| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_HIDAPI |
| |
| #include "SDL_hints.h" |
| #include "SDL_log.h" |
| #include "SDL_events.h" |
| #include "SDL_timer.h" |
| #include "SDL_haptic.h" |
| #include "SDL_joystick.h" |
| #include "SDL_gamecontroller.h" |
| #include "../SDL_sysjoystick.h" |
| #include "SDL_hidapijoystick_c.h" |
| |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE |
| |
| typedef struct { |
| SDL_JoystickID joysticks[4]; |
| Uint8 rumbleAllowed[4]; |
| Uint8 rumble[5]; |
| Uint32 rumbleExpiration[4]; |
| /* Without this variable, hid_write starts to lag a TON */ |
| Uint8 rumbleUpdate; |
| } SDL_DriverGameCube_Context; |
| |
| static SDL_bool |
| HIDAPI_DriverGameCube_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number) |
| { |
| return SDL_IsJoystickGameCube(vendor_id, product_id); |
| } |
| |
| static const char * |
| HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id) |
| { |
| /* Give a user friendly name for this controller */ |
| if (SDL_IsJoystickGameCube(vendor_id, product_id)) { |
| return "Nintendo GameCube Controller"; |
| } |
| return NULL; |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverGameCube_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Uint16 product_id, int *num_joysticks) |
| { |
| SDL_DriverGameCube_Context *ctx; |
| Uint8 packet[37]; |
| Uint8 *curSlot; |
| Uint8 i; |
| int size; |
| Uint8 initMagic = 0x13; |
| Uint8 rumbleMagic = 0x11; |
| |
| ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx)); |
| if (!ctx) { |
| SDL_OutOfMemory(); |
| return SDL_FALSE; |
| } |
| ctx->joysticks[0] = -1; |
| ctx->joysticks[1] = -1; |
| ctx->joysticks[2] = -1; |
| ctx->joysticks[3] = -1; |
| ctx->rumble[0] = rumbleMagic; |
| |
| context->context = ctx; |
| |
| /* This is all that's needed to initialize the device. Really! */ |
| if (hid_write(context->device, &initMagic, sizeof(initMagic)) <= 0) { |
| SDL_SetError("Couldn't initialize WUP-028"); |
| SDL_free(ctx); |
| return SDL_FALSE; |
| } |
| |
| /* Add all the applicable joysticks */ |
| while ((size = hid_read_timeout(context->device, packet, sizeof(packet), 0)) > 0) { |
| if (size < 37 || packet[0] != 0x21) { |
| continue; /* Nothing to do yet...? */ |
| } |
| |
| /* Go through all 4 slots */ |
| curSlot = packet + 1; |
| for (i = 0; i < 4; i += 1, curSlot += 9) { |
| /* Only allow rumble if the adapter's second USB cable is connected */ |
| ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0; |
| |
| if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */ |
| if (ctx->joysticks[i] == -1) { |
| ctx->joysticks[i] = SDL_GetNextJoystickInstanceID(); |
| |
| *num_joysticks += 1; |
| |
| SDL_PrivateJoystickAdded(ctx->joysticks[i]); |
| } |
| } else { |
| if (ctx->joysticks[i] != -1) { |
| SDL_PrivateJoystickRemoved(ctx->joysticks[i]); |
| |
| *num_joysticks -= 1; |
| |
| ctx->joysticks[i] = -1; |
| } |
| continue; |
| } |
| } |
| } |
| |
| return SDL_TRUE; |
| } |
| |
| static void |
| HIDAPI_DriverGameCube_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_event, int *num_joysticks) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context; |
| Uint8 i; |
| |
| /* Stop all rumble activity */ |
| for (i = 1; i < 5; i += 1) { |
| ctx->rumble[i] = 0; |
| } |
| hid_write(context->device, ctx->rumble, sizeof(ctx->rumble)); |
