| /* | |
| * Copyright 2019 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "bench/SkSLBench.h" | |
| #include "bench/Benchmark.h" | |
| #include "bench/ResultsWriter.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "src/core/SkArenaAlloc.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/gpu/ganesh/GrCaps.h" | |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" | |
| #include "src/gpu/ganesh/mock/GrMockCaps.h" | |
| #include "src/sksl/SkSLCompiler.h" | |
| #include "src/sksl/SkSLModuleLoader.h" | |
| #include "src/sksl/SkSLParser.h" | |
| #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h" | |
| #include "src/sksl/codegen/SkSLMetalCodeGenerator.h" | |
| #include "src/sksl/codegen/SkSLNativeShader.h" | |
| #include "src/sksl/codegen/SkSLRasterPipelineBuilder.h" | |
| #include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h" | |
| #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h" | |
| #include "src/sksl/codegen/SkSLWGSLCodeGenerator.h" | |
| #include "src/sksl/ir/SkSLFunctionDeclaration.h" | |
| #include "src/sksl/ir/SkSLProgram.h" | |
| #include <regex> | |
| #include "src/sksl/generated/sksl_shared.minified.sksl" | |
| #include "src/sksl/generated/sksl_compute.minified.sksl" | |
| #include "src/sksl/generated/sksl_frag.minified.sksl" | |
| #include "src/sksl/generated/sksl_gpu.minified.sksl" | |
| #include "src/sksl/generated/sksl_public.minified.sksl" | |
| #include "src/sksl/generated/sksl_rt_shader.minified.sksl" | |
| #include "src/sksl/generated/sksl_vert.minified.sksl" | |
| #include "src/sksl/generated/sksl_graphite_frag.minified.sksl" | |
| #include "src/sksl/generated/sksl_graphite_vert.minified.sksl" | |
| #if defined(SK_GRAPHITE) | |
| #include "src/sksl/SkSLGraphiteModules.h" | |
| #endif | |
| class SkSLCompilerStartupBench : public Benchmark { | |
| protected: | |
| const char* onGetName() override { | |
| return "sksl_compiler_startup"; | |
| } | |
| bool isSuitableFor(Backend backend) override { | |
| return backend == Backend::kNonRendering; | |
| } | |
| void onDraw(int loops, SkCanvas*) override { | |
| for (int i = 0; i < loops; i++) { | |
| SkSL::Compiler compiler; | |
| } | |
| } | |
| }; | |
| DEF_BENCH(return new SkSLCompilerStartupBench();) | |
| enum class Output { | |
| kNone, | |
| kGLSL, | |
| kMetal, | |
| kSPIRV, | |
| kSkRP, | |
| kGrMtl, | |
| kGrWGSL, | |
| }; | |
| class SkSLCompileBench : public Benchmark { | |
| public: | |
| static const char* output_string(Output output) { | |
| switch (output) { | |
| case Output::kNone: return ""; | |
| case Output::kGLSL: return "glsl_"; | |
| case Output::kMetal: return "metal_"; | |
| case Output::kSPIRV: return "spirv_"; | |
| case Output::kGrMtl: return "grmtl_"; | |
| case Output::kGrWGSL: return "grwgsl_"; | |
| case Output::kSkRP: return "skrp_"; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| SkSLCompileBench(std::string name, const char* src, bool optimize, Output output) | |
| : fName(std::string("sksl_") + (optimize ? "" : "unoptimized_") + | |
| output_string(output) + name) | |
| , fSrc(src) | |
| , fCaps(GrContextOptions(), GrMockOptions()) | |
| , fOutput(output) { | |
| fSettings.fOptimize = optimize; | |
| // The test programs we compile don't follow Vulkan rules and thus produce invalid SPIR-V. | |
| // This is harmless, so long as we don't try to validate them. | |
| fSettings.fValidateSPIRV = false; | |
