blob: abe6bc5b2c62b4475b75e2a551fe25b742c82f60 [file] [edit]
cbuffer _UniformBuffer : register(b0, space0)
{
float _11_unknownInput : packoffset(c0);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _25)
{
float _35 = 1.0f - _11_unknownInput;
float r = _35;
float g = _11_unknownInput;
return float4(_35, _11_unknownInput, 0.0f, 1.0f);
}
void frag_main()
{
float2 _21 = 0.0f.xx;
sk_FragColor = main(_21);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}