blob: 9d6d943e83c0e02b4ce2d7860c0707aeaddb89dc [file] [edit]
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float userfunc_ff(float _24)
{
return _24 + 1.0f;
}
float4 main(float2 _30)
{
float b = 2.0f;
float c = 3.0f;
b = 2.0f;
b = 3.0f + 77.0f;
b = sin(3.0f + 77.0f);
float _41 = 3.0f + 77.0f;
float _44 = 3.0f + 77.0f;
b = userfunc_ff(_44);
float _46 = cos(3.0f);
b = _46;
b = _46;
for (int x = 0; x < 1; x++)
{
}
float d = c;
b = 3.0f;
float _63 = c + 1.0f;
d = _63;
return float4(float(3.0f == 2.0f), float(true), float(_63 == 5.0f), float(_63 == 4.0f));
}
void frag_main()
{
float2 _19 = 0.0f.xx;
sk_FragColor = main(_19);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}