| this->fixUpSource(); | |
| } | |
| protected: | |
| const char* onGetName() override { | |
| return fName.c_str(); | |
| } | |
| bool isSuitableFor(Backend backend) override { | |
| #if !defined(SK_GRAPHITE) | |
| if (this->usesGraphite()) { | |
| return false; | |
| } | |
| #else | |
| if (this->usesGraphite()) { | |
| return backend == Backend::kNonRendering || backend == Backend::kGraphite; | |
| } | |
| #endif | |
| return backend == Backend::kNonRendering; | |
| } | |
| #if defined(SK_GRAPHITE) | |
| void onDelayedSetup() override { | |
| if (this->usesGraphite()) { | |
| SkSL::Loader::LoadGraphiteModules(); | |
| } | |
| } | |
| #endif | |
| bool usesRuntimeShader() const { | |
| return fOutput == Output::kSkRP; | |
| } | |
| bool usesGraphite() const { | |
| return fOutput == Output::kGrMtl || fOutput == Output::kGrWGSL; | |
| } | |
| void fixUpSource() { | |
| auto fixup = [this](const char* input, const char* replacement) { | |
| fSrc = std::regex_replace(fSrc, std::regex(input), replacement); | |
| }; | |
| // Runtime shaders have slightly different conventions than fragment shaders. | |
| // Perform a handful of fixups to compensate. These are hand-tuned for our current set of | |
| // test shaders and will probably need to be updated if we add more. | |
| if (this->usesRuntimeShader()) { | |
| fixup(R"(void main\(\))", "half4 main(float2 xy)"); | |
| fixup(R"(sk_FragColor =)", "return"); | |
| fixup(R"(sk_FragCoord)", "_FragCoord"); | |
| fixup(R"(sampler2D )", "uniform shader "); | |
| fixup(R"((flat |noperspective |)in )", "uniform "); | |
| fixup(R"(sample\(([A-Za-z0-9_]+), ([A-Za-z0-9_]+)\))", "$01.eval($02)"); | |
| fSrc = "#version 300\nuniform float4 _FragCoord;\n" + fSrc; | |
| } | |
| } | |
| void onDraw(int loops, SkCanvas* canvas) override { | |
| SkSL::ProgramKind kind; | |
| if (this->usesRuntimeShader()) { | |
| kind = SkSL::ProgramKind::kRuntimeShader; | |
| } else if (this->usesGraphite()) { | |
| kind = SkSL::ProgramKind::kGraphiteFragment; | |
| } else { | |
| kind = SkSL::ProgramKind::kFragment; | |
| } | |
| for (int i = 0; i < loops; i++) { | |
| std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram(kind, fSrc, | |
| fSettings); | |
| if (fCompiler.errorCount()) { | |
| SK_ABORT("shader compilation failed: %s", fCompiler.errorText().c_str()); | |
| } | |
| SkSL::NativeShader result; | |
| switch (fOutput) { | |
| case Output::kNone: | |
| break; | |
| case Output::kGLSL: | |
| SkAssertResult(SkSL::ToGLSL(*program, fCaps.shaderCaps(), &result)); | |
| break; | |
| case Output::kMetal: | |
| case Output::kGrMtl: | |
| SkAssertResult(SkSL::ToMetal(*program, fCaps.shaderCaps(), &result)); | |
| break; | |
| case Output::kSPIRV: | |
| SkAssertResult(SkSL::ToSPIRV(*program, fCaps.shaderCaps(), &result)); | |
| break; | |
| case Output::kGrWGSL: | |
| SkAssertResult(SkSL::ToWGSL(*program, fCaps.shaderCaps(), &result)); | |
| break; | |
| case Output::kSkRP: | |
| SkAssertResult(CompileToSkRP(*program)); | |
| break; | |
| } | |
| } | |
| } | |
| static bool CompileToSkRP(const SkSL::Program& program) { | |
| const SkSL::FunctionDeclaration* main = program.getFunction("main"); | |
| if (!main) { | |
| return false; | |
| } | |
| // Compile our program. | |
| std::unique_ptr<SkSL::RP::Program> rasterProg = SkSL::MakeRasterPipelineProgram( | |
| program, *main->definition(), /*debugTrace=*/nullptr, /*writeTraceOps=*/false); | |
