blob: a656e77b42bd89022d76b2c3461a33135cfd4465 [file] [edit]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _11_colorGreen : packoffset(c0);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _25)
{
return float4(float(int(_11_colorGreen.x)), _11_colorGreen.y, _11_colorGreen.zw);
}
void frag_main()
{
float2 _21 = 0.0f.xx;
sk_FragColor = main(_21);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}