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/*
* Copyright 2026 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_TextureFormatXferFn_DEFINED
#define skgpu_graphite_TextureFormatXferFn_DEFINED
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/gpu/graphite/TextureFormat.h"
#include <cstdint>
#include <functional>
#include <optional>
struct SkColorSpaceXformSteps;
enum SkColorType : int;
namespace skgpu::graphite {
class TextureFormatXferFn {
public:
// Builds a transfer function that will convert from CPU data described by `srcCT` to the
// bit layout required for `dstFormat`, such that converted data can be copied into a texture of
// the same format. Colorspace and alpha type conversions are applied between loading src data
// and writing out the dst format data.
static std::optional<TextureFormatXferFn> MakeCpuToGpu(SkColorType srcCT,
const SkColorSpaceXformSteps& csSteps,
TextureFormat dstFormat,
Swizzle dstReadSwizzle);
// Builds a transfer function that will convert from GPU data described by `srcFormat` to the
// CPU-oriented `dstCT`. This assumes that the input data is the result of a texture-to-buffer
// copy from a texture of the same format. Colorspace and alpha type conversions are applied
// between loading the swizzled src format data and writing out the dst color data.
static std::optional<TextureFormatXferFn> MakeGpuToCpu(TextureFormat srcFormat,
Swizzle srcReadSwizzle,
const SkColorSpaceXformSteps& csSteps,
SkColorType dstCT);
// Apply the transfer function to a width x height block of pixels in `src` and write the
// results to `dst`. Each `width` row of pixels in the src and dst images advances their
// respective buffers by `srcRowBytes` and `dstRowBytes` respectively.
//
// It is assumed that the row bytes and data contents match the formats and color types provided
// when the TextureFormatXferFn was created.
void run(int width, int height,
const void* src, size_t srcRowBytes,
void* dst, size_t dstRowBytes) const;
private:
struct RPOps {
SkRasterPipelineContexts::MemoryCtx fSrcCtx{nullptr, 0};
SkRasterPipelineContexts::MemoryCtx fDstCtx{nullptr, 0};
SkSTArenaAlloc<256> fArena; // holds raster pipeline and other op contexts
SkRasterPipeline fRP; // backed by fArena
const int fSrcBpp;
const int fDstBpp;
template<typename... RPModifiers>
static std::unique_ptr<RPOps> Make(SkColorType srcCT, SkColorType dstCT, RPModifiers...);
// Returns true if RasterPipeline can process the whole 2D block via its strides
bool setStrides(size_t srcRowBytes, size_t dstRowBytes, uint8_t otherOps);
private:
RPOps(int srcBpp, int dstBpp) : fRP(&fArena), fSrcBpp(srcBpp), fDstBpp(dstBpp) {}
};
TextureFormatXferFn(TextureFormat format,
uint8_t preOps,
std::unique_ptr<RPOps> rp,
uint8_t postOps)
: fFormat(format), fPreOps(preOps), fRP(std::move(rp)), fPostOps(postOps) {
// At least one direction should not add extra conversion operations
SkASSERT(preOps == 0 || postOps == 0);
}
// At most one of fPreOps or fPostOps will be non-identity; whichever that is determines the
// side of the conversion for which this TextureFormat defines the raw data format. When both
// pre and post ops are identity, the TextureFormat is equivalent to the src or dst color type
// and that ambiguity ends up irrelevant in the conversion logic.
TextureFormat fFormat;
// Logical flow of conversion (preOps and postOps are bit masks holding an extended set of
// conversion ops built from FormatXferOp):
uint8_t fPreOps; // 1. Bit manipulations to convert raw data to src ct
std::unique_ptr<RPOps> fRP; // 2. Raster pipeline to convert to dst ct
uint8_t fPostOps; // 3. Bit manipulations to convert dst ct to raw data
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_TextureFormatXferFn_DEFINED