blob: 1efd64003f83fc2e775de9e738240aa6481dd144 [file] [edit]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct FSOut {
@location(0) sk_FragColor: vec4<f16>,
};
struct _GlobalUniforms {
colorWhite: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
fn IsEqual_bh4h4(x: vec4<f16>, y: vec4<f16>) -> bool {
{
return all(x == y);
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f16> {
{
let colorBlue: vec4<f16> = vec4<f16>(0.0h, 0.0h, _globalUniforms.colorWhite.zw);
let colorGreen: vec4<f16> = vec4<f16>(0.0h, _globalUniforms.colorWhite.y, 0.0h, _globalUniforms.colorWhite.w);
let colorRed: vec4<f16> = vec4<f16>(_globalUniforms.colorWhite.x, 0.0h, 0.0h, _globalUniforms.colorWhite.w);
var _skTemp0: vec4<f16>;
if !IsEqual_bh4h4(_globalUniforms.colorWhite, colorBlue) {
var _skTemp1: vec4<f16>;
if IsEqual_bh4h4(colorGreen, colorRed) {
_skTemp1 = colorRed;
} else {
_skTemp1 = colorGreen;
}
_skTemp0 = _skTemp1;
} else {
var _skTemp2: vec4<f16>;
if !IsEqual_bh4h4(colorRed, colorGreen) {
_skTemp2 = colorBlue;
} else {
_skTemp2 = _globalUniforms.colorWhite;
}
_skTemp0 = _skTemp2;
}
let result: vec4<f16> = _skTemp0;
var _skTemp3: vec4<f16>;
if IsEqual_bh4h4(colorRed, colorBlue) {
_skTemp3 = _globalUniforms.colorWhite;
} else {
var _skTemp4: vec4<f16>;
if !IsEqual_bh4h4(colorRed, colorGreen) {
_skTemp4 = result;
} else {
var _skTemp5: vec4<f16>;
if IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite) {
_skTemp5 = colorBlue;
} else {
_skTemp5 = colorRed;
}
_skTemp4 = _skTemp5;
}
_skTemp3 = _skTemp4;
}
return _skTemp3;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}