| if (!rasterProg) { | |
| return false; | |
| } | |
| // We need to supply a valid uniform range, but the uniform values inside don't actually | |
| // matter, since we aren't going to run the shader. | |
| float uniformBuffer[1024]; | |
| if (rasterProg->numUniforms() > (int)std::size(uniformBuffer)) { | |
| return false; | |
| } | |
| // Append the program to a raster pipeline. | |
| SkSTArenaAlloc<2048> alloc; | |
| SkRasterPipeline pipeline(&alloc); | |
| rasterProg->appendStages(&pipeline, | |
| &alloc, | |
| /*callbacks=*/nullptr, | |
| /*uniforms=*/{uniformBuffer, (size_t)rasterProg->numUniforms()}); | |
| return true; | |
| } | |
| private: | |
| std::string fName; | |
| std::string fSrc; | |
| GrMockCaps fCaps; | |
| SkSL::Compiler fCompiler; | |
| SkSL::ProgramSettings fSettings; | |
| Output fOutput; | |
| using INHERITED = Benchmark; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #define COMPILER_BENCH(name, text) \ | |
| static constexpr char name ## _SRC[] = text; \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/false, Output::kNone);) \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/true, Output::kNone);) \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/true, Output::kGLSL);) \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/true, Output::kMetal);) \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/true, Output::kSPIRV);) \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/true, Output::kSkRP);) | |
| // This fragment shader is from the third tile on the top row of GM_gradients_2pt_conical_outside. | |
| // To get an ES2 compatible shader, nonconstantArrayIndexSupport in GrShaderCaps is forced off. | |
| COMPILER_BENCH(large, R"( | |
| uniform half4 uthresholds1_7_S1_c0_c0_c0; | |
| uniform half4 uthresholds9_13_S1_c0_c0_c0; | |
| uniform float4 uscale_S1_c0_c0_c0[4]; | |
| uniform float4 ubias_S1_c0_c0_c0[4]; | |
| uniform half uinvR1_S1_c0_c0_c1_c0; | |
| uniform half ufx_S1_c0_c0_c1_c0; | |
| uniform float3x3 umatrix_S1_c0_c0_c1; | |
| uniform half4 uleftBorderColor_S1_c0_c0; | |
| uniform half4 urightBorderColor_S1_c0_c0; | |
| uniform float3x3 umatrix_S1_c1; | |
| uniform half urange_S1; | |
| sampler2D uTextureSampler_0_S1; | |
| flat in half4 vcolor_S0; | |
| noperspective in float2 vTransformedCoords_6_S0; | |
| half4 UnrolledBinaryColorizer_S1_c0_c0_c0(half4 _input, float2 _coords) | |
| { | |
| half4 _tmp_0_inColor = _input; | |
| float2 _tmp_1_coords = _coords; | |
| half t = half(_tmp_1_coords.x); | |
| float4 s; | |
| float4 b; | |
| { | |
| if (t < uthresholds1_7_S1_c0_c0_c0.y) | |
| { | |
| if (t < uthresholds1_7_S1_c0_c0_c0.x) | |
| { | |
| s = uscale_S1_c0_c0_c0[0]; | |
| b = ubias_S1_c0_c0_c0[0]; | |
| } | |
| else | |
| { | |
| s = uscale_S1_c0_c0_c0[1]; | |
| b = ubias_S1_c0_c0_c0[1]; | |
| } | |
| } | |
| else | |
| { | |
| if (t < uthresholds1_7_S1_c0_c0_c0.z) | |
| { | |
| s = uscale_S1_c0_c0_c0[2]; | |
| b = ubias_S1_c0_c0_c0[2]; | |
| } | |
| else | |
| { | |
| s = uscale_S1_c0_c0_c0[3]; | |
| b = ubias_S1_c0_c0_c0[3]; | |
| } | |
| } | |
| } | |
| return half4(half4(float(t) * s + b)); | |
| } | |
| half4 TwoPointConicalFocalLayout_S1_c0_c0_c1_c0(half4 _input) | |
| { | |
| half4 _tmp_2_inColor = _input; | |
| float2 _tmp_3_coords = vTransformedCoords_6_S0; | |
| float t = -1.0; | |
| half v = 1.0; | |
| float x_t = -1.0; | |
| if (bool(int(0))) | |
