| /*#pragma settings NoInline*/ | |
| uniform half4 colorGreen, colorRed; | |
| half2 swizzle_lvalue(half x, half y, inout half2 color, half z) { | |
| color.yx = color.xy; | |
| return half2(x + y, z); | |
| } | |
| void func(inout half4 color) { | |
| half2 t = swizzle_lvalue(1, 2, color.rb, 5); | |
| color.ga = t; | |
| } | |
| half4 main(float2 coords) { | |
| half4 result = half4(0, 1, 2, 3); | |
| func(result); | |
| return result == half4(2, 3, 0, 5) ? colorGreen : colorRed; | |
| } |