| |
| /* Remove all joysticks! */ |
| for (i = 0; i < 4; i += 1) { |
| if (ctx->joysticks[i] != -1) { |
| *num_joysticks -= 1; |
| if (send_event) { |
| SDL_PrivateJoystickRemoved(ctx->joysticks[i]); |
| } |
| } |
| } |
| |
| SDL_free(context->context); |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverGameCube_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context; |
| SDL_Joystick *joystick; |
| Uint8 packet[37]; |
| Uint8 *curSlot; |
| Uint32 now; |
| Uint8 i; |
| int size; |
| |
| /* Read input packet */ |
| while ((size = hid_read_timeout(context->device, packet, sizeof(packet), 0)) > 0) { |
| if (size < 37 || packet[0] != 0x21) { |
| continue; /* Nothing to do right now...? */ |
| } |
| |
| /* Go through all 4 slots */ |
| curSlot = packet + 1; |
| for (i = 0; i < 4; i += 1, curSlot += 9) { |
| /* Only allow rumble if the adapter's second USB cable is connected */ |
| ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0; |
| |
| if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */ |
| if (ctx->joysticks[i] == -1) { |
| ctx->joysticks[i] = SDL_GetNextJoystickInstanceID(); |
| |
| *num_joysticks += 1; |
| |
| SDL_PrivateJoystickAdded(ctx->joysticks[i]); |
| } |
| joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]); |
| |
| /* Hasn't been opened yet, skip */ |
| if (joystick == NULL) { |
| continue; |
| } |
| } else { |
| if (ctx->joysticks[i] != -1) { |
| SDL_PrivateJoystickRemoved(ctx->joysticks[i]); |
| |
| *num_joysticks -= 1; |
| |
| ctx->joysticks[i] = -1; |
| } |
| continue; |
| } |
| |
| #define READ_BUTTON(off, flag, button) \ |
| SDL_PrivateJoystickButton( \ |
| joystick, \ |
| button, \ |
| (curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \ |
| ); |
| READ_BUTTON(1, 0x01, 0) /* A */ |
| READ_BUTTON(1, 0x02, 1) /* B */ |
| READ_BUTTON(1, 0x04, 2) /* X */ |
| READ_BUTTON(1, 0x08, 3) /* Y */ |
| READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */ |
| READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */ |
| READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */ |
| READ_BUTTON(1, 0x80, 7) /* DPAD_UP */ |
| READ_BUTTON(2, 0x01, 8) /* START */ |
| READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */ |
| /* These two buttons are for the bottoms of the analog triggers. |
| * More than likely, you're going to want to read the axes instead! |
| * -flibit |
| */ |
| READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */ |
| READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */ |
| #undef READ_BUTTON |
| |
| /* Axis math taken from SDL_xinputjoystick.c */ |
| #define READ_AXIS(off, axis) \ |
| SDL_PrivateJoystickAxis( \ |
| joystick, \ |
| axis, \ |
| (Sint16)(((int)curSlot[off] * 257) - 32768) \ |
| ); |
| READ_AXIS(3, 0) /* LEFTX */ |
| READ_AXIS(4, 1) /* LEFTY */ |
| READ_AXIS(5, 2) /* RIGHTX */ |
| READ_AXIS(6, 3) /* RIGHTY */ |
| READ_AXIS(7, 4) /* TRIGGERLEFT */ |
| READ_AXIS(8, 5) /* TRIGGERRIGHT */ |
| #undef READ_AXIS |
| } |
| } |
| |
| /* Write rumble packet */ |
| now = SDL_GetTicks(); |
| for (i = 0; i < 4; i += 1) { |
| if (ctx->rumbleExpiration[i] > 0) { |
| if (SDL_TICKS_PASSED(now, ctx->rumbleExpiration[i]) || !ctx->rumbleAllowed[i]) { |
| ctx->rumble[i + 1] = 0; |
| ctx->rumbleExpiration[i] = 0; |
| ctx->rumbleUpdate = 1; |
| } |
