- f522413 Fix wrong comment by Sylvain Becker · 5 years ago
- 5a641ad Faster blit with no ColorKey Applied to following formats: by Sylvain Becker · 5 years ago
- ce27bb3 Faster blit when using No Alpha or Set Alpha, + ColorKey by Sylvain Becker · 5 years ago
- e931531 Fix pointer warnings by Sylvain Becker · 5 years ago
- 5f69b17 Faster blit when using CopyAlpha + ColorKey Applied to following formats: by Sylvain Becker · 5 years ago
- 2d3b9ae Android/openslES: fix warnings, comment out un-used interface by Sylvain Becker · 5 years ago
- 3cbd2c7 Android/openslES: set number of buffers of DATALOCATOR to internal NUM_BUFFER by Sylvain Becker · 5 years ago
- 8a7599b Android/openslES: prevent to run out of buffers if Enqueue() fails. by Sylvain Becker · 5 years ago
- 3fa93ed opengles2: patched to compile. by Ryan C. Gordon · 5 years ago
- 3254897 opengles2: keep cached texturing state correct. by Ryan C. Gordon · 5 years ago
- bccc720 opengles1: keep cached texturing state correct. by Ryan C. Gordon · 5 years ago
- b11d509 render: Fix OpenGL draw state cache for various points of texture binding. by Ryan C. Gordon · 5 years ago
- 8feff26 Fixed bug 4484 - use SIMD aligned memory for SDL_Surface by Sylvain Becker · 5 years ago
- ca28afb Fix include path compilation by Sylvain Becker · 5 years ago
- ad63886 Rename surface aligned memory flag to SDL_SIMD_ALIGNED by Sylvain Becker · 5 years ago
- fbabf9b iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!) by Alex Szpakowski · 5 years ago
- 7f13432 Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory. by Sylvain Becker · 5 years ago
- 8bf1215 Add fast paths in BlitNtoNKey by Sylvain Becker · 5 years ago
- 7bf5557 Fix blit with blending (Blit_A) to RGB332 which has no palette by Sylvain Becker · 5 years ago
- d2bf7b1 Fixed failing SDL_ConvertSurface() when blit has failed. by Sylvain Becker · 5 years ago
- 0842ea0 Add explicit unsigned int and char types in (for bug 4290) by Sylvain Becker · 5 years ago
- 24de164 Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN by Sylvain Becker · 5 years ago
- 7a03352 Emscripten: No need for Runtime. for dynCalls by Alon Zakai · 5 years ago
- 8561230 Emscripten: Avoid SDL2 in JS global scope by Alon Zakai · 5 years ago
- b7ee95c Emscripten: remove GLES_DeleteContext implementation by Charlie Birks · 5 years ago
- 2c7a6bb Emscripten: resize canvas to 0x0 in DestroyWindow by Charlie Birks · 5 years ago
- 90c00ff Emscripten: don't zero the display mode before adding it by Charlie Birks · 5 years ago
- 04d9fd5 Emscripten: use UTF8ToString instead of Pointer_stringify by Charlie Birks · 5 years ago
- 3cc0c35 Emscripten: call emscripten_sample_gamepad_data by Charlie Birks · 5 years ago
- 0ba2615 Emscripten: Use set_canvas_element_size by Charlie Birks · 5 years ago
- c645841 Emscripten: Do not consume mouseup event outside of the canvas by kichikuou · 5 years ago
- 7100810 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled by Sylvain Beucler · 5 years ago
- 74c7631 Emscripten: use a fake size for external sizing check by Charlie Birks · 5 years ago
- 50b7f5f Emscripten: reset fullscreen_window when leaving fullscreen by Charlie Birks · 5 years ago
- bf51d0c Fixed bug 4024 - GameController error "Unexpected controller element" by Sylvain Becker · 5 years ago
- a5b1097 Revert SDL_gamecontrollerdb.h and sort_controllers.py from bug 4024 by Sylvain Becker · 5 years ago
- 5c25e0c Fixed bug 3827 - issue with MapRGB, palette and colorkey by Sylvain Becker · 5 years ago
- fc8c0ac Fixed bug 3827 - issue with MapRGB, palette and colorkey by Sylvain Becker · 5 years ago
- 91cad4e Fixed compiler warning by Sam Lantinga · 5 years ago
- a0d2344 Android: some typos by Sylvain Becker · 5 years ago
- d3dec69 Android: automatically attach to the JVM non-SDL threads by Sylvain Becker · 5 years ago
- 751d99f Fixed compiler warning on Android by Sam Lantinga · 5 years ago
- 4deb7ba Fixed bug 3657 - Color-key doesn't work when an alpha channel is present by Sylvain Becker · 5 years ago
- e6cf4a7 Android: remove duplicate code in SDLGenericMotionListener_API24 by Sylvain Becker · 5 years ago
- b331b1d Android: remove another hard-coded constant for Samsung DeX (no op!) by Sylvain Becker · 5 years ago
- 2e326cb Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!) by Sylvain Becker · 5 years ago
- d446c52 Android: remove hard-coded constant for Samsung DeX (no op!) by Sylvain Becker · 5 years ago
- 39706e0 Android: prevent concurrency in Android_SetScreenResolution() when exiting by Sylvain Becker · 5 years ago
- 830f87f Android: also update APP_PLATFORM to android-16 in Application.mk by Sylvain Becker · 5 years ago
- 1f0f29e Fixed bug 4024 - remove trailing comma of Controller mappings by Sylvain Becker · 5 years ago
- dbe91b2 Android: add mutex protection to onNativeOrientationChanged by Sylvain Becker · 5 years ago
- 2322ef6 Android: move static variable isPaused/isPausing to SDL_VideoData structure by Sylvain Becker · 5 years ago
