| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testMatrix2x2: mat2x2<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { |
| { |
| var ok: bool = true; |
| var i: i32 = 5; |
| i = i + i32(1); |
| ok = ok && (i == 6); |
| var _skTemp0: bool; |
| if ok { |
| i = i + i32(1); |
| _skTemp0 = (i == 7); |
| } else { |
| _skTemp0 = false; |
| } |
| ok = _skTemp0; |
| var _skTemp1: bool; |
| if ok { |
| i = i - i32(1); |
| _skTemp1 = (i == 6); |
| } else { |
| _skTemp1 = false; |
| } |
| ok = _skTemp1; |
| i = i - i32(1); |
| ok = ok && (i == 5); |
| var f: f32 = 0.5; |
| f = f + f32(1); |
| ok = ok && (f == 1.5); |
| var _skTemp2: bool; |
| if ok { |
| f = f + f32(1); |
| _skTemp2 = (f == 2.5); |
| } else { |
| _skTemp2 = false; |
| } |
| ok = _skTemp2; |
| var _skTemp3: bool; |
| if ok { |
| f = f - f32(1); |
| _skTemp3 = (f == 1.5); |
| } else { |
| _skTemp3 = false; |
| } |
| ok = _skTemp3; |
| f = f - f32(1); |
| ok = ok && (f == 0.5); |
| var f2: vec2<f32> = vec2<f32>(0.5); |
| f2.x = f2.x + f32(1); |
| ok = ok && (f2.x == 1.5); |
| var _skTemp4: bool; |
| if ok { |
| f2.x = f2.x + f32(1); |
| _skTemp4 = (f2.x == 2.5); |
| } else { |
| _skTemp4 = false; |
| } |
| ok = _skTemp4; |
| var _skTemp5: bool; |
| if ok { |
| f2.x = f2.x - f32(1); |
| _skTemp5 = (f2.x == 1.5); |
| } else { |
| _skTemp5 = false; |
| } |
| ok = _skTemp5; |
| f2.x = f2.x - f32(1); |
| ok = ok && (f2.x == 0.5); |
| f2 = f2 + vec2<f32>(1, 1); |
| ok = ok && all(f2 == vec2<f32>(1.5)); |
| var _skTemp6: bool; |
| if ok { |
| f2 = f2 + vec2<f32>(1, 1); |
| _skTemp6 = all(f2 == vec2<f32>(2.5)); |
| } else { |
| _skTemp6 = false; |
| } |
| ok = _skTemp6; |
| var _skTemp7: bool; |
| if ok { |
| f2 = f2 - vec2<f32>(1, 1); |
| _skTemp7 = all(f2 == vec2<f32>(1.5)); |
| } else { |
| _skTemp7 = false; |
| } |
| ok = _skTemp7; |
| f2 = f2 - vec2<f32>(1, 1); |
| ok = ok && all(f2 == vec2<f32>(0.5)); |
| var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10); |
| i4 = i4 + vec4<i32>(1, 1, 1, 1); |
| ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11)); |
| var _skTemp8: bool; |
| if ok { |
| i4 = i4 + vec4<i32>(1, 1, 1, 1); |
| _skTemp8 = all(i4 == vec4<i32>(9, 10, 11, 12)); |
| } else { |
| _skTemp8 = false; |
| } |
| ok = _skTemp8; |
| var _skTemp9: bool; |
| if ok { |
| i4 = i4 - vec4<i32>(1, 1, 1, 1); |
| _skTemp9 = all(i4 == vec4<i32>(8, 9, 10, 11)); |
| } else { |
| _skTemp9 = false; |
| } |
| ok = _skTemp9; |
| i4 = i4 - vec4<i32>(1, 1, 1, 1); |
| ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10)); |
| var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| let _skTemp10 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); |
| ok = ok && (all(m3x3[0] == _skTemp10[0]) && all(m3x3[1] == _skTemp10[1]) && all(m3x3[2] == _skTemp10[2])); |
| var _skTemp11: bool; |
| if ok { |
| m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| let _skTemp12 = m3x3; |
| let _skTemp13 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); |
| _skTemp11 = (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1]) && all(_skTemp12[2] == _skTemp13[2])); |
| } else { |
| _skTemp11 = false; |
| } |
| ok = _skTemp11; |
| var _skTemp14: bool; |
| if ok { |
| m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| let _skTemp15 = m3x3; |
| let _skTemp16 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); |
| _skTemp14 = (all(_skTemp15[0] == _skTemp16[0]) && all(_skTemp15[1] == _skTemp16[1]) && all(_skTemp15[2] == _skTemp16[2])); |
| } else { |
| _skTemp14 = false; |
| } |
| ok = _skTemp14; |
| m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| let _skTemp17 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| ok = ok && (all(m3x3[0] == _skTemp17[0]) && all(m3x3[1] == _skTemp17[1]) && all(m3x3[2] == _skTemp17[2])); |
| ok = ok && (_globalUniforms.colorGreen.x != 1.0); |
| ok = ok && (-1.0 == (-_globalUniforms.colorGreen.y)); |
| ok = ok && all(vec4<f32>(0.0, -1.0, 0.0, -1.0) == (-_globalUniforms.colorGreen)); |
| let _skTemp18 = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0); |
| let _skTemp19 = (-1.0 * _globalUniforms.testMatrix2x2); |
| ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1])); |
| var iv: vec2<i32> = vec2<i32>(i, -i); |
| ok = ok && ((-i) == -5); |
| ok = ok && all((-iv) == vec2<i32>(-5, 5)); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |