1. 7af6f1b Don't have Windows headers define min/max, in case they're defined by application code by Sam Lantinga · 4 years, 8 months ago
  2. a52f365 Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9 by Sylvain Becker · 4 years, 8 months ago
  3. 43d3bed test: replace some exit()s with returns. by Ozkan Sezer · 4 years, 8 months ago
  4. 530f718 Fixed compiler warning on Android by Sam Lantinga · 4 years, 8 months ago
  5. 77d8ec0 SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC by Sam Lantinga · 4 years, 8 months ago
  6. 0dadd14 KMSDRM_GLES_SwapWindow: fix non-vsync case by Conn O'Griofa · 4 years, 8 months ago
  7. 9f7ed47 Fixed bug 4789 - Linux accelerometers no longer available as joysticks by Sam Lantinga · 4 years, 8 months ago
  8. 54cb8a7 SDL_windowsevents.c: remove isVistaOrNewer (not used since 8254c364ec4a) by Ozkan Sezer · 4 years, 8 months ago
  9. ed7faa0 fix permissions by Ozkan Sezer · 4 years, 8 months ago
  10. 548a1f9 SDL_windowsmessagebox.c: remove unused variable by Sylvain Becker · 4 years, 8 months ago
  11. 6f9bfb7 SDL_bmp.c: remove unused variable warnings by Sylvain Becker · 4 years, 8 months ago
  12. cc18190 x11: add a hint to force the VisualID used when creating a window. by Sam Lantinga · 4 years, 8 months ago
  13. cf6b9e8 stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4(). by Ryan C. Gordon · 4 years, 8 months ago
  14. 9bfd60f Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c by Sam Lantinga · 4 years, 8 months ago
  15. 09a1cda SDL_bmp.c: restore most of the original formatting. by Ozkan Sezer · 4 years, 8 months ago
  16. 25172f6 direct3d: Be more aggressive about resetting state when textures go away. by Ryan C. Gordon · 4 years, 8 months ago
  17. 94bcd87 d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!). by Ryan C. Gordon · 4 years, 8 months ago
  18. f03b5ef LoadBMP: fix some warnings by Sylvain Becker · 4 years, 8 months ago
  19. 5982324 LoadBMP: use code from SDL_image which allows loading compressed BMP files by Sylvain Becker · 4 years, 8 months ago
  20. 827c02d Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc. by Sam Lantinga · 4 years, 8 months ago
  21. 7f1ee3f Fixed bug where the Steam overlay would generate an event and stop input processing for the frame. by Sam Lantinga · 4 years, 8 months ago
  22. 4ee2aba use 'U' suffix on constants instead of (unsigned int) cast. by Ozkan Sezer · 4 years, 8 months ago
  23. e7b47e0 Android: minor warning by Sylvain Becker · 4 years, 8 months ago
  24. 017af0a Android: fix corresponding warnings by Sylvain Becker · 4 years, 8 months ago
  25. ed4d83d Android: add more warning flags by Sylvain Becker · 4 years, 8 months ago
  26. a8b00e9 Fixed bug 3918 - HIDAPI, CMake support for android project by Sylvain Becker · 4 years, 8 months ago
  27. 7b13b4a Fixed Windows relative mouse coordinates when capturing the mouse over RDP by Sam Lantinga · 4 years, 8 months ago
  28. 9b8c97f gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. by Alex Szpakowski · 4 years, 8 months ago
  29. ace57ce Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support by Sam Lantinga · 4 years, 8 months ago
  30. c4d911d RPI_FreeCursor: set global_cursor to NULL to prevent double-free (bug 4769) by Ozkan Sezer · 4 years, 8 months ago
  31. 0d0b51f Fixed bug 1663 - SDL_EventState(SDL_DOLLARGESTURE,SDL_IGNORE) etc. has no effect by Sylvain Becker · 4 years, 9 months ago
  32. 0df1fc1 fix permissions by Ozkan Sezer · 4 years, 9 months ago
  33. b9acc8c Fixed whitespace by Sam Lantinga · 4 years, 9 months ago
  34. f9c83e5 [SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required. by Sam Lantinga · 4 years, 9 months ago
