blob: 347ec433acdfa97fa94b80af484aadf4cf552cdc [file] [edit]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct _GlobalUniforms {
colorRed: vec4<f16>,
colorGreen: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
fn check_array_is_int_2_bi(x: array<i32, 2>) -> bool {
{
return true;
}
}
fn check_array_is_float_3_bf(x: array<f32, 3>) -> bool {
{
return true;
}
}
fn test_param_bff(a: array<f32, 3>, b: array<f32, 3>) -> bool {
{
var _skTemp0: bool;
if true {
_skTemp0 = check_array_is_float_3_bf(b);
} else {
_skTemp0 = false;
}
return _skTemp0;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f16> {
{
var f: array<f32, 3>;
var g: array<f32, 3>;
var _3_b: array<i32, 2>;
var _4_c: array<i32, 2>;
var _5_d: array<i32, 2>;
var _6_e: array<i32, 2>;
var _7_f: array<i32, 2>;
var _skTemp1: vec4<f16>;
var _skTemp2: bool;
var _skTemp3: bool;
var _skTemp4: bool;
var _skTemp5: bool;
var _skTemp6: bool;
if check_array_is_int_2_bi(_3_b) {
_skTemp6 = check_array_is_int_2_bi(_4_c);
} else {
_skTemp6 = false;
}
if _skTemp6 {
_skTemp5 = check_array_is_int_2_bi(_5_d);
} else {
_skTemp5 = false;
}
if _skTemp5 {
_skTemp4 = check_array_is_int_2_bi(_6_e);
} else {
_skTemp4 = false;
}
if _skTemp4 {
_skTemp3 = check_array_is_int_2_bi(_7_f);
} else {
_skTemp3 = false;
}
if _skTemp3 {
_skTemp2 = test_param_bff(f, g);
} else {
_skTemp2 = false;
}
if _skTemp2 {
_skTemp1 = _globalUniforms.colorGreen;
} else {
_skTemp1 = _globalUniforms.colorRed;
}
return _skTemp1;
}
}
@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f16> {
return _skslMain(_coords);
}