| { | |
| x_t = dot(_tmp_3_coords, _tmp_3_coords) / _tmp_3_coords.x; | |
| } | |
| else if (bool(int(0))) | |
| { | |
| x_t = length(_tmp_3_coords) - _tmp_3_coords.x * float(uinvR1_S1_c0_c0_c1_c0); | |
| } | |
| else | |
| { | |
| float temp = _tmp_3_coords.x * _tmp_3_coords.x - _tmp_3_coords.y * _tmp_3_coords.y; | |
| if (temp >= 0.0) | |
| { | |
| if (bool(int(0)) || !bool(int(1))) | |
| { | |
| x_t = -sqrt(temp) - _tmp_3_coords.x * float(uinvR1_S1_c0_c0_c1_c0); | |
| } | |
| else | |
| { | |
| x_t = sqrt(temp) - _tmp_3_coords.x * float(uinvR1_S1_c0_c0_c1_c0); | |
| } | |
| } | |
| } | |
| if (!bool(int(0))) | |
| { | |
| if (x_t <= 0.0) | |
| { | |
| v = -1.0; | |
| } | |
| } | |
| if (bool(int(1))) | |
| { | |
| if (bool(int(0))) | |
| { | |
| t = x_t; | |
| } | |
| else | |
| { | |
| t = x_t + float(ufx_S1_c0_c0_c1_c0); | |
| } | |
| } | |
| else | |
| { | |
| if (bool(int(0))) | |
| { | |
| t = -x_t; | |
| } | |
| else | |
| { | |
| t = -x_t + float(ufx_S1_c0_c0_c1_c0); | |
| } | |
| } | |
| if (bool(int(0))) | |
| { | |
| t = 1.0 - t; | |
| } | |
| return half4(half4(half(t), v, 0.0, 0.0)); | |
| } | |
| half4 MatrixEffect_S1_c0_c0_c1(half4 _input) | |
| { | |
| return TwoPointConicalFocalLayout_S1_c0_c0_c1_c0(_input); | |
| } | |
| half4 ClampedGradient_S1_c0_c0(half4 _input) | |
| { | |
| half4 _tmp_4_inColor = _input; | |
| half4 t = MatrixEffect_S1_c0_c0_c1(_tmp_4_inColor); | |
| half4 outColor; | |
| if (!bool(int(0)) && t.y < 0.0) | |
| { | |
| outColor = half4(0.0); | |
| } | |
| else if (t.x < 0.0) | |
| { | |
| outColor = uleftBorderColor_S1_c0_c0; | |
| } | |
| else if (t.x > 1.0) | |
| { | |
| outColor = urightBorderColor_S1_c0_c0; | |
| } | |
| else | |
| { | |
| outColor = UnrolledBinaryColorizer_S1_c0_c0_c0(_tmp_4_inColor, float2(half2(t.x, 0.0))); | |
| } | |
| return half4(outColor); | |
| } | |
| half4 DisableCoverageAsAlpha_S1_c0(half4 _input) | |
| { | |
| _input = ClampedGradient_S1_c0_c0(_input); | |
| half4 _tmp_5_inColor = _input; | |
| return half4(_input); | |
| } | |
| half4 TextureEffect_S1_c1_c0(half4 _input, float2 _coords) | |
| { | |
| return sample(uTextureSampler_0_S1, _coords).000r; | |
| } | |
| half4 MatrixEffect_S1_c1(half4 _input, float2 _coords) | |
| { | |
| return TextureEffect_S1_c1_c0(_input, float3x2(umatrix_S1_c1) * _coords.xy1); | |
| } | |
| half4 Dither_S1(half4 _input) | |
| { | |
| half4 _tmp_6_inColor = _input; | |
| half4 color = DisableCoverageAsAlpha_S1_c0(_tmp_6_inColor); | |
| half value = MatrixEffect_S1_c1(_tmp_6_inColor, sk_FragCoord.xy).w - 0.5; | |
| return half4(half4(clamp(color.xyz + value * urange_S1, 0.0, color.w), color.w)); | |
| } | |
| void main() | |
| { | |
| // Stage 0, QuadPerEdgeAAGeometryProcessor | |
| half4 outputColor_S0; | |
| outputColor_S0 = vcolor_S0; | |
| const half4 outputCoverage_S0 = half4(1); | |
| half4 output_S1; | |
| output_S1 = Dither_S1(outputColor_S0); | |
| { | |
| // Xfer Processor: Porter Duff | |
| sk_FragColor = output_S1 * outputCoverage_S0; | |
| } | |
| } | |
| )") | |
| // This fragment shader is taken from GM_BlurDrawImage. | |
| COMPILER_BENCH(medium, R"( | |
| uniform float3x3 umatrix_S1_c0; | |
| uniform float3x3 umatrix_S2_c0_c0; | |
| uniform float4 urect_S2_c0; | |
| sampler2D uTextureSampler_0_S1; | |
| sampler2D uTextureSampler_0_S2; | |
| flat in half4 vcolor_S0; | |
| noperspective in float2 vTransformedCoords_3_S0; | |
| half4 TextureEffect_S1_c0_c0(half4 _input) | |
| { | |
| return sample(uTextureSampler_0_S1, vTransformedCoords_3_S0); | |
| } | |
| half4 MatrixEffect_S1_c0(half4 _input) | |
| { | |
| return TextureEffect_S1_c0_c0(_input); | |
| } | |
| half4 DisableCoverageAsAlpha_S1(half4 _input) | |
| { | |
| _input = MatrixEffect_S1_c0(_input); | |
| half4 _tmp_0_inColor = _input; | |
| return half4(_input); | |
| } | |
| half4 TextureEffect_S2_c0_c0_c0(half4 _input, float2 _coords) | |
| { | |
| return sample(uTextureSampler_0_S2, _coords).000r; | |
| } | |
| half4 MatrixEffect_S2_c0_c0(half4 _input, float2 _coords) | |
| { | |
| return TextureEffect_S2_c0_c0_c0(_input, float3x2(umatrix_S2_c0_c0) * _coords.xy1); | |
| } | |
| half4 RectBlur_S2_c0(half4 _input, float2 _coords) | |
| { | |
| half4 _tmp_1_inColor = _input; | |
| float2 _tmp_2_coords = _coords; | |
| half xCoverage; | |
| half yCoverage; | |
| if (bool(int(1))) | |
| { | |
| half2 xy = max(half2(urect_S2_c0.xy - _tmp_2_coords), half2(_tmp_2_coords - urect_S2_c0.zw)); | |
| xCoverage = MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(xy.x, 0.5))).w; | |
| yCoverage = MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(xy.y, 0.5))).w; | |
| } | |
| else | |
| { | |
| half4 rect = half4(half2(urect_S2_c0.xy - _tmp_2_coords), half2(_tmp_2_coords - urect_S2_c0.zw)); | |
| xCoverage = (1.0 - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.x, 0.5))).w) - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.z, 0.5))).w; | |
| yCoverage = (1.0 - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.y, 0.5))).w) - MatrixEffect_S2_c0_c0(_tmp_1_inColor, float2(half2(rect.w, 0.5))).w; | |
| } | |
| return half4((_input * xCoverage) * yCoverage); | |
| } | |
| half4 DeviceSpace_S2(half4 _input) | |
| { | |
| return RectBlur_S2_c0(_input, sk_FragCoord.xy); | |
| } | |
| void main() | |
| { | |
| // Stage 0, QuadPerEdgeAAGeometryProcessor | |
| half4 outputColor_S0; | |
| outputColor_S0 = vcolor_S0; | |
| const half4 outputCoverage_S0 = half4(1); | |
| half4 output_S1; | |
| output_S1 = DisableCoverageAsAlpha_S1(outputColor_S0); | |
| half4 output_S2; | |
| output_S2 = DeviceSpace_S2(outputCoverage_S0); | |
| { | |
| // Xfer Processor: Porter Duff | |
| sk_FragColor = output_S1 * output_S2; | |
| } | |
| } | |
| )") | |
| // This fragment shader is taken from GM_lcdtext. | |
| COMPILER_BENCH(small, R"( | |
| sampler2D uTextureSampler_0_S0; | |
| noperspective in float2 vTextureCoords_S0; | |
| flat in float vTexIndex_S0; | |
| noperspective in half4 vinColor_S0; | |
| void main() | |
| { | |
| // Stage 0, BitmapText | |
| half4 outputColor_S0; | |
| outputColor_S0 = vinColor_S0; | |
| half4 texColor; | |
| { | |
| texColor = sample(uTextureSampler_0_S0, vTextureCoords_S0).rrrr; | |
| } | |
| half4 outputCoverage_S0 = texColor; | |
| { | |
| // Xfer Processor: Porter Duff | |
| sk_FragColor = outputColor_S0 * outputCoverage_S0; | |
| } | |
| } | |
| )") | |
| COMPILER_BENCH(tiny, "void main() { sk_FragColor = half4(1); }") | |
| #define GRAPHITE_BENCH(name, text) \ | |
| static constexpr char name##_SRC[] = text; \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/true, Output::kGrMtl);) \ | |
| DEF_BENCH(return new SkSLCompileBench(#name, name##_SRC, /*optimize=*/true, Output::kGrWGSL);) | |
| // This fragment shader is from the third tile on the top row of GM_gradients_2pt_conical_outside. | |
