| cbuffer _UniformBuffer : register(b0, space0) |
| row_major float4x4 _15_colorXform : packoffset(c0); |
| Texture2D<float4> s : register(t0, space0); |
| SamplerState _s_sampler : register(s0, space0); |
| static float4 sk_FragColor; |
| struct SPIRV_Cross_Output |
| float4 sk_FragColor : SV_Target0; |
| float4 _24 = s.Sample(_s_sampler, 1.0f.xx); |
| if (((any(bool4(_15_colorXform[0].x != float4(1.0f, 0.0f, 0.0f, 0.0f).x, _15_colorXform[0].y != float4(1.0f, 0.0f, 0.0f, 0.0f).y, _15_colorXform[0].z != float4(1.0f, 0.0f, 0.0f, 0.0f).z, _15_colorXform[0].w != float4(1.0f, 0.0f, 0.0f, 0.0f).w)) || any(bool4(_15_colorXform[1].x != float4(0.0f, 1.0f, 0.0f, 0.0f).x, _15_colorXform[1].y != float4(0.0f, 1.0f, 0.0f, 0.0f).y, _15_colorXform[1].z != float4(0.0f, 1.0f, 0.0f, 0.0f).z, _15_colorXform[1].w != float4(0.0f, 1.0f, 0.0f, 0.0f).w))) || any(bool4(_15_colorXform[2].x != float4(0.0f, 0.0f, 1.0f, 0.0f).x, _15_colorXform[2].y != float4(0.0f, 0.0f, 1.0f, 0.0f).y, _15_colorXform[2].z != float4(0.0f, 0.0f, 1.0f, 0.0f).z, _15_colorXform[2].w != float4(0.0f, 0.0f, 1.0f, 0.0f).w))) || any(bool4(_15_colorXform[3].x != float4(0.0f, 0.0f, 0.0f, 1.0f).x, _15_colorXform[3].y != float4(0.0f, 0.0f, 0.0f, 1.0f).y, _15_colorXform[3].z != float4(0.0f, 0.0f, 0.0f, 1.0f).z, _15_colorXform[3].w != float4(0.0f, 0.0f, 0.0f, 1.0f).w))) |
| _56 = float4(clamp(mul(float4(_24.xyz, 1.0f), _15_colorXform).xyz, 0.0f.xxx, _72.xxx), _72); |
| SPIRV_Cross_Output main() |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |