1. 6e15959 Merged latest changes from Steam into controller_type.h by Sam Lantinga · 4 years, 9 months ago
  2. 6a31325 Add linked list of opened HID devices to prevent accessing already freed devices in device removal callback that is sometimes called even after being unregistered by Sam Lantinga · 4 years, 9 months ago
  3. d5f6eda Added support for the Victrix Pro Fight Stick for PS4 by Sam Lantinga · 4 years, 9 months ago
  4. bdb24dc Allow hotplugging joysticks without udev by Cameron Gutman · 4 years, 10 months ago
  5. c530961 Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows? by Sam Lantinga · 4 years, 9 months ago
  6. 6e31658 Fixed bug 4723 - Generic Xbox pad controller bindings seem odd/broken by Sam Lantinga · 4 years, 10 months ago
  7. f300711 Blacklist Corsair device causing hang by Jimb Esser · 4 years, 10 months ago
  8. 60cae8d macOS: Fix SDL_GL_CreateContext/MakeCurrent on non-main threads causing a Main Thread Checker warning when built with Xcode 11 / the macOS 10.15 SDK. by Alex Szpakowski · 4 years, 10 months ago
  9. 5ad9adc ios: Fixed MFi guide button not being detected (thanks, Caleb!). by Ryan C. Gordon · 4 years, 10 months ago
  10. 85acfec cmake: Add setupapi library to Windows build dependencies (hidapi needs it). by Ryan C. Gordon · 4 years, 10 months ago
  11. 1ceddc5 cocoa: Set keyboard mod state correctly when turning off capslock. by Ryan C. Gordon · 4 years, 10 months ago
  12. aec1d08 x11: prevent a synthetic mouse event when using a touchscreen by Sylvain Becker · 4 years, 10 months ago
  13. 2196977 x11: set some modality things on message boxes with parent windows. by Ryan C. Gordon · 4 years, 10 months ago
  14. ecbbaa8 SDL_Mouse/Touch: discard synthetic events when hints are not set. by Sylvain Becker · 4 years, 10 months ago
  15. 40cd461 fix permissions by Ozkan Sezer · 4 years, 10 months ago
  16. d94ce6c cmake: Added HIDAPI support. by Ryan C. Gordon · 4 years, 10 months ago
  17. 1f7b118 configure: Windows and macOS now respect --enable-hidapi. by Ryan C. Gordon · 4 years, 10 months ago
  18. 894d410 Ignore synthetic mouse events generated for touchscreens by Cameron Gutman · 4 years, 10 months ago
  19. aef73dd cocoa: Another attempt at mouse vs touch support. by Ryan C. Gordon · 4 years, 10 months ago
  20. 8c8d26c Fixed bug 4710 - audio/alsa: avoid configuring hardware parameters with only a single period by Sam Lantinga · 4 years, 10 months ago
  21. f19f7b7 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante by Sam Lantinga · 4 years, 10 months ago
  22. f937c8e Fixed bug 4702 - Android back button does not send SDL_KEYDOWN event by Sylvain Becker · 4 years, 10 months ago
  23. 41ee61e Fixed bug 4708 - testdropfile: double-free by Sam Lantinga · 4 years, 10 months ago
  24. bba68b1 raspberry: Actually commit the whole patch. :) (Thanks, Joe!) by Ryan C. Gordon · 4 years, 10 months ago
  25. 9fd6231 cocoa: Don't report trackpad mouse events as synthesized touches. by Ryan C. Gordon · 4 years, 10 months ago
  26. 81ed2b2 raspberry: Fixed missing mouse cursor (thanks, Joe!) by Ryan C. Gordon · 4 years, 10 months ago
  27. df3ddbe dbus: Don't SimulateUserActivity if we're already inhibiting the screensaver. by Ryan C. Gordon · 4 years, 10 months ago
  28. 6ebf631 dbus: Add org.freedesktop.ScreenSaver.SimulateUserActivity support. by Ryan C. Gordon · 4 years, 10 months ago
  29. da0ede5 iOS: Fix the window size not being set properly when Split View is used on an iPad (bug #4586). by Alex Szpakowski · 4 years, 10 months ago
  30. 6356c53 Made it more explicit that 2.0.10 and newer are required for the SDL_RW* functions by Sam Lantinga · 4 years, 10 months ago
  31. e40047c Documented that the SDL_RW* macros no longer exist, and you can't use an older SDL library if you build with SDL 2.0.10. by Sam Lantinga · 4 years, 10 months ago
