Make GameCube controllers only rumble if both USB cables are connected
The Nintendo USB GameCube Adapter has two USB connectors. Black for data
and grey for additional power for rumble. The Wii U and other software
require both cables to use rumble. The rumble is weaker without the
second USB cable. Other than that I don't know if there is any negative
side affects from using rumble with only one cable.
diff --git a/src/joystick/hidapi/SDL_hidapi_gamecube.c b/src/joystick/hidapi/SDL_hidapi_gamecube.c
index 40314f2..d5f5132 100644
--- a/src/joystick/hidapi/SDL_hidapi_gamecube.c
+++ b/src/joystick/hidapi/SDL_hidapi_gamecube.c
@@ -37,6 +37,7 @@
 
 typedef struct {
     SDL_JoystickID joysticks[4];
+    Uint8 rumbleAllowed[4];
     Uint8 rumble[5];
     Uint32 rumbleExpiration[4];
     /* Without this variable, hid_write starts to lag a TON */
@@ -99,6 +100,9 @@
         /* Go through all 4 slots */
         curSlot = packet + 1;
         for (i = 0; i < 4; i += 1, curSlot += 9) {
+            /* Only allow rumble if the adapter's second USB cable is connected */
+            ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0;
+
             if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
                 if (ctx->joysticks[i] == -1) {
                     ctx->joysticks[i] = SDL_GetNextJoystickInstanceID();
@@ -168,6 +172,9 @@
         /* Go through all 4 slots */
         curSlot = packet + 1;
         for (i = 0; i < 4; i += 1, curSlot += 9) {
+            /* Only allow rumble if the adapter's second USB cable is connected */
+            ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0;
+
             if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
                 if (ctx->joysticks[i] == -1) {
                     ctx->joysticks[i] = SDL_GetNextJoystickInstanceID();
@@ -238,7 +245,7 @@
     now = SDL_GetTicks();
     for (i = 0; i < 4; i += 1) {
         if (ctx->rumbleExpiration[i] > 0) {
-            if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i])) {
+            if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i]) || !ctx->rumbleAllowed[i]) {
                 ctx->rumble[i + 1] = 0;
                 ctx->rumbleExpiration[i] = 0;
                 ctx->rumbleUpdate = 1;
@@ -325,6 +332,9 @@
     Uint8 i, val;
     for (i = 0; i < 4; i += 1) {
         if (instance == ctx->joysticks[i]) {
+            if (!ctx->rumbleAllowed[i]) {
+                return SDL_SetError("Second USB cable for WUP-028 not connected");
+            }
             val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
             if (val != ctx->rumble[i + 1]) {
                 ctx->rumble[i + 1] = val;
@@ -338,7 +348,7 @@
             return 0;
         }
     }
-    return -1;
+    return -1; /* Should never get here! */
 }
 
 SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =