blob: 80e5eb2791ff1f198cd04cdf81b8bcb35fb5944e [file] [edit]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct _GlobalUniforms {
colorGreen: vec4<f16>,
colorRed: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
struct S {
f1: f32,
f2: f32,
f3: f32,
};
fn test_same_structs_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
{
let one: f32 = f32(_globalUniforms.colorGreen.x + 1.0h);
var a: S;
a.f1 = f1;
a.f2 = f2;
a.f3 = f3;
var b: S;
b.f1 = f1 * one;
b.f2 = f2 * one;
b.f3 = f3 * one;
var _skTemp0: bool;
if eq {
_skTemp0 = ((a.f1 == b.f1) && (a.f2 == b.f2) && (a.f3 == b.f3));
} else {
_skTemp0 = ((a.f1 != b.f1) || (a.f2 != b.f2) || (a.f3 != b.f3));
}
return _skTemp0;
}
}
fn test_diff_structs_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
{
let two: f32 = f32(_globalUniforms.colorGreen.x + 2.0h);
var a: S;
a.f1 = f1;
a.f2 = f2;
a.f3 = f3;
var b: S;
b.f1 = f1 * two;
b.f2 = f2 * two;
b.f3 = f3;
var _skTemp1: bool;
if eq {
_skTemp1 = ((a.f1 == b.f1) && (a.f2 == b.f2) && (a.f3 == b.f3));
} else {
_skTemp1 = ((a.f1 != b.f1) || (a.f2 != b.f2) || (a.f3 != b.f3));
}
return _skTemp1;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
let NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z);
let NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x);
let ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
let ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
let F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0h);
let F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0h);
let F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0h);
const EQ: bool = true;
const NE: bool = false;
let _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0h);
var _1_a: S;
_1_a.f1 = F42;
_1_a.f2 = ZM;
_1_a.f3 = ZP;
var _2_b: S;
_2_b.f1 = F42 * _0_one;
_2_b.f2 = ZM * _0_one;
_2_b.f3 = ZP * _0_one;
var _skTemp2: vec4<f16>;
var _skTemp3: bool;
var _skTemp4: bool;
var _skTemp5: bool;
var _skTemp6: bool;
var _skTemp7: bool;
var _skTemp8: bool;
var _skTemp9: bool;
var _skTemp10: bool;
if EQ {
_skTemp10 = ((_1_a.f1 == _2_b.f1) && (_1_a.f2 == _2_b.f2) && (_1_a.f3 == _2_b.f3));
} else {
_skTemp10 = ((_1_a.f1 != _2_b.f1) || (_1_a.f2 != _2_b.f2) || (_1_a.f3 != _2_b.f3));
}
if _skTemp10 {
_skTemp9 = !test_same_structs_bbfff(NE, F42, ZM, ZP);
} else {
_skTemp9 = false;
}
if _skTemp9 {
_skTemp8 = test_same_structs_bbfff(NE, F42, NAN1, NAN2);
} else {
_skTemp8 = false;
}
if _skTemp8 {
_skTemp7 = !test_same_structs_bbfff(EQ, F42, NAN1, NAN2);
} else {
_skTemp7 = false;
}
if _skTemp7 {
_skTemp6 = test_diff_structs_bbfff(NE, F42, F43, F44);
} else {
_skTemp6 = false;
}
if _skTemp6 {
_skTemp5 = !test_diff_structs_bbfff(EQ, F42, F43, F44);
} else {
_skTemp5 = false;
}
if _skTemp5 {
_skTemp4 = test_diff_structs_bbfff(NE, NAN1, ZM, ZP);
} else {
_skTemp4 = false;
}
if _skTemp4 {
_skTemp3 = !test_diff_structs_bbfff(EQ, NAN1, ZM, ZP);
} else {
_skTemp3 = false;
}
if _skTemp3 {
_skTemp2 = _globalUniforms.colorGreen;
} else {
_skTemp2 = _globalUniforms.colorRed;
}
return vec4<f32>(_skTemp2);
}
}
@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
return _skslMain(_coords);
}