| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float _11_unknownInput : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float _35 = 1.0f - _11_unknownInput; |
| float r = _35; |
| float g = _11_unknownInput; |
| return float4(_35, _11_unknownInput, 0.0f, 1.0f); |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |