| out vec4 sk_FragColor; | |
| uniform mat3 testMatrixArray[3]; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| for (int index = 0;index < 3; ++index) { | |
| if (testMatrixArray[index][index][index] != 1.0) { | |
| return colorRed; | |
| } | |
| } | |
| return colorGreen; | |
| } |