  32. ebf3889 Fixed memory barrier macro check so it isn't quite so fragile by Sam Lantinga · 4 years, 10 months ago
  33. 16a348f Limit the compile error to the case where we actually define the memory barrier macro as the function by Sam Lantinga · 4 years, 10 months ago
  34. 68d873f Fixed bug 4683 - SDL_atomic infinite recursion on armv6/armv5 w/ thumb by Sam Lantinga · 4 years, 10 months ago
  35. d950b33 Fixed bug 4436 - [OpenBSD] fix D-pad by Sam Lantinga · 4 years, 10 months ago
  36. fda772a Android: concurrency issues, make sure Activity is in running State when calling by Sylvain Becker · 4 years, 10 months ago
  37. 75e9a99 Add an "error" label in SDL_CreateRenderer (no op) by Sylvain Becker · 4 years, 10 months ago
  38. 8f0a897 Android: explicitly expand Android_GLES_MakeCurrent/Android_GLES_CreateContext by Sylvain Becker · 4 years, 10 months ago
  39. 8ace14e cocoa: Check for capslock in -[NSResponder flagsChanged], not with IOKit. by Ryan C. Gordon · 4 years, 10 months ago
  40. c73c997 windows: Call GetWindowText() with the correct parameters (thanks, Zebediah!) by Ryan C. Gordon · 4 years, 10 months ago
  41. 01ec6cb define __ARM_NEON for Windows only if _M_ARM or _M_ARM64 is defined. fixes Visual Studio builds. by Ozkan Sezer · 4 years, 10 months ago
  42. 99aea49 update version in os/2 makefile by Ozkan Sezer · 4 years, 10 months ago
  43. 499158d fix permissions by Ozkan Sezer · 4 years, 10 months ago
  44. abaa112 Android: export Lock/Unlock activity API by Sylvain Becker · 4 years, 10 months ago
  45. 7623d36 Fixed bug 4684 - GLES1 variables missing under Android with CMake by Sam Lantinga · 4 years, 10 months ago
  46. f7e53b2 direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly. by Ryan C. Gordon · 4 years, 10 months ago
  47. af46b86 Enable Raspberry Pi video by default by Sam Lantinga · 4 years, 10 months ago
  48. f687230 direct3d: Fix dirty textures failing to update by Cameron Gutman · 4 years, 10 months ago
  49. dd94e40 Fixed bug 4672 - Warnings in SDL_LogEvent() by Sam Lantinga · 4 years, 10 months ago
  50. f36c6a4 Rolling back GameCube HIDAPI support by Sam Lantinga · 4 years, 10 months ago
  51. 6ceac6b Handle GameCube WaveBird controller differences by Zack Middleton · 4 years, 10 months ago
  52. 130f27d Make GameCube controllers only rumble if both USB cables are connected by Zack Middleton · 4 years, 10 months ago
  53. 3ebbdad Fix GameCube controller power level being reset to unknown by Zack Middleton · 4 years, 10 months ago
  54. 53fc78a Use SDL C runtime functions by Sam Lantinga · 4 years, 10 months ago
  55. 5ac3101 KMSDRM: fix inverted strcmp, remove useless if test (Bug 4624) by Sylvain Becker · 4 years, 10 months ago
  56. 1bf91c2 KMSDRM: fix compilation on linux, no d_namlen (Bug 4624) by Sylvain Becker · 4 years, 10 months ago
  57. 722b555 wayland: Fixed C99-style variable declaration inside for-loop. by Ryan C. Gordon · 4 years, 10 months ago
  58. 86fcba5 Fixed building DMG archive on Mac OS X by Sam Lantinga · 4 years, 10 months ago
  59. 79594b7 opengl: Be more robust in failing cases. by Ryan C. Gordon · 4 years, 10 months ago
  60. 1eef5fc Only warp the mouse to set focus if we're definitely going into relative mode by Sam Lantinga · 4 years, 10 months ago
  61. 7d96a31 Fixed compiler warning by Sam Lantinga · 4 years, 10 months ago
  62. ac43b01 Fixed bug 4624 - KMS/DRM fails on FreeBSD because /dev/dri/card* nodes are symlinks by Sam Lantinga · 4 years, 10 months ago
  63. 8283e44 cocoa: Patched to compile and also handle possible malloc failure. by Ryan C. Gordon · 4 years, 10 months ago
  64. cb0044c Fixed potential double-free in mouse cleanup code by Sam Lantinga · 4 years, 10 months ago
  65. 2d5d813 Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes by Sam Lantinga · 4 years, 10 months ago
  66. 22700a9 Android: resize with software rendering, reverted again (Bug 4669) by Sylvain Becker · 4 years, 10 months ago
