blob: 7c4e52d766aa278f284fb4acbfd9a84b781dadf2 [file] [edit]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct FSOut {
@location(0) sk_FragColor: vec4<f16>,
};
struct _GlobalUniforms {
colorGreen: vec4<f16>,
colorRed: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f16> {
{
var ok: bool = true;
ok = ok && (_globalUniforms.colorGreen.y == 1.0h);
ok = ok && (_globalUniforms.colorGreen.x != 1.0h);
ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
ok = ok && (all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy) || (_globalUniforms.colorGreen.w != _globalUniforms.colorRed.w));
ok = ok && (any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy) && (_globalUniforms.colorGreen.w == _globalUniforms.colorRed.w));
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}