- 089bdbc Android: merge SDLJoystickHandler_API12 and SDLJoystickHandler_API16 by Sylvain Becker · 5 years ago
- 3b3d2b9 Android: remove trailing spaces by Sylvain Becker · 5 years ago
- 0c6417e Android: remove old code after Android-16 has been set as minimum requirement by Sylvain Becker · 5 years ago
- f20aabe evdev: don't debug log on a BTN_TOUCH from a non-touch device. by Ryan C. Gordon · 5 years ago
- a9d310b evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!). by Ryan C. Gordon · 5 years ago
- 91f11c3 Android: create Pause/ResumeSem semaphore at higher level than CreateWindow() by Sylvain Becker · 5 years ago
- b3f07fa Android/openslES: fix Pause/ResumeDevices when openslES is not used by Sylvain Becker · 5 years ago
- 4408f8a Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface by Sylvain Becker · 5 years ago
- 5220445 Android/openslES: check for non NULL variable, some intialization. by Sylvain Becker · 5 years ago
- 2aed23f Android/openslES: start playing, after creating ressources by Sylvain Becker · 5 years ago
- 17dcd9a Android/openslES: set audio in paused/resumed state for Android event loop by Sylvain Becker · 5 years ago
- 86070ac Android/openslES: move a few static variables to SDL_PrivateAudioData structure by Sylvain Becker · 5 years ago
- 84ae64f Android/openslES: register and use CloseDevice function. by Sylvain Becker · 5 years ago
- 00839d9 Android/openslES: some space and indentation to match SDL conventions by Sylvain Becker · 5 years ago
- 57c7352 Initial Android OpenSL ES implementation, contributed by ANTA by Sam Lantinga · 5 years ago
- 35dbd13 Fixed compiler warning by Sam Lantinga · 5 years ago
- 986d776 Updated minimum supported Android version to API 16, to match latest NDK toolchain by Sam Lantinga · 5 years ago
- c8cb2da Fixed bug 4453 - GLES / GLES2: first white renderer clear cmd is drawn as black by Sylvain Becker · 5 years ago
- cba02e3 Android: move and group JNIEnv helper functions by Sylvain Becker · 5 years ago
- 3892775 Android: change the way JNIEnv is retrieved by Sylvain Becker · 5 years ago
- e7d87ee Android: use the same naming for JNI env local variables by Sylvain Becker · 5 years ago
- a8789be Android: Audio thread is already setup for the JVM by Sylvain Becker · 5 years ago
- 3be9e77 Android: use pthread_once for creating thread key 'mThreadKey' by Sylvain Becker · 5 years ago
- c1d7f08 Android: don't call Android_JNI_ThreadDestroyed() for Java SDLThread by Sylvain Becker · 5 years ago
- dc75ef4 Android: fix bad merge from previous commit by Sylvain Becker · 5 years ago
- 86da1c0 Android: fix prototype of Android_JNI_InitTouch by Sylvain Becker · 5 years ago
- f060c10 Android: add name for Touch devices and simplification, from bug 3958 by Sylvain Becker · 5 years ago
- cd1266e Fixed bug 3930 - Android, set thread priorities and names by Sylvain Becker · 5 years ago
- 19a116f Android: remove deprecated PixelFormat in surfaceChanged() by Sylvain Becker · 5 years ago
- 9fa4956 Android: some simplification, don't need mExitCalledFromJava by Sylvain Becker · 5 years ago
- f1e0772 Android: nativeQuit for SDLActivity thread by Sylvain Becker · 5 years ago
- 50d8a0f Android: only send Quit event to SDLThread if it's not already terminated by Sylvain Becker · 5 years ago
- 1d7d7bd Android: un-needed transition to Pause state. by Sylvain Becker · 5 years ago
- 78896bb Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION by Sylvain Becker · 5 years ago
- 3e5c960 Android: add some SetError for Android_SetWindowFullscreen by Sylvain Becker · 5 years ago
- e9811c6 Android: native_window validity is guaranteed between surfaceCreated and Destroyed by Sylvain Becker · 5 years ago
- ee67a08 Android: concurrency issue for Android_SetWindowFullscreen() by Sylvain Becker · 5 years ago
- 37737cf Android: don't allow multiple instance of SDLActivity by Sylvain Becker · 5 years ago
- 0276158 Android: some robustness when quitting application from onDestroy() by Sylvain Becker · 5 years ago
- dbdc762 Android: better fix for bug 3186. Run those commands from SDL thread. by Sylvain Becker · 5 years ago
- 9f8c00e Android: allow multiple calls to nativeResume() by Sylvain Becker · 5 years ago
- 0c8e81d Android: remove SURFACE_TYPE_GPU, deprecated in API level 5. by Sylvain Becker · 5 years ago
- 55215c7 Android: un-needed check of "isPausing" and minor typos by Sylvain Becker · 5 years ago
- c0f471d Android: fix wrong state after immediate sequence pause() / resume() / pause() by Sylvain Becker · 5 years ago
- 17af458 Fixed bug 4255 - SDL_GetGlobalMouseState() returns incorrect Y on secondary display by Sam Lantinga · 5 years ago
- af32a2f Updated copyright for 2019 by Sam Lantinga · 5 years ago
- 396afee Android: fixed immediate transition to pause and resume. by Sylvain Becker · 5 years ago
- bfb1d28 Android: make Android_PumpEvents() more readable by Sylvain Becker · 5 years ago