  67. 5e0cb53 Android: try to fix resize with software rendering (bug 4669) by Sylvain Becker · 4 years, 10 months ago
  68. e82ac1f Android: revert commit SW_GetOutputSize, again (Bug 4669) by Sylvain Becker · 4 years, 10 months ago
  69. 900a682 Added a patch note about batched rendering by Sam Lantinga · 4 years, 10 months ago
  70. a5ff497 Added patch notes for 2.0.10 by Sam Lantinga · 4 years, 10 months ago
  71. 973ced4 Make sure we haven't changed the size of the SDL_Event structure and broken binary compatibility. by Sam Lantinga · 4 years, 10 months ago
  72. 47c068d Android: prevent ignoring surfaceChanged() in MultiWindow by Sylvain Becker · 4 years, 10 months ago
  73. 9b0781c Android: prevent using SW_GetOutputSize with software renderer (Bug 4669) by Sylvain Becker · 4 years, 10 months ago
  74. ba509cc Android: revert previous commit (Bug 4669) (Refs #1) by Sylvain Becker · 4 years, 10 months ago
  75. 6040d1f Fixed bug 4669: Android software renderer, black screen when window resizes by Sylvain Becker · 4 years, 10 months ago
  76. 6b7a50e Removed extraneous fprintf() call by Sam Lantinga · 4 years, 10 months ago
  77. a288bb0 Updated version to 2.0.10 by Sam Lantinga · 4 years, 10 months ago
  78. b33ebe0 Fixed bug 4667 - Build errors on Linux when building without Threads support by Sam Lantinga · 4 years, 10 months ago
  79. faf508a Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen. by Alex Szpakowski · 4 years, 10 months ago
  80. 7903b02 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL. by Alex Szpakowski · 4 years, 10 months ago
  81. 5d5c2d3 assert: Another attempt to quiet compiler warnings. by Ryan C. Gordon · 4 years, 11 months ago
  82. 171a98d assert: Possibly fixing compiler warning on Android. by Ryan C. Gordon · 4 years, 11 months ago
  83. b642a17 cocoa: ignore compiler warnings about OpenGL being deprecated. by Ryan C. Gordon · 4 years, 11 months ago
  84. 9935079 A few minor changes to placate static analysis. by Ryan C. Gordon · 4 years, 11 months ago
  85. 4fbcde6 Added support for Xbox and PS4 wireless controllers on iOS and tvOS by Sam Lantinga · 4 years, 11 months ago
  86. 1e11223 Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta by Sam Lantinga · 4 years, 11 months ago
  87. 542a139 audio: Attempt to fix build on ARM versions of Visual Studio. by Ryan C. Gordon · 4 years, 11 months ago
  88. fce6b0e audio: Fix ARM NEON audio converter bugs. by Ryan C. Gordon · 4 years, 11 months ago
  89. c6bda24 audio: patched to compile. by Ryan C. Gordon · 4 years, 11 months ago
  90. 97b9dbb Check src alignment for S32_to_F32 conversions by Ethan Lee · 4 years, 11 months ago
  91. fe2bef0 cocoa: Another attempt at synthesized mouse/touch events. by Ryan C. Gordon · 4 years, 11 months ago
  92. 5949bfe cocoa: Revised synthesized mouse/touch event strategy. by Ryan C. Gordon · 4 years, 11 months ago
  93. 5e15950 macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!) by Alex Szpakowski · 4 years, 11 months ago
  94. 7a26725 iOS: Remove didAddSubview override in NSWindow, its code breaks things which rely on focus changing within SDL's UIWindow (bug #4659). by Alex Szpakowski · 4 years, 11 months ago
  95. c168d7e wave: Fixed static analysis warning about dead assignment. by Ryan C. Gordon · 4 years, 11 months ago
  96. 40ba80f vulkan: Fixed use-after-free bug. by Ryan C. Gordon · 4 years, 11 months ago
  97. e6f2a42 assert: Fixed some compiler warnings. by Ryan C. Gordon · 4 years, 11 months ago
  98. 3837a12 Better patch to make it more clear what's going on by Sam Lantinga · 4 years, 11 months ago
  99. 7bb3e6b The hat index passed to the application should be zero-based with no holes by Sam Lantinga · 4 years, 11 months ago
  100. 3004377 Fixed bug 4486 - Segfault when pressing a trigger on the Steam Controller (Linux) by Sam Lantinga · 4 years, 11 months ago