- 7af6f1b Don't have Windows headers define min/max, in case they're defined by application code by Sam Lantinga · 4 years, 8 months ago
- a52f365 Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9 by Sylvain Becker · 4 years, 8 months ago
- 43d3bed test: replace some exit()s with returns. by Ozkan Sezer · 4 years, 8 months ago
- 530f718 Fixed compiler warning on Android by Sam Lantinga · 4 years, 8 months ago
- 77d8ec0 SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC by Sam Lantinga · 4 years, 8 months ago
- 0dadd14 KMSDRM_GLES_SwapWindow: fix non-vsync case by Conn O'Griofa · 4 years, 8 months ago
- 9f7ed47 Fixed bug 4789 - Linux accelerometers no longer available as joysticks by Sam Lantinga · 4 years, 8 months ago
- 54cb8a7 SDL_windowsevents.c: remove isVistaOrNewer (not used since 8254c364ec4a) by Ozkan Sezer · 4 years, 8 months ago
- ed7faa0 fix permissions by Ozkan Sezer · 4 years, 8 months ago
- 548a1f9 SDL_windowsmessagebox.c: remove unused variable by Sylvain Becker · 4 years, 8 months ago
- 6f9bfb7 SDL_bmp.c: remove unused variable warnings by Sylvain Becker · 4 years, 8 months ago
- cc18190 x11: add a hint to force the VisualID used when creating a window. by Sam Lantinga · 4 years, 8 months ago
- cf6b9e8 stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4(). by Ryan C. Gordon · 4 years, 8 months ago
- 9bfd60f Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c by Sam Lantinga · 4 years, 8 months ago
- 09a1cda SDL_bmp.c: restore most of the original formatting. by Ozkan Sezer · 4 years, 8 months ago
- 25172f6 direct3d: Be more aggressive about resetting state when textures go away. by Ryan C. Gordon · 4 years, 8 months ago
- 94bcd87 d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). by Ryan C. Gordon · 4 years, 8 months ago
- f03b5ef LoadBMP: fix some warnings by Sylvain Becker · 4 years, 8 months ago
- 5982324 LoadBMP: use code from SDL_image which allows loading compressed BMP files by Sylvain Becker · 4 years, 8 months ago
- 827c02d Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc. by Sam Lantinga · 4 years, 8 months ago
- 7f1ee3f Fixed bug where the Steam overlay would generate an event and stop input processing for the frame. by Sam Lantinga · 4 years, 8 months ago
- 4ee2aba use 'U' suffix on constants instead of (unsigned int) cast. by Ozkan Sezer · 4 years, 8 months ago
- e7b47e0 Android: minor warning by Sylvain Becker · 4 years, 8 months ago
- 017af0a Android: fix corresponding warnings by Sylvain Becker · 4 years, 8 months ago
- ed4d83d Android: add more warning flags by Sylvain Becker · 4 years, 8 months ago
- a8b00e9 Fixed bug 3918 - HIDAPI, CMake support for android project by Sylvain Becker · 4 years, 8 months ago
- 7b13b4a Fixed Windows relative mouse coordinates when capturing the mouse over RDP by Sam Lantinga · 4 years, 8 months ago
- 9b8c97f gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. by Alex Szpakowski · 4 years, 8 months ago
- ace57ce Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support by Sam Lantinga · 4 years, 8 months ago
- c4d911d RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769) by Ozkan Sezer · 4 years, 8 months ago
- 0d0b51f Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect by Sylvain Becker · 4 years, 9 months ago
- 0df1fc1 fix permissions by Ozkan Sezer · 4 years, 9 months ago
- b9acc8c Fixed whitespace by Sam Lantinga · 4 years, 9 months ago
- f9c83e5 [SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required. by Sam Lantinga · 4 years, 9 months ago
- 524454b Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10. by Sam Lantinga · 4 years, 9 months ago
- 504d68f macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views. by Alex Szpakowski · 4 years, 9 months ago
- 0fb1a8c Fixed bug 4172 - remove logging Gesture error "NumPoints = 0" by Sylvain Becker · 4 years, 9 months ago
- 39b5b2d Fix audio conversion U16_to_F32_SSE2 (bug 4186) by Sylvain Becker · 4 years, 9 months ago
- 8749ba2 Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises by Sylvain Becker · 4 years, 9 months ago
- 940eeb0 Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises by Sylvain Becker · 4 years, 9 months ago
- 0f14f2a metal renderer: optimize SDL_RenderFillRect slightly. by Alex Szpakowski · 4 years, 9 months ago
- ccfe75a render: fix colors not being set properly after the previous change by Alex Szpakowski · 4 years, 9 months ago
- 0b01e3c render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly. by Alex Szpakowski · 4 years, 9 months ago
- fd9b2e7 metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. by Alex Szpakowski · 4 years, 9 months ago
- bee3a60 metal renderer: more closely match buffer data alignment requirements from the metal specification. by Alex Szpakowski · 4 years, 9 months ago
- e03c7d9 render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). by Alex Szpakowski · 4 years, 9 months ago
- 8a2ccac metal renderer: use the device address space instead of the constant address space for colors. by Alex Szpakowski · 4 years, 9 months ago
- 9d1d406 metal: Update compiled shaders based on compilation script changes by Alex Szpakowski · 4 years, 9 months ago