  35. 524454b Prevent the SPEEDLINK COMPETITION PRO joystick from switching into Android controller mode when enumerated over HID on Windows 10. by Sam Lantinga · 4 years, 9 months ago
  36. 504d68f macOS: Use the proper type (NSSize instead of CGSize) for the bounds of metal views. by Alex Szpakowski · 4 years, 9 months ago
  37. 0fb1a8c Fixed bug 4172 - remove logging Gesture error "NumPoints = 0" by Sylvain Becker · 4 years, 9 months ago
  38. 39b5b2d Fix audio conversion U16_to_F32_SSE2 (bug 4186) by Sylvain Becker · 4 years, 9 months ago
  39. 8749ba2 Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises by Sylvain Becker · 4 years, 9 months ago
  40. 940eeb0 Fixed bug 4186 - ARM/NEON audio converters cause strange clicking noises by Sylvain Becker · 4 years, 9 months ago
  41. 0f14f2a metal renderer: optimize SDL_RenderFillRect slightly. by Alex Szpakowski · 4 years, 9 months ago
  42. ccfe75a render: fix colors not being set properly after the previous change by Alex Szpakowski · 4 years, 9 months ago
  43. 0b01e3c render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly. by Alex Szpakowski · 4 years, 9 months ago
  44. fd9b2e7 metal renderer: use vertex attributes instead of indexing into a buffer with the vertex id in the shader. Allows for more flexibility with vertex setup in the future. by Alex Szpakowski · 4 years, 9 months ago
  45. bee3a60 metal renderer: more closely match buffer data alignment requirements from the metal specification. by Alex Szpakowski · 4 years, 9 months ago
  46. e03c7d9 render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). by Alex Szpakowski · 4 years, 9 months ago
  47. 8a2ccac metal renderer: use the device address space instead of the constant address space for colors. by Alex Szpakowski · 4 years, 9 months ago
  48. 9d1d406 metal: Update compiled shaders based on compilation script changes by Alex Szpakowski · 4 years, 9 months ago
  49. c4524f1 metal: Update shader compilation script with fixes for newer xcode versions and for running on older platforms by Alex Szpakowski · 4 years, 9 months ago
  50. 1cac684 iOS: Fix issues with Split VIew on iPad (bugs #4586, #4705). by Alex Szpakowski · 4 years, 9 months ago
  51. 7a36cc4 Android: remove tabs/indent by Sylvain Becker · 4 years, 9 months ago
  52. d663751 Android: SDL_image/SDL_mixer/SDL_ttf partially compiling with CMake (bug 3918) by Sylvain Becker · 4 years, 9 months ago
  53. dcf21d5 Disable HIDAPI by default, as it breaks on Linux when trying to use libusb with non-root permissions on some distributions by Sam Lantinga · 4 years, 9 months ago
  54. 79da113 Fixed bug 3918 - CMake support for android project by Sylvain Becker · 4 years, 9 months ago
  55. 102850e fix permissions by Ozkan Sezer · 4 years, 9 months ago
  56. 9a01434 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. by Sam Lantinga · 4 years, 9 months ago
  57. ebf1ac3 hidapi: Explicitly include locale.h, for setlocale by Ethan Lee · 4 years, 9 months ago
  58. 5a7015c Fixed bug 4747 - [Patch] SDL_ShowMessageBox ignores BUTTON_RETURNKEY_DEFAULT flag by Sam Lantinga · 4 years, 9 months ago
  59. 97b93a8 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux by Sam Lantinga · 4 years, 9 months ago
  60. 01075dc Fixed bug 4689 - SDL fails to detect compositor shutdown on Wayland -- program keeps running by Sam Lantinga · 4 years, 9 months ago
  61. 99abe12 Port libusb hid.c to SDL, add to MinGW configure by Ethan Lee · 4 years, 9 months ago
  62. 0ba98ca Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. by Alex Szpakowski · 4 years, 9 months ago
  63. 84cb66b macOS: fix a typo in touch handling code. by Alex Szpakowski · 4 years, 9 months ago
  64. 5934a36 Fix touch-related compile errors on Linux. by Alex Szpakowski · 4 years, 9 months ago
  65. 2467ed1 minor warning fixes. by Ozkan Sezer · 4 years, 9 months ago
  66. 99c222c Implement touch window IDs on x11/xinput2. by Alex Szpakowski · 4 years, 9 months ago
  67. 08a0f96 fix permissions by Ozkan Sezer · 4 years, 9 months ago
  68. 0f3d9a7 remove test/aclocal.m4 by Ozkan Sezer · 4 years, 9 months ago
  69. 1d2350c Fixed building on Mac OS X without libusb by Sam Lantinga · 4 years, 9 months ago
  70. 7de41a8 Fix nullptr crash on android by Sam Lantinga · 4 years, 9 months ago
  71. ac64855 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex. by Sam Lantinga · 4 years, 9 months ago
  72. f146a96 Added support for a few controllers on Android by Sam Lantinga · 4 years, 9 months ago
  73. d34695f Add a windowID field to SDL_TouchFingerEvent (bug #4331). by Alex Szpakowski · 4 years, 9 months ago
  74. c8e2323 configury: allow libusb-less hidapi for macosx. by Ozkan Sezer · 4 years, 9 months ago
  75. 9c13eea use WIN_IsWindowsVistaOrGreater() from core/windows for isVistaOrNewer by Ozkan Sezer · 4 years, 9 months ago
  76. 55c49e7 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. by Ethan Lee · 4 years, 9 months ago
  77. 571fc2a Make sure HIDAPI is initialized whenever we call HIDAPI_IsDevicePresent() by Sam Lantinga · 4 years, 9 months ago
  78. e0039a7 joystick: Ensure HIDAPI is initialized before calling it by Andrew Eikum · 4 years, 9 months ago
  79. 5e44950 cmake: Fix locating libusb header at configure-time by Andrew Eikum · 4 years, 9 months ago
  80. ac7da51 minor whitespace tidy-up. by Ozkan Sezer · 4 years, 9 months ago
  81. 198b2d4 Fixed bug 4692 - Command line parsing by Sam Lantinga · 4 years, 9 months ago
  82. 32894f4 use SDL_zeroa at more places where the argument is an array. by Ozkan Sezer · 4 years, 9 months ago
  83. ab8f831 Fix bug 4746 - introduce SDL_zeroa macro. by Ozkan Sezer · 4 years, 9 months ago
  84. ac4cb57 minor build fix. by Ozkan Sezer · 4 years, 9 months ago
  85. 82cdc07 MS_ADPCM_Decode: fix assigning an array to a pointer (lose '&'). by Ozkan Sezer · 4 years, 9 months ago
  86. 9701482 better readability.. by Ozkan Sezer · 4 years, 9 months ago
  87. 61368f4 SDL_iconv_string: add (char*) casts before SDL_malloc() calls. by Ozkan Sezer · 4 years, 9 months ago
  88. 0806aa2 minor build fixes. by Ozkan Sezer · 4 years, 9 months ago
  89. 85138c1 Fixed bug 4538 - validate image size when loading BMP files by Sam Lantinga · 4 years, 9 months ago
  90. 5542297 hidapi: Update repository URLs by Andrew Eikum · 4 years, 10 months ago
  91. f20de21 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks) by Sam Lantinga · 4 years, 9 months ago
  92. 88ea879 Fixed bug 4745 - 2.0.10 fails to build against macOS 10.11 SDK by Sam Lantinga · 4 years, 9 months ago
  93. 2e6310c Fixed bug 4739 - Android: loading native libs, generated by bundletool (Thanks akk0rd87) by Sylvain Becker · 4 years, 9 months ago
  94. 9f568ea macOS: fix atomics using deprecated functions instead of compiler intrinsics, when SDL is built with the Xcode project. by Alex Szpakowski · 4 years, 9 months ago
  95. b43ec84 Don't call hid_enumerate() if the HIDAPI drivers are all disabled by Sam Lantinga · 4 years, 10 months ago
  96. 902abb5 Added tag release-2.0.10 for changeset bc90ce38f1e2 by Sam Lantinga · 4 years, 10 months ago
  97. b71dec5 hidapi: Zero out new hid_device_info structs by Andrew Eikum · 4 years, 10 months ago
  98. 7a84f02 Copypaste SDL_NSLog to UIKit backend, document it as such by Ethan Lee · 4 years, 10 months ago
  99. c4c4362 Fixed bug 4726 - Fix for tvOS GetPrefPath by Sam Lantinga · 4 years, 10 months ago
  100. c087178 Fixed build error by Sam Lantinga · 4 years, 10 months ago