| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/shaders/SkWorkingColorSpaceShader.h" |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImageInfo.h" |
| #include "src/base/SkArenaAlloc.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkEffectPriv.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #include <utility> |
| |
| sk_sp<SkShader> SkWorkingColorSpaceShader::Make(sk_sp<SkShader> shader, |
| sk_sp<SkColorSpace> inputCS, |
| sk_sp<SkColorSpace> outputCS, |
| bool workInUnpremul) { |
| if (!shader) { |
| return nullptr; |
| } |
| |
| if (!inputCS && !outputCS && !workInUnpremul) { |
| // A null input is the final dst CS, and a null output is the input CS, so if both are null |
| // then there's no additional conversion for children and no additional conversion |
| // applied to the shader's output. |
| return shader; |
| } else { |
| // Otherwise there's some conversion that has to happen on the input side or the output side |
| // that makes this not a no-op. |
| return sk_sp(new SkWorkingColorSpaceShader(std::move(shader), |
| std::move(inputCS), |
| std::move(outputCS), |
| workInUnpremul)); |
| } |
| } |
| |
| bool SkWorkingColorSpaceShader::appendStages(const SkStageRec& rec, |
| const SkShaders::MatrixRec& mRec) const { |
| sk_sp<SkColorSpace> dstCS = sk_ref_sp(rec.fDstCS); |
| if (!dstCS) { |
| dstCS = SkColorSpace::MakeSRGB(); |
| } |
| |
| // TODO(b/431253455): Should get the dstAT from `rec` |
| const SkAlphaType dstAT = kPremul_SkAlphaType; |
| auto [inputCS, outputCS, workingAT] = this->workingSpace(dstCS, dstAT); |
| |
| SkColorInfo dst = {rec.fDstColorType, dstAT, dstCS}, |
| input = {rec.fDstColorType, workingAT, inputCS}, |
| output = {rec.fDstColorType, workingAT, outputCS}; |
| |
| const auto* dstToInput = rec.fAlloc->make<SkColorSpaceXformSteps>(dst, input); |
| const auto* outputToDst = rec.fAlloc->make<SkColorSpaceXformSteps>(output, dst); |
| // NOTE: There is no inputToOutput steps to apply because it is assumed that the child shader |
| // is responsible for such conversion (or input == output and it's a no-op). |
| |
| // Alpha-only image shaders reference the paint color, which is already in the destination |
| // color space. We need to transform it to the working space for consistency. |
| SkColor4f paintColorInWorkingSpace = rec.fPaintColor.makeOpaque(); |
| dstToInput->apply(paintColorInWorkingSpace.vec()); |
| |
| // TODO(b/431253455): The working rec should have its alpha type set to `workingAT` |
| SkStageRec workingRec = {rec.fPipeline, |
| rec.fAlloc, |
| rec.fDstColorType, |
| fInputSpace.get(), |
| paintColorInWorkingSpace, |
| rec.fSurfaceProps}; |
| |
| if (!as_SB(fShader)->appendStages(workingRec, mRec)) { |
| return false; |
| } |
| |
| outputToDst->apply(rec.fPipeline); |
| return true; |
| } |
| |
| void SkWorkingColorSpaceShader::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeFlattenable(fShader.get()); |
| buffer.writeBool(fWorkInUnpremul); |
| |
| buffer.writeBool(SkToBool(fInputSpace)); |
| if (fInputSpace) { |
| buffer.writeDataAsByteArray(fInputSpace->serialize().get()); |
| } |
| |
| buffer.writeBool(SkToBool(fOutputSpace)); |
| if (fOutputSpace) { |
| buffer.writeDataAsByteArray(fOutputSpace->serialize().get()); |
| } |
| } |
| |
| sk_sp<SkFlattenable> SkWorkingColorSpaceShader::CreateProc(SkReadBuffer& buffer) { |
| sk_sp<SkShader> shader(buffer.readShader()); |
| |
| // If true, will not work in unpremul and assume inputSpace will be non-null and the outputSpace |
| // will be null. |
| const bool legacyWorkingCS = buffer.isVersionLT(SkPicturePriv::kWorkingColorSpaceOutput); |
| |
| bool workInUnpremul = !legacyWorkingCS && buffer.readBool(); |
| |
| // The input/output spaces are allowed to be null, but if we think we have a non-null CS, then |
| // it better be deserializable. |
| sk_sp<SkColorSpace> inputSpace; |
| if (legacyWorkingCS || buffer.readBool()) { |
| auto data = buffer.readByteArrayAsData(); |
| if (!buffer.validate(data != nullptr)) { |
| return nullptr; |
| } |
| inputSpace = SkColorSpace::Deserialize(data->data(), data->size()); |
| if (!buffer.validate(inputSpace != nullptr)) { |
| return nullptr; |
| } |
| } |
| |
| sk_sp<SkColorSpace> outputSpace; |
| if (!legacyWorkingCS && buffer.readBool()) { |
| auto data = buffer.readByteArrayAsData(); |
| if (!buffer.validate(data != nullptr)) { |
| return nullptr; |
| } |
| outputSpace = SkColorSpace::Deserialize(data->data(), data->size()); |
| if (!buffer.validate(outputSpace != nullptr)) { |
| return nullptr; |
| } |
| } |
| |
| return Make(std::move(shader), std::move(inputSpace), std::move(outputSpace), workInUnpremul); |
| } |
| |
| void SkRegisterWorkingColorSpaceShaderFlattenable() { |
| SK_REGISTER_FLATTENABLE(SkWorkingColorSpaceShader); |
| } |