| GRAPHITE_BENCH(graphite_large, R"( | |
| layout(location=0) in flat int shadingSsboIndexVar; | |
| layout(location=1) in float2 localCoordsVar; | |
| layout(location=2) in float4 jacobian; | |
| layout(location=3) in float4 edgeDistances; | |
| layout(location=4) in float4 xRadii; | |
| layout(location=5) in float4 yRadii; | |
| layout(location=6) in float2 strokeParams; | |
| layout(location=7) in float2 perPixelControl; | |
| struct FSUniformData | |
| { | |
| // 0 - SolidColor uniforms | |
| float4 color_0; | |
| // 2 - ConicalGradient8 uniforms | |
| float4 colors_2[8]; | |
| float4 offsets_2[2]; | |
| float radius0_2; | |
| float dRadius_2; | |
| float a_2; | |
| float invA_2; | |
| int tilemode_2; | |
| int colorSpace_2; | |
| int doUnPremul_2; | |
| // 3 - ColorSpaceTransform uniforms | |
| int srcKind_3; | |
| half3x3 gamutTransform_3; | |
| int dstKind_3; | |
| // 4 - DitherShader uniforms | |
| half range_4; | |
| } | |
| ; | |
| layout (binding=2) buffer FSUniforms | |
| { | |
| FSUniformData fsUniformData[]; | |
| } | |
| ; | |
| // 4 - DitherShader samplers | |
| layout(binding=0) sampler2D sampler_4; | |
| // [1] 1: ColorFilterShader | |
| half4 ColorFilterShader_1(half4 inColor, half4 destColor, float2 coords) | |
| { | |
| half4 grad = sk_conical_grad_8_shader(coords, fsUniformData[shadingSsboIndexVar].colors_2, fsUniformData[shadingSsboIndexVar].offsets_2, fsUniformData[shadingSsboIndexVar].radius0_2, fsUniformData[shadingSsboIndexVar].dRadius_2, fsUniformData[shadingSsboIndexVar].a_2, fsUniformData[shadingSsboIndexVar].invA_2, fsUniformData[shadingSsboIndexVar].tilemode_2, fsUniformData[shadingSsboIndexVar].colorSpace_2, fsUniformData[shadingSsboIndexVar].doUnPremul_2); | |
| half4 xformed = sk_csxform_prealpha(grad, half(fsUniformData[shadingSsboIndexVar].srcKind_3)); | |
| xformed = sk_csxform_gamut(xformed, fsUniformData[shadingSsboIndexVar].gamutTransform_3); | |
| return sk_csxform_postalpha(xformed, half(fsUniformData[shadingSsboIndexVar].dstKind_3)); | |
| } | |
| void main() | |
| { | |
| half4 initialColor = half4(0); | |
| // [0] ColorFilterShader | |
| half4 outColor_0 = ColorFilterShader_1(initialColor, half4(1), localCoordsVar); | |
| // [1] DitherShader | |
| half4 outColor_1 = sk_dither(outColor_0, fsUniformData[shadingSsboIndexVar].range_4, sampler_4); | |
| // [2] SrcOver | |
| half4 outColor_2 = outColor_1; | |
| half4 outputCoverage; | |
| outputCoverage = analytic_rrect_coverage_fn(sk_FragCoord, jacobian, edgeDistances, xRadii, yRadii, strokeParams, perPixelControl); | |
| sk_FragColor = outColor_2 * outputCoverage; | |
| } | |
| )") | |
| // This fragment shader is taken from GM_lcdtext. | |
| GRAPHITE_BENCH(graphite_small, R"( | |
| layout(location=0) in flat int shadingSsboIndexVar; | |
| layout(location=1) in float2 textureCoords; | |
| layout(location=2) in half texIndex; | |
| layout(location=3) in half maskFormat; | |
| layout (binding=1) uniform StepUniforms | |
| { | |
| layout(offset=0) float4x4 subRunDeviceMatrix; | |
| layout(offset=64) float4x4 deviceToLocal; | |
| layout(offset=128) float2 atlasSizeInv; | |
| } | |
| ; | |
| struct FSUniformData | |
| { | |
| // 0 - SolidColor uniforms | |
| float4 color_0; | |
| } | |
| ; | |
| layout (binding=2) buffer FSUniforms | |
| { | |
| FSUniformData fsUniformData[]; | |
| } | |
| ; | |
| layout(binding=0) sampler2D text_atlas_0; | |
