- 6e15959 Merged latest changes from Steam into controller_type.h by Sam Lantinga · 4 years, 9 months ago
- 6a31325 Add linked list of opened HID devices to prevent accessing already freed devices in device removal callback that is sometimes called even after being unregistered by Sam Lantinga · 4 years, 9 months ago
- d5f6eda Added support for the Victrix Pro Fight Stick for PS4 by Sam Lantinga · 4 years, 9 months ago
- bdb24dc Allow hotplugging joysticks without udev by Cameron Gutman · 4 years, 10 months ago
- c530961 Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows? by Sam Lantinga · 4 years, 9 months ago
- 6e31658 Fixed bug 4723 - Generic Xbox pad controller bindings seem odd/broken by Sam Lantinga · 4 years, 10 months ago
- f300711 Blacklist Corsair device causing hang by Jimb Esser · 4 years, 10 months ago
- 60cae8d macOS: Fix SDL_GL_CreateContext/MakeCurrent on non-main threads causing a Main Thread Checker warning when built with Xcode 11 / the macOS 10.15 SDK. by Alex Szpakowski · 4 years, 10 months ago
- 5ad9adc ios: Fixed MFi guide button not being detected (thanks, Caleb!). by Ryan C. Gordon · 4 years, 10 months ago
- 85acfec cmake: Add setupapi library to Windows build dependencies (hidapi needs it). by Ryan C. Gordon · 4 years, 10 months ago
- 1ceddc5 cocoa: Set keyboard mod state correctly when turning off capslock. by Ryan C. Gordon · 4 years, 10 months ago
- aec1d08 x11: prevent a synthetic mouse event when using a touchscreen by Sylvain Becker · 4 years, 10 months ago
- 2196977 x11: set some modality things on message boxes with parent windows. by Ryan C. Gordon · 4 years, 10 months ago
- ecbbaa8 SDL_Mouse/Touch: discard synthetic events when hints are not set. by Sylvain Becker · 4 years, 10 months ago
- 40cd461 fix permissions by Ozkan Sezer · 4 years, 10 months ago
- d94ce6c cmake: Added HIDAPI support. by Ryan C. Gordon · 4 years, 10 months ago
- 1f7b118 configure: Windows and macOS now respect --enable-hidapi. by Ryan C. Gordon · 4 years, 10 months ago
- 894d410 Ignore synthetic mouse events generated for touchscreens by Cameron Gutman · 4 years, 10 months ago
- aef73dd cocoa: Another attempt at mouse vs touch support. by Ryan C. Gordon · 4 years, 10 months ago
- 8c8d26c Fixed bug 4710 - audio/alsa: avoid configuring hardware parameters with only a single period by Sam Lantinga · 4 years, 10 months ago
- f19f7b7 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante by Sam Lantinga · 4 years, 10 months ago
- f937c8e Fixed bug 4702 - Android back button does not send SDL_KEYDOWN event by Sylvain Becker · 4 years, 10 months ago
- 41ee61e Fixed bug 4708 - testdropfile: double-free by Sam Lantinga · 4 years, 10 months ago
- bba68b1 raspberry: Actually commit the whole patch. :) (Thanks, Joe!) by Ryan C. Gordon · 4 years, 10 months ago
- 9fd6231 cocoa: Don't report trackpad mouse events as synthesized touches. by Ryan C. Gordon · 4 years, 10 months ago
- 81ed2b2 raspberry: Fixed missing mouse cursor (thanks, Joe!) by Ryan C. Gordon · 4 years, 10 months ago
- df3ddbe dbus: Don't SimulateUserActivity if we're already inhibiting the screensaver. by Ryan C. Gordon · 4 years, 10 months ago
- 6ebf631 dbus: Add org.freedesktop.ScreenSaver.SimulateUserActivity support. by Ryan C. Gordon · 4 years, 10 months ago
- da0ede5 iOS: Fix the window size not being set properly when Split View is used on an iPad (bug #4586). by Alex Szpakowski · 4 years, 10 months ago
- 6356c53 Made it more explicit that 2.0.10 and newer are required for the SDL_RW* functions by Sam Lantinga · 4 years, 10 months ago
- e40047c Documented that the SDL_RW* macros no longer exist, and you can't use an older SDL library if you build with SDL 2.0.10. by Sam Lantinga · 4 years, 10 months ago
