, uCache.count() == 2); // Uniform count does not increase |
| REPORTER_ASSERT(reporter, tCache.bindingCount() == 2); // Texture count increases |
| REPORTER_ASSERT(reporter, tCache.uniqueTextureCount() == 2); |
| } |
| |
| // Block E: Add a unique paint uniform. |
| UniformDataCache::Index uID5; |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{10.f, 20.f, 30.f, 40.f}); // New unique paint uniform data |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| uID5 = uCache.insert(udb); |
| |
| REPORTER_ASSERT(reporter, uID5 != uID1 && uID5 != uID3); // New unique uniform index |
| REPORTER_ASSERT(reporter, uCache.count() == 3); // Uniform count increases |
| } |
| |
| // Block F: Add the same paint uniform to test de-duplication. |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{10.f, 20.f, 30.f, 40.f}); // Same paint uniform data as Block E |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| UniformDataCache::Index uID6 = uCache.insert(udb); |
| |
| REPORTER_ASSERT(reporter, uID6 == uID5); // Index should be the same |
| REPORTER_ASSERT(reporter, uCache.count() == 3); // Count should NOT increase |
| } |
| |
| // Block G: Test paint and render step uniforms together. |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| |
| { |
| SkDEBUGCODE(UniformExpectationsValidator paintUev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{10.f, 20.f, 30.f, 40.f}); // Same paint uniform as Block E |
| gatherer.add(proxyA, {}); |
| } |
| |
| { |
| SkDEBUGCODE(UniformExpectationsValidator rsUev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{1.f, 2.f, 3.f, 4.f}); // Same render step uniform as Block A |
| gatherer.add(proxyB, {}); |
| } |
| |
| auto [combinedUdb, combinedTdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| UniformDataCache::Index combinedUID = uCache.insert(combinedUdb); |
| |
| // This ID should be new because it combines Block A (RenderStep) and Block E (Paint) |
| // into a single block of memory {10, 20, 30, 40, 1, 2, 3, 4} |
| REPORTER_ASSERT(reporter, combinedUID != uID1); |
| REPORTER_ASSERT(reporter, combinedUID != uID5); |
| REPORTER_ASSERT(reporter, uCache.count() == 4); // Count increases |
| |
| REPORTER_ASSERT(reporter, combinedTdb.numTextures() == 2); |
| TextureDataCache::Index combinedTID = tCache.insert(combinedTdb); |
| |
| REPORTER_ASSERT(reporter, combinedTID != tID1); // New binding |
| REPORTER_ASSERT(reporter, tCache.bindingCount() == 3); // Count increases |
| REPORTER_ASSERT(reporter, tCache.uniqueTextureCount() == 2); // Still 2 unique proxies |
| } |
| |
| // Block H: Simulate multiple recordDraw calls for a single geometry without an resetForDraw(). |
| { |
| SkDEBUGCODE(Uniform kCombinedUniforms[] = {{"step1", SkSLType::kFloat4}, |
| {"step2", SkSLType::kFloat4}};) |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| UniformDataCache::Index firstCombinedID; |
| UniformDataCache::Index secondCombinedID; |
| |
| gatherer.resetForDraw(); |
| |
| // First recordDraw, paint AND renderstep |
| { |
| { |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kUniforms);) |
| gatherer.write(SkV4{11.f, 22.f, 33.f, 44.f}); // First unique paint data |
| } |
| |
| { |
| gatherer.markOffsetAndAlign(/*performsShading=*/true, /*requiredAlignment=*/1); |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kCombinedUniforms);) |
| gatherer.write(SkV4{111.f, 222.f, 333.f, 444.f}); // Renderstep Uniforms 1 |
| gatherer.write(SkV4{1111.f, 2222.f, 3333.f, 4444.f}); // Renderstep Uniforms 2 |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| firstCombinedID = uCache.insert(udb); |
| } |
| |
| REPORTER_ASSERT(reporter, uCache.count() == 5); // Count increases |
| } |
| |
| // Second recordDraw |
| { |
| gatherer.rewindForRenderStep(); |
| gatherer.markOffsetAndAlign(/*performsShading=*/true, /*requiredAlignment=*/1); |
| |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kCombinedUniforms);) |
| gatherer.write(SkV4{111.f, 222.f, 333.f, 444.f}); // Renderstep Uniforms 1 |
| gatherer.write(SkV4{1111.f, 2222.f, 3333.f, 4444.f}); // Renderstep Uniforms 2 |
| |
| auto [udb, tdb] = gatherer.endCombinedData(/*performsShading=*/true); |
| secondCombinedID = uCache.insert(udb); |
| |
| REPORTER_ASSERT(reporter, secondCombinedID == firstCombinedID); // Should be same block |
| REPORTER_ASSERT(reporter, uCache.count() == 5); // Count remains the same |
| } |
| } |
| |
| // Block I: Interleaved Shading and Non-Shading steps with varying alignment. |
| { |
| PipelineDataGatherer gatherer{Layout::kStd430}; |
| gatherer.resetForDraw(); |
| |
| // Paint Data |
| { |
| SkDEBUGCODE(Uniform kPaintUniforms[] = {{"paintVal", SkSLType::kFloat}};) |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kPaintUniforms);) |
| gatherer.write(1.0f); |
| } |
| |
| // RenderStep: Non-Shading |
| { |
| gatherer.markOffsetAndAlign(/*performsShading=*/false, /*requiredAlignment=*/16); |
| |
| SkDEBUGCODE(Uniform kStepUniforms[] = {{"stepA", SkSLType::kFloat4}};) |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kStepUniforms);) |
| gatherer.write(SkV4{10.f, 10.f, 10.f, 10.f}); |
| |
| auto [udb, _] = gatherer.endCombinedData(/*performsShading=*/false); |
| uCache.insert(udb); |
| |
| REPORTER_ASSERT(reporter, udb.size() == 16); // 16 (renderStep) |
| } |
| |
| // RenderStep: Shading |
| { |
| gatherer.rewindForRenderStep(); |
| gatherer.markOffsetAndAlign(/*performsShading=*/true, /*requiredAlignment=*/1); |
| |
| SkDEBUGCODE(Uniform kStepUniforms[] = {{"stepB", SkSLType::kFloat4}}); |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kStepUniforms);) |
| gatherer.write(SkV4{20.f, 20.f, 20.f, 20.f}); |
| |
| auto [udb, _] = gatherer.endCombinedData(/*performsShading=*/true); |
| uCache.insert(udb); |
| |
| REPORTER_ASSERT(reporter, udb.size() == 32); // 4 (paint) + 12 (pad) + 16 (renderStep) |
| } |
| |
| // RenderStep: Non-Shading |
| { |
| gatherer.rewindForRenderStep(); |
| gatherer.markOffsetAndAlign(/*performsShading=*/false, /*requiredAlignment=*/8); |
| |
| SkDEBUGCODE(Uniform kStepUniforms[] = {{"stepC", SkSLType::kFloat2}}); |
| SkDEBUGCODE(UniformExpectationsValidator uev(&gatherer, kStepUniforms);) |
| gatherer.write(SkV2{30.f, 30.f}); |
| |
| auto [udb, _] = gatherer.endCombinedData(/*performsShading=*/false); |
| uCache.insert(udb); |
| |
| REPORTER_ASSERT(reporter, udb.size() == 8); // 8 (renderStep) |
| } |
| |
| REPORTER_ASSERT(reporter, uCache.count() == 8); |
| } |
| } |