| layout(binding=1) sampler2D text_atlas_1; | |
| layout(binding=2) sampler2D text_atlas_2; | |
| layout(binding=3) sampler2D text_atlas_3; | |
| void main() | |
| { | |
| half4 initialColor = half4(0); | |
| // [0] SrcOver | |
| half4 outColor_0 = initialColor; | |
| half4 outputCoverage; | |
| outputCoverage = bitmap_text_coverage_fn(sample_indexed_atlas(textureCoords, int(texIndex), text_atlas_0, text_atlas_1, text_atlas_2, text_atlas_3), int(maskFormat)); | |
| sk_FragColor = outColor_0 * outputCoverage; | |
| } | |
| )") | |
| #if defined(SK_BUILD_FOR_UNIX) | |
| #include <malloc.h> | |
| static int64_t heap_bytes_used() { | |
| return (int64_t)mallinfo().uordblks; | |
| } | |
| #elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) | |
| #include <malloc/malloc.h> | |
| static int64_t heap_bytes_used() { | |
| malloc_statistics_t stats; | |
| malloc_zone_pressure_relief(malloc_default_zone(), 0); | |
| malloc_zone_statistics(malloc_default_zone(), &stats); | |
| return (int64_t)stats.size_in_use; | |
| } | |
| #else | |
| static int64_t heap_bytes_used() { | |
| return -1; | |
| } | |
| #endif | |
| static void bench(NanoJSONResultsWriter* log, const char* name, int bytes) { | |
| SkDEBUGCODE(SkDebugf("%s: %d bytes\n", name, bytes);) | |
| log->beginObject(name); // test | |
| log->beginObject("meta"); // config | |
| log->appendS32("bytes", bytes); // sub_result | |
| log->endObject(); // config | |
| log->endObject(); // test | |
| } | |
| // These benchmarks aren't timed, they produce memory usage statistics. They run standalone, and | |
| // directly add their results to the nanobench log. | |
| void RunSkSLModuleBenchmarks(NanoJSONResultsWriter* log) { | |
| #if defined(SK_GRAPHITE) | |
| SkSL::Loader::LoadGraphiteModules(); | |
| #endif | |
| // Heap used by a default compiler (with no modules loaded) | |
| int64_t before = heap_bytes_used(); | |
| SkSL::Compiler compiler; | |
| int baselineBytes = heap_bytes_used(); | |
| if (baselineBytes >= 0) { | |
| baselineBytes = (baselineBytes - before); | |
| bench(log, "sksl_compiler_baseline", baselineBytes); | |
| } | |
| // Heap used by a compiler with the two main GPU modules (fragment + vertex) and runtime effects | |
| // (shader + color filter + blender) loaded. Ganesh will load all of these in regular usage. | |
| before = heap_bytes_used(); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kVertex); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kFragment); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeColorFilter); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeShader); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeBlender); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kPrivateRuntimeColorFilter); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kPrivateRuntimeShader); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kPrivateRuntimeBlender); | |
| int64_t gpuBytes = heap_bytes_used(); | |
| if (gpuBytes >= 0) { | |
| gpuBytes = (gpuBytes - before) + baselineBytes; | |
| bench(log, "sksl_compiler_gpu", gpuBytes); | |
| } | |
| #if defined(SK_GRAPHITE) | |
| // Heap used by a compiler with the Graphite modules loaded. | |
| before = heap_bytes_used(); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kGraphiteVertex); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kGraphiteFragment); | |
