| uniform half4 colorGreen, colorRed; | |
| half4 main(float2 coords) { | |
| bool ok; | |
| ok = !false; | |
| ok = ok && !!true; | |
| ok = ok && !(colorGreen.g < colorGreen.r); | |
| ok = ok && !(colorGreen.g <= colorGreen.r); | |
| ok = ok && !(colorGreen.b > colorGreen.g); | |
| ok = ok && !(colorGreen.b >= colorGreen.g); | |
| ok = ok && !(colorGreen.g < colorGreen.a); | |
| ok = ok && !(colorGreen.r > colorGreen.b); | |
| ok = ok && !(colorGreen.g == colorGreen.r); | |
| ok = ok && !(colorGreen.g != colorGreen.a); | |
| return ok ? colorGreen : colorRed; | |
| } |