| uniform half4 colorGreen; | |
| inline half4 inner() { | |
| return half4(distance(colorGreen.ra, colorGreen.ra), | |
| distance(colorGreen.ra, colorGreen.ga), | |
| distance(colorGreen.ra, colorGreen.ba), | |
| distance(colorGreen.ra, colorGreen.aa)); | |
| } | |
| noinline half4 outer() { | |
| // The `distance` variable should not interfere with the `distance` intrinsic. | |
| half distance = colorGreen.a; | |
| half4 color = inner(); | |
| return color * distance; | |
| } | |
| half4 main(float2 coords) { | |
| return outer(); | |
| } |