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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_MtlSharedContext_DEFINED
#define skgpu_graphite_MtlSharedContext_DEFINED
#include "src/gpu/graphite/SharedContext.h"
#include "include/ports/SkCFObject.h"
#include "include/gpu/graphite/mtl/MtlBackendContext.h"
#include "src/gpu/graphite/ThreadSafeResourceProvider.h"
#include "src/gpu/graphite/mtl/MtlCaps.h"
#import <Metal/Metal.h>
namespace skgpu {
class MtlMemoryAllocator;
}
namespace skgpu::graphite {
struct ContextOptions;
class MtlGraphicsPipeline;
class MtlThreadSafeResourceProvider final : public ThreadSafeResourceProvider {
public:
MtlThreadSafeResourceProvider(std::unique_ptr<ResourceProvider>);
};
class MtlSharedContext final : public SharedContext {
public:
static sk_sp<SharedContext> Make(const MtlBackendContext&, const ContextOptions&);
~MtlSharedContext() override;
skgpu::MtlMemoryAllocator* memoryAllocator() const { return fMemoryAllocator.get(); }
id<MTLDevice> device() const { return fDevice.get(); }
const MtlCaps& mtlCaps() const { return static_cast<const MtlCaps&>(*this->caps()); }
MtlThreadSafeResourceProvider* threadSafeResourceProvider() const;
std::unique_ptr<ResourceProvider> makeResourceProvider(SingleOwner*,
uint32_t recorderID,
size_t resourceBudget) override;
sk_cfp<id<MTLDepthStencilState>> getCompatibleDepthStencilState(
const DepthStencilSettings&) const;
private:
MtlSharedContext(sk_cfp<id<MTLDevice>>,
sk_sp<skgpu::MtlMemoryAllocator>,
std::unique_ptr<const MtlCaps>,
SkExecutor*,
SkSpan<sk_sp<SkRuntimeEffect>> userDefinedKnownRuntimeEffects);
void createCompatibleDepthStencilState(const DepthStencilSettings&);
sk_sp<GraphicsPipeline> createGraphicsPipeline(
const RuntimeEffectDictionary*,
const UniqueKey&,
const GraphicsPipelineDesc&,
const RenderPassDesc&,
SkEnumBitMask<PipelineCreationFlags>,
uint32_t compilationID) override;
sk_sp<skgpu::MtlMemoryAllocator> fMemoryAllocator;
sk_cfp<id<MTLDevice>> fDevice;
// In the current Graphite class structure 'fDepthStencilStates' would more appropriately
// go in a new MtlGlobalCache class. However, GlobalCache may go away as a concept, in
// which case, this would be a reasonable place for this cache.
// TODO(robertphillips): Come up with a scheme to map from DepthStencilSettings to tightly
// packed ints and switch this to be a std::array.
skia_private::THashMap<DepthStencilSettings, sk_cfp<id<MTLDepthStencilState>>>
fDepthStencilStates;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_MtlSharedContext_DEFINED