| int64_t graphiteBytes = heap_bytes_used(); | |
| if (graphiteBytes >= 0) { | |
| graphiteBytes = (graphiteBytes - before) + gpuBytes; | |
| bench(log, "sksl_compiler_graphite", graphiteBytes); | |
| } | |
| // Heap used by a compiler with compute-shader support loaded. | |
| before = heap_bytes_used(); | |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kCompute); | |
| int64_t computeBytes = heap_bytes_used(); | |
| if (computeBytes >= 0) { | |
| computeBytes = (computeBytes - before) + baselineBytes; | |
| bench(log, "sksl_compiler_compute", computeBytes); | |
| } | |
| #endif | |
| // Report the minified module sizes. | |
| int compilerGPUBinarySize = std::size(SKSL_MINIFIED_sksl_shared) + | |
| std::size(SKSL_MINIFIED_sksl_gpu) + | |
| std::size(SKSL_MINIFIED_sksl_vert) + | |
| std::size(SKSL_MINIFIED_sksl_frag) + | |
| std::size(SKSL_MINIFIED_sksl_public) + | |
| std::size(SKSL_MINIFIED_sksl_rt_shader); | |
| bench(log, "sksl_binary_size_gpu", compilerGPUBinarySize); | |
| int compilerGraphiteBinarySize = std::size(SKSL_MINIFIED_sksl_graphite_frag) + | |
| std::size(SKSL_MINIFIED_sksl_graphite_vert); | |
| bench(log, "sksl_binary_size_graphite", compilerGraphiteBinarySize); | |
| int compilerComputeBinarySize = std::size(SKSL_MINIFIED_sksl_compute); | |
| bench(log, "sksl_binary_size_compute", compilerComputeBinarySize); | |
| } | |
| class SkSLModuleLoaderBench : public Benchmark { | |
| public: | |
| SkSLModuleLoaderBench(const char* name, std::vector<SkSL::ProgramKind> moduleList) | |
| : fName(name), fModuleList(std::move(moduleList)) {} | |
| const char* onGetName() override { | |
| return fName; | |
| } | |
| bool isSuitableFor(Backend backend) override { | |
| #if defined(SK_GRAPHITE) | |
| if (!strcmp(fName, "sksl_module_loader_graphite")) { | |
| return backend == Backend::kNonRendering || backend == Backend::kGraphite; | |
| } | |
| #endif | |
| return backend == Backend::kNonRendering; | |
| } | |
| bool shouldLoop() const override { | |
| return false; | |
| } | |
| void onDraw(int loops, SkCanvas*) override { | |
| SkASSERT(loops == 1); | |
| SkSL::ModuleLoader localLoader; | |
| SkSL::Compiler compiler; | |
| for (SkSL::ProgramKind kind : fModuleList) { | |
| compiler.moduleForProgramKind(kind, localLoader); | |
| } | |
| } | |
| const char* fName; | |
| std::vector<SkSL::ProgramKind> fModuleList; | |
| }; | |
| DEF_BENCH(return new SkSLModuleLoaderBench("sksl_module_loader_ganesh", | |
| { | |
| SkSL::ProgramKind::kVertex, | |
| SkSL::ProgramKind::kFragment, | |
| SkSL::ProgramKind::kRuntimeColorFilter, | |
| SkSL::ProgramKind::kRuntimeShader, | |
| SkSL::ProgramKind::kRuntimeBlender, | |
| SkSL::ProgramKind::kPrivateRuntimeColorFilter, | |
| SkSL::ProgramKind::kPrivateRuntimeShader, | |
| SkSL::ProgramKind::kPrivateRuntimeBlender, | |
| SkSL::ProgramKind::kCompute, | |
| });) | |
| DEF_BENCH(return new SkSLModuleLoaderBench("sksl_module_loader_graphite", | |
| { | |
| SkSL::ProgramKind::kVertex, | |
| SkSL::ProgramKind::kFragment, | |
| SkSL::ProgramKind::kRuntimeColorFilter, | |
| SkSL::ProgramKind::kRuntimeShader, | |
| SkSL::ProgramKind::kRuntimeBlender, | |
| SkSL::ProgramKind::kPrivateRuntimeColorFilter, | |
| SkSL::ProgramKind::kPrivateRuntimeShader, | |
| SkSL::ProgramKind::kPrivateRuntimeBlender, | |
| SkSL::ProgramKind::kCompute, | |
| SkSL::ProgramKind::kGraphiteVertex, | |
| SkSL::ProgramKind::kGraphiteFragment, | |
| });) |