- c4524f1 metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms by Alex Szpakowski · 4 years, 9 months ago
- 1cac684 iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705). by Alex Szpakowski · 4 years, 9 months ago
- 7a36cc4 Android: remove tabs/indent by Sylvain Becker · 4 years, 9 months ago
- d663751 Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918) by Sylvain Becker · 4 years, 9 months ago
- dcf21d5 Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions by Sam Lantinga · 4 years, 9 months ago
- 79da113 Fixed bug 3918 - CMake support for android project by Sylvain Becker · 4 years, 9 months ago
- 102850e fix permissions by Ozkan Sezer · 4 years, 9 months ago
- 9a01434 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. by Sam Lantinga · 4 years, 9 months ago
- ebf1ac3 hidapi: Explicitly include locale.h, for setlocale by Ethan Lee · 4 years, 9 months ago
- 5a7015c Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag by Sam Lantinga · 4 years, 9 months ago
- 97b93a8 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux by Sam Lantinga · 4 years, 9 months ago
- 01075dc Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running by Sam Lantinga · 4 years, 9 months ago
- 99abe12 Port libusb hid.c to SDL, add to MinGW configure by Ethan Lee · 4 years, 9 months ago
- 0ba98ca Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. by Alex Szpakowski · 4 years, 9 months ago
- 84cb66b macOS: fix a typo in touch handling code. by Alex Szpakowski · 4 years, 9 months ago
- 5934a36 Fix touch-related compile errors on Linux. by Alex Szpakowski · 4 years, 9 months ago
- 2467ed1 minor warning fixes. by Ozkan Sezer · 4 years, 9 months ago
- 99c222c Implement touch window IDs on x11/xinput2. by Alex Szpakowski · 4 years, 9 months ago
- 08a0f96 fix permissions by Ozkan Sezer · 4 years, 9 months ago
- 0f3d9a7 remove test/aclocal.m4 by Ozkan Sezer · 4 years, 9 months ago
- 1d2350c Fixed building on Mac OS X without libusb by Sam Lantinga · 4 years, 9 months ago
- 7de41a8 Fix nullptr crash on android by Sam Lantinga · 4 years, 9 months ago
- ac64855 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex. by Sam Lantinga · 4 years, 9 months ago
- f146a96 Added support for a few controllers on Android by Sam Lantinga · 4 years, 9 months ago
- d34695f Add a windowID field to SDL_TouchFingerEvent (bug #4331). by Alex Szpakowski · 4 years, 9 months ago
- c8e2323 configury: allow libusb-less hidapi for macosx. by Ozkan Sezer · 4 years, 9 months ago
- 9c13eea use WIN_IsWindowsVistaOrGreater() from core/windows for isVistaOrNewer by Ozkan Sezer · 4 years, 9 months ago
- 55c49e7 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. by Ethan Lee · 4 years, 9 months ago
- 571fc2a Make sure HIDAPI is initialized whenever we call HIDAPI_IsDevicePresent() by Sam Lantinga · 4 years, 9 months ago
- e0039a7 joystick: Ensure HIDAPI is initialized before calling it by Andrew Eikum · 4 years, 9 months ago
- 5e44950 cmake: Fix locating libusb header at configure-time by Andrew Eikum · 4 years, 9 months ago
- ac7da51 minor whitespace tidy-up. by Ozkan Sezer · 4 years, 9 months ago
- 198b2d4 Fixed bug 4692 - Command line parsing by Sam Lantinga · 4 years, 9 months ago
- 32894f4 use SDL_zeroa at more places where the argument is an array. by Ozkan Sezer · 4 years, 9 months ago
- ab8f831 Fix bug 4746 - introduce SDL_zeroa macro. by Ozkan Sezer · 4 years, 9 months ago
- ac4cb57 minor build fix. by Ozkan Sezer · 4 years, 9 months ago
- 82cdc07 MS_ADPCM_Decode: fix assigning an array to a pointer (lose '&'). by Ozkan Sezer · 4 years, 9 months ago
- 9701482 better readability.. by Ozkan Sezer · 4 years, 9 months ago
- 61368f4 SDL_iconv_string: add (char*) casts before SDL_malloc() calls. by Ozkan Sezer · 4 years, 9 months ago
- 0806aa2 minor build fixes. by Ozkan Sezer · 4 years, 9 months ago
- 85138c1 Fixed bug 4538 - validate image size when loading BMP files by Sam Lantinga · 4 years, 9 months ago
- 5542297 hidapi: Update repository URLs by Andrew Eikum · 4 years, 10 months ago
- f20de21 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks) by Sam Lantinga · 4 years, 9 months ago
- 88ea879 Fixed bug 4745 - 2.0.10 fails to build against macOS 10.11 SDK by Sam Lantinga · 4 years, 9 months ago
- 2e6310c Fixed bug 4739 - Android: loading native libs, generated by bundletool (Thanks akk0rd87) by Sylvain Becker · 4 years, 9 months ago
- 9f568ea macOS: fix atomics using deprecated functions instead of compiler intrinsics, when SDL is built with the Xcode project. by Alex Szpakowski · 4 years, 9 months ago
- b43ec84 Don't call hid_enumerate() if the HIDAPI drivers are all disabled by Sam Lantinga · 4 years, 10 months ago
- 902abb5 Added tag release-2.0.10 for changeset bc90ce38f1e2 by Sam Lantinga · 4 years, 10 months ago
- b71dec5 hidapi: Zero out new hid_device_info structs by Andrew Eikum · 4 years, 10 months ago
- 7a84f02 Copypaste SDL_NSLog to UIKit backend, document it as such by Ethan Lee · 4 years, 10 months ago
- c4c4362 Fixed bug 4726 - Fix for tvOS GetPrefPath by Sam Lantinga · 4 years, 10 months ago
- c087178 Fixed build error by Sam Lantinga · 4 years, 10 months ago