| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| struct _GlobalUniforms { |
| colorRed: vec4<f16>, |
| colorGreen: vec4<f16>, |
| testInputs: vec4<f16>, |
| }; |
| @group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms; |
| fn fn_hh4(v: vec4<f16>) -> f16 { |
| { |
| { |
| var x: i32 = 1; |
| for (; x <= 2; x = x + i32(1)) { |
| { |
| return v.x; |
| } |
| } |
| } |
| } |
| return f16(); |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f16> { |
| { |
| var v: vec4<f16> = _globalUniforms.testInputs; |
| v = vec4<f16>(0.0h, v.zyx); |
| v = vec4<f16>(0.0h, 0.0h, v.xw); |
| v = vec4<f16>(1.0h, 1.0h, v.wx); |
| v = vec4<f16>(v.zy, 1.0h, 1.0h); |
| v = vec4<f16>(v.xx, 1.0h, 1.0h); |
| v = v.wzwz; |
| v = vec3<f16>(fn_hh4(v), 123.0h, 456.0h).yyzz; |
| v = vec3<f16>(fn_hh4(v), 123.0h, 456.0h).yyzz; |
| v = vec4<f16>(123.0h, 456.0h, 456.0h, fn_hh4(v)); |
| v = vec4<f16>(123.0h, 456.0h, 456.0h, fn_hh4(v)); |
| v = vec3<f16>(fn_hh4(v), 123.0h, 456.0h).yxxz; |
| v = vec3<f16>(fn_hh4(v), 123.0h, 456.0h).yxxz; |
| v = vec4<f16>(1.0h, 1.0h, 2.0h, 3.0h); |
| v = vec4<f16>(_globalUniforms.colorRed.xyz, 1.0h); |
| v = vec4<f16>(_globalUniforms.colorRed.x, 1.0h, _globalUniforms.colorRed.yz); |
| v = (v).wzyx; |
| v = vec4<f16>((v.yz), v.yz).xzwy; |
| v = vec4<f16>((vec3<f16>(v.ww, 1.0h)), v.w).zyxw; |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f16>(1.0h)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |