blob: eb11871271883071db2e699dba1edb15d63b2518 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkStream.h"
#include "include/gpu/ShaderErrorHandler.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/mtl/MtlBackendContext.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/TextureFormat.h"
#include "src/gpu/graphite/mtl/MtlGraphiteUtils.h"
#include "src/gpu/graphite/mtl/MtlQueueManager.h"
#include "src/gpu/graphite/mtl/MtlSharedContext.h"
#include "src/gpu/mtl/MtlUtilsPriv.h"
#import <Metal/Metal.h>
namespace skgpu::graphite {
namespace ContextFactory {
std::unique_ptr<Context> MakeMetal(const MtlBackendContext& backendContext,
const ContextOptions& options) {
sk_sp<SharedContext> sharedContext = MtlSharedContext::Make(backendContext, options);
if (!sharedContext) {
return nullptr;
}
sk_cfp<id<MTLCommandQueue>> queue =
sk_ret_cfp((id<MTLCommandQueue>)(backendContext.fQueue.get()));
auto queueManager = std::make_unique<MtlQueueManager>(std::move(queue), sharedContext.get());
if (!queueManager) {
return nullptr;
}
return ContextCtorAccessor::MakeContext(std::move(sharedContext),
std::move(queueManager),
options);
}
} // namespace ContextFactory
sk_cfp<id<MTLLibrary>> MtlCompileShaderLibrary(const MtlSharedContext* sharedContext,
std::string_view label,
std::string_view msl,
ShaderErrorHandler* errorHandler) {
TRACE_EVENT0("skia.shaders", "driver_compile_shader");
NSString* nsSource = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(msl.data())
length:msl.size()
encoding:NSUTF8StringEncoding
freeWhenDone:NO];
if (!nsSource) {
return nil;
}
MTLCompileOptions* options = [[MTLCompileOptions alloc] init];
// Framebuffer fetch is supported in MSL 2.3 in MacOS 11+.
if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
options.languageVersion = MTLLanguageVersion2_3;
// array<> is supported in MSL 2.0 on MacOS 10.13+ and iOS 11+,
// and in MSL 1.2 on iOS 10+ (but not MacOS).
} else if (@available(macOS 10.13, iOS 11.0, tvOS 11.0, *)) {
options.languageVersion = MTLLanguageVersion2_0;
#if defined(SK_BUILD_FOR_IOS)
} else if (@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)) {
options.languageVersion = MTLLanguageVersion1_2;
#endif
}
NSError* error = nil;
// TODO: do we need a version with a timeout?
sk_cfp<id<MTLLibrary>> compiledLibrary(
[sharedContext->device() newLibraryWithSource:(NSString* _Nonnull)nsSource
options:options
error:&error]);
if (!compiledLibrary) {
std::string mslStr(msl);
errorHandler->compileError(
mslStr.c_str(), error.debugDescription.UTF8String, /*shaderWasCached=*/false);
return nil;
}
NSString* nsLabel = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(label.data())
length:label.size()
encoding:NSUTF8StringEncoding
freeWhenDone:NO];
compiledLibrary.get().label = nsLabel;
return compiledLibrary;
}
// Most formats in MTL_FORMAT_MAPPING for TextureFormat are always available for Graphite's
// supported Mac and iOS versions. These formats are not. To simplify the mapping, these constants
// are extracted from Frameworks/Metal/MTLPixelFormat.h to avoid guarding with an @available check,
// although MtlCaps must still do so when enabling a particular format.
// Either unsupported on iOS or high min iOS, so considered "mac-only"
static constexpr MTLPixelFormat MTLPixelFormatBC1_RGBA_{130};
static constexpr MTLPixelFormat MTLPixelFormatBC1_RGBA_sRGB_{131};
static constexpr MTLPixelFormat MTLPixelFormatDepth24Unorm_Stencil8_{255};
// Requires Mac 11.0+, while we support 10.15+. All meet Graphite's minimum supported iOS version
static constexpr MTLPixelFormat MTLPixelFormatB5G6R5Unorm_{40};
static constexpr MTLPixelFormat MTLPixelFormatABGR4Unorm_{42};
static constexpr MTLPixelFormat MTLPixelFormatBGR10_XR_{554};
static constexpr MTLPixelFormat MTLPixelFormatBGRA10_XR_{552};
static constexpr MTLPixelFormat MTLPixelFormatETC2_RGB8_{180};
static constexpr MTLPixelFormat MTLPixelFormatETC2_RGB8_sRGB_{181};
static void validate_mtl_pixelformats() {
#if defined(SK_BUILD_FOR_MAC)
SkASSERT(MTLPixelFormatBC1_RGBA_ == MTLPixelFormatBC1_RGBA);
SkASSERT(MTLPixelFormatBC1_RGBA_sRGB_ == MTLPixelFormatBC1_RGBA_sRGB);
SkASSERT(MTLPixelFormatDepth24Unorm_Stencil8_ == MTLPixelFormatDepth24Unorm_Stencil8);
#endif
if (@available(macOS 11.0, iOS 10.0, *)) {
SkASSERT(MTLPixelFormatB5G6R5Unorm_ == MTLPixelFormatB5G6R5Unorm);
SkASSERT(MTLPixelFormatABGR4Unorm_ == MTLPixelFormatABGR4Unorm);
SkASSERT(MTLPixelFormatBGR10_XR_ == MTLPixelFormatBGR10_XR);
SkASSERT(MTLPixelFormatBGRA10_XR_ == MTLPixelFormatBGRA10_XR);
SkASSERT(MTLPixelFormatETC2_RGB8_ == MTLPixelFormatETC2_RGB8);
SkASSERT(MTLPixelFormatETC2_RGB8_sRGB_ == MTLPixelFormatETC2_RGB8_sRGB);
}
}
#define MTL_FORMAT_MAPPING(M) \
M(TextureFormat::kR8, MTLPixelFormatR8Unorm) \
M(TextureFormat::kR16, MTLPixelFormatR16Unorm) \
M(TextureFormat::kR16F, MTLPixelFormatR16Float) \
M(TextureFormat::kR32F, MTLPixelFormatR32Float) \
M(TextureFormat::kA8, MTLPixelFormatA8Unorm) \
M(TextureFormat::kRG8, MTLPixelFormatRG8Unorm) \
M(TextureFormat::kRG16, MTLPixelFormatRG16Unorm) \
M(TextureFormat::kRG16F, MTLPixelFormatRG16Float) \
M(TextureFormat::kRG32F, MTLPixelFormatRG32Float) \
/*TextureFormat::kRGB8, unsupported */ \
/*TextureFormat::kBGR8, unsupported */ \
M(TextureFormat::kB5_G6_R5, MTLPixelFormatB5G6R5Unorm_) \
/*TextureFormat::kR5_G6_B5, unsupported */ \
/*TextureFormat::kRGB16, unsupported */ \
/*TextureFormat::kRGB16F, unsupported */ \
/*TextureFormat::kRGB32F, unsupported */ \
/*TextureFormat::kRGB8_sRGB, unsupported */ \
M(TextureFormat::kBGR10_XR, MTLPixelFormatBGR10_XR_) \
M(TextureFormat::kRGBA8, MTLPixelFormatRGBA8Unorm) \
M(TextureFormat::kRGBA16, MTLPixelFormatRGBA16Unorm) \
M(TextureFormat::kRGBA16F, MTLPixelFormatRGBA16Float) \
M(TextureFormat::kRGBA32F, MTLPixelFormatRGBA32Float) \
M(TextureFormat::kRGB10_A2, MTLPixelFormatRGB10A2Unorm) \
/*TextureFormat::kRGBA10x6, unsupported */ \
M(TextureFormat::kRGBA8_sRGB, MTLPixelFormatRGBA8Unorm_sRGB) \
M(TextureFormat::kBGRA8, MTLPixelFormatBGRA8Unorm) \
M(TextureFormat::kBGR10_A2, MTLPixelFormatBGR10A2Unorm) \
M(TextureFormat::kBGRA8_sRGB, MTLPixelFormatBGRA8Unorm_sRGB) \
M(TextureFormat::kABGR4, MTLPixelFormatABGR4Unorm_) \
/*TextureFormat::kARGB4, unsupported */ \
M(TextureFormat::kBGRA10x6_XR, MTLPixelFormatBGRA10_XR_) \
M(TextureFormat::kRGB8_ETC2, MTLPixelFormatETC2_RGB8_) \
M(TextureFormat::kRGB8_ETC2_sRGB, MTLPixelFormatETC2_RGB8_sRGB_) \
/*TextureFormat::kRGB8_BC1, unsupported */ \
M(TextureFormat::kRGBA8_BC1, MTLPixelFormatBC1_RGBA_) \
M(TextureFormat::kRGBA8_BC1_sRGB, MTLPixelFormatBC1_RGBA_sRGB_) \
/*TextureFormat::kYUV8_P2_420, unsupported */ \
/*TextureFormat::kYUV8_P3_420, unsupported */ \
/*TextureFormat::kYUV10x6_P2_420, unsupported */ \
/*TextureFormat::kExternal, unsupported */ \
M(TextureFormat::kS8, MTLPixelFormatStencil8) \
M(TextureFormat::kD16, MTLPixelFormatDepth16Unorm) \
M(TextureFormat::kD32F, MTLPixelFormatDepth32Float) \
M(TextureFormat::kD24_S8, MTLPixelFormatDepth24Unorm_Stencil8_) \
M(TextureFormat::kD32F_S8, MTLPixelFormatDepth32Float_Stencil8)
TextureFormat MTLPixelFormatToTextureFormat(MTLPixelFormat format) {
#define M(TF, MTL) case MTL: return TF;
switch(format) {
MTL_FORMAT_MAPPING(M)
default: return TextureFormat::kUnsupported;
}
#undef M
}
MTLPixelFormat TextureFormatToMTLPixelFormat(TextureFormat format) {
// Validate constants that can't be statically validated due to @available
validate_mtl_pixelformats();
#define M(TF, MTL) case TF: return MTL;
switch(format) {
MTL_FORMAT_MAPPING(M)
default: return MTLPixelFormatInvalid;
}
#undef M
}
} // namespace skgpu::graphite