- ebf3889 Fixed memory barrier macro check so it isn't quite so fragile by Sam Lantinga · 4 years, 10 months ago
- 16a348f Limit the compile error to the case where we actually define the memory barrier macro as the function by Sam Lantinga · 4 years, 10 months ago
- 68d873f Fixed bug 4683 - SDL_atomic infinite recursion on armv6/armv5 w/ thumb by Sam Lantinga · 4 years, 10 months ago
- d950b33 Fixed bug 4436 - [OpenBSD] fix D-pad by Sam Lantinga · 4 years, 10 months ago
- fda772a Android: concurrency issues, make sure Activity is in running State when calling by Sylvain Becker · 4 years, 10 months ago
- 75e9a99 Add an "error" label in SDL_CreateRenderer (no op) by Sylvain Becker · 4 years, 10 months ago
- 8f0a897 Android: explicitly expand Android_GLES_MakeCurrent/Android_GLES_CreateContext by Sylvain Becker · 4 years, 10 months ago
- 8ace14e cocoa: Check for capslock in -[NSResponder flagsChanged], not with IOKit. by Ryan C. Gordon · 4 years, 10 months ago
- c73c997 windows: Call GetWindowText() with the correct parameters (thanks, Zebediah!) by Ryan C. Gordon · 4 years, 10 months ago
- 01ec6cb define __ARM_NEON for Windows only if _M_ARM or _M_ARM64 is defined. fixes Visual Studio builds. by Ozkan Sezer · 4 years, 10 months ago
- 99aea49 update version in os/2 makefile by Ozkan Sezer · 4 years, 10 months ago
- 499158d fix permissions by Ozkan Sezer · 4 years, 10 months ago
- abaa112 Android: export Lock/Unlock activity API by Sylvain Becker · 4 years, 10 months ago
- 7623d36 Fixed bug 4684 - GLES1 variables missing under Android with CMake by Sam Lantinga · 4 years, 10 months ago
- f7e53b2 direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly. by Ryan C. Gordon · 4 years, 10 months ago
- af46b86 Enable Raspberry Pi video by default by Sam Lantinga · 4 years, 10 months ago
- f687230 direct3d: Fix dirty textures failing to update by Cameron Gutman · 4 years, 10 months ago
- dd94e40 Fixed bug 4672 - Warnings in SDL_LogEvent() by Sam Lantinga · 4 years, 10 months ago
- f36c6a4 Rolling back GameCube HIDAPI support by Sam Lantinga · 4 years, 10 months ago
- 6ceac6b Handle GameCube WaveBird controller differences by Zack Middleton · 4 years, 10 months ago
- 130f27d Make GameCube controllers only rumble if both USB cables are connected by Zack Middleton · 4 years, 10 months ago
- 3ebbdad Fix GameCube controller power level being reset to unknown by Zack Middleton · 4 years, 10 months ago
- 53fc78a Use SDL C runtime functions by Sam Lantinga · 4 years, 10 months ago
- 5ac3101 KMSDRM: fix inverted strcmp, remove useless if test (Bug 4624) by Sylvain Becker · 4 years, 10 months ago
- 1bf91c2 KMSDRM: fix compilation on linux, no d_namlen (Bug 4624) by Sylvain Becker · 4 years, 10 months ago
- 722b555 wayland: Fixed C99-style variable declaration inside for-loop. by Ryan C. Gordon · 4 years, 10 months ago
- 86fcba5 Fixed building DMG archive on Mac OS X by Sam Lantinga · 4 years, 10 months ago
- 79594b7 opengl: Be more robust in failing cases. by Ryan C. Gordon · 4 years, 10 months ago
- 1eef5fc Only warp the mouse to set focus if we're definitely going into relative mode by Sam Lantinga · 4 years, 10 months ago
- 7d96a31 Fixed compiler warning by Sam Lantinga · 4 years, 10 months ago
- ac43b01 Fixed bug 4624 - KMS/DRM fails on FreeBSD because /dev/dri/card* nodes are symlinks by Sam Lantinga · 4 years, 10 months ago
- 8283e44 cocoa: Patched to compile and also handle possible malloc failure. by Ryan C. Gordon · 4 years, 10 months ago
- cb0044c Fixed potential double-free in mouse cleanup code by Sam Lantinga · 4 years, 10 months ago
- 2d5d813 Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes by Sam Lantinga · 4 years, 10 months ago
- 22700a9 Android: resize with software rendering, reverted again (Bug 4669) by Sylvain Becker · 4 years, 10 months ago
- 5e0cb53 Android: try to fix resize with software rendering (bug 4669) by Sylvain Becker · 4 years, 10 months ago
- e82ac1f Android: revert commit SW_GetOutputSize, again (Bug 4669) by Sylvain Becker · 4 years, 10 months ago
- 900a682 Added a patch note about batched rendering by Sam Lantinga · 4 years, 10 months ago
- a5ff497 Added patch notes for 2.0.10 by Sam Lantinga · 4 years, 10 months ago
- 973ced4 Make sure we haven't changed the size of the SDL_Event structure and broken binary compatibility. by Sam Lantinga · 4 years, 10 months ago
- 47c068d Android: prevent ignoring surfaceChanged() in MultiWindow by Sylvain Becker · 4 years, 10 months ago
- 9b0781c Android: prevent using SW_GetOutputSize with software renderer (Bug 4669) by Sylvain Becker · 4 years, 10 months ago
- ba509cc Android: revert previous commit (Bug 4669) (Refs #1) by Sylvain Becker · 4 years, 10 months ago
- 6040d1f Fixed bug 4669: Android software renderer, black screen when window resizes by Sylvain Becker · 4 years, 10 months ago
- 6b7a50e Removed extraneous fprintf() call by Sam Lantinga · 4 years, 10 months ago
- a288bb0 Updated version to 2.0.10 by Sam Lantinga · 4 years, 10 months ago
- b33ebe0 Fixed bug 4667 - Build errors on Linux when building without Threads support by Sam Lantinga · 4 years, 10 months ago
- faf508a Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen. by Alex Szpakowski · 4 years, 10 months ago
- 7903b02 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL. by Alex Szpakowski · 4 years, 10 months ago
- 5d5c2d3 assert: Another attempt to quiet compiler warnings. by Ryan C. Gordon · 4 years, 11 months ago
- 171a98d assert: Possibly fixing compiler warning on Android. by Ryan C. Gordon · 4 years, 11 months ago
- b642a17 cocoa: ignore compiler warnings about OpenGL being deprecated. by Ryan C. Gordon · 4 years, 11 months ago
- 9935079 A few minor changes to placate static analysis. by Ryan C. Gordon · 4 years, 11 months ago
- 4fbcde6 Added support for Xbox and PS4 wireless controllers on iOS and tvOS by Sam Lantinga · 4 years, 11 months ago
- 1e11223 Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta by Sam Lantinga · 4 years, 11 months ago
- 542a139 audio: Attempt to fix build on ARM versions of Visual Studio. by Ryan C. Gordon · 4 years, 11 months ago
- fce6b0e audio: Fix ARM NEON audio converter bugs. by Ryan C. Gordon · 4 years, 11 months ago
- c6bda24 audio: patched to compile. by Ryan C. Gordon · 4 years, 11 months ago
- 97b9dbb Check src alignment for S32_to_F32 conversions by Ethan Lee · 4 years, 11 months ago
- fe2bef0 cocoa: Another attempt at synthesized mouse/touch events. by Ryan C. Gordon · 4 years, 11 months ago
- 5949bfe cocoa: Revised synthesized mouse/touch event strategy. by Ryan C. Gordon · 4 years, 11 months ago
- 5e15950 macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!) by Alex Szpakowski · 4 years, 11 months ago
- 7a26725 iOS: Remove didAddSubview override in NSWindow, its code breaks things which rely on focus changing within SDL's UIWindow (bug #4659). by Alex Szpakowski · 4 years, 11 months ago
- c168d7e wave: Fixed static analysis warning about dead assignment. by Ryan C. Gordon · 4 years, 11 months ago
- 40ba80f vulkan: Fixed use-after-free bug. by Ryan C. Gordon · 4 years, 11 months ago
- e6f2a42 assert: Fixed some compiler warnings. by Ryan C. Gordon · 4 years, 11 months ago
- 3837a12 Better patch to make it more clear what's going on by Sam Lantinga · 4 years, 11 months ago
- 7bb3e6b The hat index passed to the application should be zero-based with no holes by Sam Lantinga · 4 years, 11 months ago
- 3004377 Fixed bug 4486 - Segfault when pressing a trigger on the Steam Controller (Linux) by Sam Lantinga · 4 years, 11 months ago