blob: 5e5b95f95914b7f20378ed25959ac475cb0a6021 [file] [edit]
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
int x = 0;
int y = 0;
int z = 0;
if (true)
{
x = 1;
}
if (false)
{
y = 1;
}
if (true)
{
z = 1;
}
float3 _36 = float3(float(x), float(y), float(z));
sk_FragColor = float4(_36.x, _36.y, _36.z, sk_FragColor.w);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}