| } |
| } |
| if (ctx->rumbleUpdate) { |
| hid_write(context->device, ctx->rumble, sizeof(ctx->rumble)); |
| ctx->rumbleUpdate = 0; |
| } |
| |
| /* If we got here, nothing bad happened! */ |
| return SDL_TRUE; |
| } |
| |
| static int |
| HIDAPI_DriverGameCube_NumJoysticks(SDL_HIDAPI_DriverData *context) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context; |
| int i, joysticks = 0; |
| for (i = 0; i < 4; i += 1) { |
| if (ctx->joysticks[i] != -1) { |
| joysticks += 1; |
| } |
| } |
| return joysticks; |
| } |
| |
| static int |
| HIDAPI_DriverGameCube_PlayerIndexForIndex(SDL_HIDAPI_DriverData *context, int index) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context; |
| Uint8 i; |
| for (i = 0; i < 4; i += 1) { |
| if (ctx->joysticks[i] != -1) { |
| if (index == 0) { |
| return i; |
| } |
| index -= 1; |
| } |
| } |
| return -1; /* Should never get here! */ |
| } |
| |
| static SDL_JoystickID |
| HIDAPI_DriverGameCube_InstanceIDForIndex(SDL_HIDAPI_DriverData *context, int index) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context; |
| Uint8 i; |
| for (i = 0; i < 4; i += 1) { |
| if (ctx->joysticks[i] != -1) { |
| if (index == 0) { |
| return ctx->joysticks[i]; |
| } |
| index -= 1; |
| } |
| } |
| return -1; /* Should never get here! */ |
| } |
| |
| static SDL_bool |
| HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context; |
| SDL_JoystickID instance = SDL_JoystickInstanceID(joystick); |
| Uint8 i; |
| for (i = 0; i < 4; i += 1) { |
| if (instance == ctx->joysticks[i]) { |
| joystick->nbuttons = 12; |
| joystick->naxes = 6; |
| joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; |
| joystick->player_index = i; |
| return SDL_TRUE; |
| } |
| } |
| return SDL_FALSE; /* Should never get here! */ |
| } |
| |
| static int |
| HIDAPI_DriverGameCube_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| { |
| SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)context->context; |
| SDL_JoystickID instance = SDL_JoystickInstanceID(joystick); |
| Uint8 i, val; |
| for (i = 0; i < 4; i += 1) { |
| if (instance == ctx->joysticks[i]) { |
| if (!ctx->rumbleAllowed[i]) { |
| return SDL_SetError("Second USB cable for WUP-028 not connected"); |
| } |
| val = (low_frequency_rumble > 0 || high_frequency_rumble > 0); |
| if (val != ctx->rumble[i + 1]) { |
| ctx->rumble[i + 1] = val; |
| ctx->rumbleUpdate = 1; |
| } |
| if (val && duration_ms < SDL_HAPTIC_INFINITY) { |
| ctx->rumbleExpiration[i] = SDL_GetTicks() + duration_ms; |
| } else { |
| ctx->rumbleExpiration[i] = 0; |
| } |
| return 0; |
| } |
| } |
| return -1; /* Should never get here! */ |
| } |
| |
| SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube = |
| { |
| SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, |
| SDL_TRUE, |
| HIDAPI_DriverGameCube_IsSupportedDevice, |
| HIDAPI_DriverGameCube_GetDeviceName, |
| HIDAPI_DriverGameCube_InitDriver, |
| HIDAPI_DriverGameCube_QuitDriver, |
| HIDAPI_DriverGameCube_UpdateDriver, |
| HIDAPI_DriverGameCube_NumJoysticks, |
| HIDAPI_DriverGameCube_PlayerIndexForIndex, |
| HIDAPI_DriverGameCube_InstanceIDForIndex, |
| HIDAPI_DriverGameCube_OpenJoystick, |
| HIDAPI_DriverGameCube_Rumble |
| }; |
| |
| #endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */ |
| |
| #endif /* SDL_JOYSTICK_HIDAPI */ |