blob: c978f1035a1ecdc31e6b6b70e2f2e76c8528affe [file] [edit]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct FSOut {
@location(0) sk_FragColor: vec4<f16>,
};
struct _GlobalUniforms {
colorRed: vec4<f16>,
colorGreen: vec4<f16>,
colorWhite: vec4<f16>,
colorBlack: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
fn setToColorBlack_vh4(x: ptr<function, vec4<f16>>) {
{
(*x) = _globalUniforms.colorBlack;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f16> {
{
var a: vec4<f16>;
var b: vec4<f16>;
var c: vec4<f16>;
var d: vec4<f16>;
b = _globalUniforms.colorRed;
c = _globalUniforms.colorGreen;
var _skTemp0: vec4<f16>;
setToColorBlack_vh4(&_skTemp0);
d = _skTemp0;
a = _globalUniforms.colorWhite;
a = a * a;
b = b * b;
c = c * c;
d = d * d;
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(a == _globalUniforms.colorWhite) && all(b == _globalUniforms.colorRed)) && all(c == _globalUniforms.colorGreen)) && all(d == _globalUniforms.colorBlack)));
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}