blob: 0f9482aa7c6f37932732f5b7bed8995c9cdccc30 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkData.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkSpan.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/ganesh/SkSurfaceGanesh.h"
#include "include/private/base/SkTArray.h"
#include "include/sksl/SkSLVersion.h"
#include "src/base/SkArenaAlloc.h"
#include "src/base/SkEnumBitMask.h"
#include "src/base/SkStringView.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpContexts.h"
#include "src/core/SkRasterPipelineOpList.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLProgramKind.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/SkSLUtil.h"
#include "src/sksl/analysis/SkSLProgramVisitor.h"
#include "src/sksl/codegen/SkSLRasterPipelineBuilder.h"
#include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h"
#include "src/sksl/ir/SkSLFunctionDeclaration.h"
#include "src/sksl/ir/SkSLModifierFlags.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "src/sksl/ir/SkSLProgramElement.h"
#include "src/sksl/ir/SkSLStatement.h"
#include "src/sksl/ir/SkSLType.h"
#include "src/sksl/ir/SkSLVarDeclarations.h"
#include "src/sksl/ir/SkSLVariable.h"
#include "src/sksl/tracing/SkSLDebugTracePriv.h"
#include "tests/CtsEnforcement.h"
#include "tests/Test.h"
#include "tools/Resources.h"
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <regex>
#include <string>
#include <string_view>
#include <vector>
#if defined(SK_GRAPHITE)
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/ContextOptions.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/Surface.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "tools/graphite/GraphiteTestContext.h"
#if defined(SK_DAWN)
#include "src/gpu/graphite/dawn/DawnCaps.h"
#endif
#endif
using namespace skia_private;
namespace SkSL { class Context; }
struct GrContextOptions;
static constexpr int kWidth = 2;
static constexpr int kHeight = 2;
enum class SkSLTestFlag : int {
/** `CPU` tests must pass when painted to a CPU-backed surface via SkRuntimeEffect. */
CPU = 1 << 0,
/**
* `ES3` tests must pass when executed directly on the CPU via the SkRasterPipeline backend.
* They aren't compatible with SkRuntimeEffect, since they use non-ES2 features.
*/
ES3 = 1 << 1,
/** `GPU` tests must pass when painted to a GPU-backed surface via SkRuntimeEffect. */
GPU = 1 << 2,
/** `GPU_ES3` tests must pass on ES3-compatible GPUs when "enforce ES2 restrictions" is off. */
GPU_ES3 = 1 << 3,
/**
* `UsesNaN` tests rely on NaN values, so they are only expected to pass on GPUs that generate
* them (which is not a requirement, even with ES3).
*/
UsesNaN = 1 << 4,
};
using SkSLTestFlags = SkEnumBitMask<SkSLTestFlag>;
static constexpr bool is_cpu(SkSLTestFlags flags) {
return SkToBool(flags & SkSLTestFlag::CPU);
}
static constexpr bool is_gpu(SkSLTestFlags flags) {
return (flags & SkSLTestFlag::GPU) || (flags & SkSLTestFlag::GPU_ES3);
}
static constexpr bool is_strict_es2(SkSLTestFlags flags) {
return !(flags & SkSLTestFlag::GPU_ES3) && !(flags & SkSLTestFlag::ES3);
}
struct UniformData {
std::string_view name;
SkSpan<const float> span;
};
static constexpr float kUniformColorBlack[] = {0.0f, 0.0f, 0.0f, 1.0f};
static constexpr float kUniformColorRed [] = {1.0f, 0.0f, 0.0f, 1.0f};
static constexpr float kUniformColorGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
static constexpr float kUniformColorBlue [] = {0.0f, 0.0f, 1.0f, 1.0f};
static constexpr float kUniformColorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f};
static constexpr float kUniformTestInputs[] = {-1.25f, 0.0f, 0.75f, 2.25f};
static constexpr float kUniformUnknownInput[] = {1.0f};
static constexpr float kUniformTestMatrix2x2[] = {1.0f, 2.0f,
3.0f, 4.0f};
static constexpr float kUniformTestMatrix3x3[] = {1.0f, 2.0f, 3.0f,
4.0f, 5.0f, 6.0f,
7.0f, 8.0f, 9.0f};
static constexpr float kUniformTestMatrix4x4[] = {1.0f, 2.0f, 3.0f, 4.0f,
5.0f, 6.0f, 7.0f, 8.0f,
9.0f, 10.0f, 11.0f, 12.0f,
13.0f, 14.0f, 15.0f, 16.0f};
static constexpr float kUniformTestArray[] = {1, 2, 3, 4, 5};
static constexpr float kUniformTestArrayNegative[] = {-1, -2, -3, -4, -5};
static constexpr UniformData kUniformData[] = {
{"colorBlack", kUniformColorBlack},
{"colorRed", kUniformColorRed},
{"colorGreen", kUniformColorGreen},
{"colorBlue", kUniformColorBlue},
{"colorWhite", kUniformColorWhite},
{"testInputs", kUniformTestInputs},
{"unknownInput", kUniformUnknownInput},
{"testMatrix2x2", kUniformTestMatrix2x2},
{"testMatrix3x3", kUniformTestMatrix3x3},
{"testMatrix4x4", kUniformTestMatrix4x4},
{"testArray", kUniformTestArray},
{"testArrayNegative", kUniformTestArrayNegative},
};
static SkBitmap bitmap_from_shader(skiatest::Reporter* r,
SkSurface* surface,
sk_sp<SkRuntimeEffect> effect) {
SkRuntimeShaderBuilder builder(effect);
for (const UniformData& data : kUniformData) {
SkRuntimeShaderBuilder::BuilderUniform uniform = builder.uniform(data.name);
if (uniform.fVar) {
uniform.set(data.span.data(), data.span.size());
}
}
sk_sp<SkShader> shader = builder.makeShader();
if (!shader) {
return SkBitmap{};
}
surface->getCanvas()->clear(SK_ColorBLACK);
SkPaint paintShader;
paintShader.setShader(shader);
surface->getCanvas()->drawRect(SkRect::MakeWH(kWidth, kHeight), paintShader);
SkBitmap bitmap;
REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
REPORTER_ASSERT(r, surface->readPixels(bitmap, /*srcX=*/0, /*srcY=*/0));
return bitmap;
}
static bool gpu_generates_nan(skiatest::Reporter* r, GrDirectContext* ctx) {
#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
// The Metal shader compiler (which is also used under-the-hood for some GL/GLES contexts on
// these platforms) enables fast-math by default. That prevents NaN-based tests from passing:
// https://developer.apple.com/documentation/metal/mtlcompileoptions/1515914-fastmathenabled
return false;
#else
// If we don't have infinity support, we definitely won't generate NaNs
if (!ctx->priv().caps()->shaderCaps()->fInfinitySupport) {
return false;
}
auto effect = SkRuntimeEffect::MakeForShader(SkString(R"(
#version 300
uniform half4 colorGreen, colorRed;
half4 main(float2 xy) {
return isnan(colorGreen.r / colorGreen.b) ? colorGreen : colorRed;
}
)")).effect;
REPORTER_ASSERT(r, effect);
const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface(SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info));
SkBitmap bitmap = bitmap_from_shader(r, surface.get(), effect);
REPORTER_ASSERT(r, !bitmap.empty());
SkColor color = bitmap.getColor(0, 0);
REPORTER_ASSERT(r, color == SK_ColorGREEN || color == SK_ColorRED);
return color == SK_ColorGREEN;
#endif
}
static SkString load_source(skiatest::Reporter* r,
const char* testFile,
const char* permutationSuffix) {
SkString resourcePath = SkStringPrintf("sksl/%s", testFile);
sk_sp<SkData> shaderData = GetResourceAsData(resourcePath.c_str());
if (!shaderData) {
ERRORF(r, "%s%s: Unable to load file", testFile, permutationSuffix);
return SkString("");
}
return SkString{reinterpret_cast<const char*>(shaderData->bytes()), shaderData->size()};
}
static bool failure_is_expected(std::string_view deviceName, // "Geforce RTX4090"
std::string_view backendAPI, // "OpenGL"
std::string_view name, // "MatrixToVectorCast"
skiatest::TestType testType) { // skiatest::TestType::kGraphite
enum TestTypeMatcher { CPU, Ganesh, Graphite, GPU /* either Ganesh or Graphite */ };
struct TestDisable {
std::optional<std::regex> deviceName;
std::optional<std::string_view> backendAPI;
std::optional<TestTypeMatcher> testTypeMatcher;
std::optional<bool> platform;
};
using TestDisableMap = THashMap<std::string_view, std::vector<TestDisable>>;
// TODO(b/40044139): migrate test-disable list from dm_flags into this map
static SkNoDestructor<TestDisableMap> testDisableMap{[] {
#define ADRENO "Adreno \\(TM\\) "
#define NVIDIA "(Tegra|Quadro|RTX|GTX) "
TestDisableMap disables;
constexpr std::nullopt_t _ = std::nullopt;
using regex = std::regex;
#if defined(SK_BUILD_FOR_UNIX)
constexpr bool kLinux = true;
#else
constexpr bool kLinux = false;
#endif
#if defined(SK_BUILD_FOR_MAC)
constexpr bool kMac = true;
#else
constexpr bool kMac = false;
#endif
#if defined(SK_BUILD_FOR_IOS)
constexpr bool kiOS = true;
#else
constexpr bool kiOS = false;
#endif
#if defined(SK_BUILD_FOR_WIN)
constexpr bool kWindows = true;
#else
constexpr bool kWindows = false;
#endif
#if defined(SK_BUILD_FOR_ANDROID)
constexpr bool kAndroid = true;
#else
constexpr bool kAndroid = false;
#endif
// - Apple --------------------------------------------------------------------------------
// MacOS/iOS do not handle short-circuit evaluation properly in OpenGL (chromium:307751)
for (const char* test : {"LogicalAndShortCircuit",
"LogicalOrShortCircuit"}) {
disables[test].push_back({_, "OpenGL", GPU, kMac || kiOS});
}
// ANGLE has a handful of Mac-specific bugs.
for (const char* test : {"MatrixScalarNoOpFolding", // anglebug.com/7525
"MatrixScalarMath", // anglebug.com/7525
"SwizzleIndexStore", // Apple bug FB12055941
"OutParamsAreDistinctFromGlobal", // anglebug.com/7145
"IntrinsicMixFloatES3"}) { // anglebug.com/7245
disables[test].push_back({_, "ANGLE", GPU, kMac});
}
// Switch fallthrough has some issues on iOS.
disables["SwitchWithFallthrough"].push_back({_, "OpenGL", GPU, kiOS});
// - ARM ----------------------------------------------------------------------------------
// Mali 400 is a very old driver its share of quirks, particularly in relation to matrices.
for (const char* test : {"Matrices", // b/40043539
"MatrixNoOpFolding",
"MatrixScalarMath", // b/40043764
"MatrixSwizzleStore",
"MatrixScalarNoOpFolding", // b/40044644
"UnaryPositiveNegative",
"Cross"}) {
disables[test].push_back({regex("Mali-400"), _, GPU, _});
}
// - Nvidia -------------------------------------------------------------------------------
// Tegra3 has several issues, but the inability to break from a for loop is a common theme.
for (const char* test : {"Switch", // b/40043561
"SwitchDefaultOnly", // " "
"SwitchWithFallthrough", // " "
"SwitchWithFallthroughAndVarDecls", // " "
"SwitchWithLoops", // " "
"SwitchCaseFolding", // " "
"LoopFloat", // " "
"LoopInt", // " "
"MatrixScalarNoOpFolding", // b/40044644
"MatrixScalarMath", // b/40043764
"MatrixFoldingES2", // b/40043017
"MatrixEquality", // b/40043017
"IntrinsicFract",
"ModifiedStructParametersCannotBeInlined"}) {
disables[test].push_back({regex("Tegra 3"), _, GPU, _});
}
// Various Nvidia GPUs generate errors when assembling weird matrices, and erroneously
// constant-fold expressions with side-effects in constructors when compiling GLSL.
for (const char* test : {"MatrixConstructorsES2", // b/40043524
"MatrixConstructorsES3", // b/40043524
"MatrixScalarNoOpFolding", // b/40044644
"PreserveSideEffects", // b/40044140
"StructFieldNoFolding"}) { // b/40044479
disables[test].push_back({regex(NVIDIA), "OpenGL", _, _});
disables[test].push_back({regex(NVIDIA), "ANGLE GL", _, _});
}
disables["IntrinsicMixFloatES3"].push_back({regex("RTX "), "Vulkan", _, kWindows});
// The Golo features P400s with older and buggier drivers than usual.
for (const char* test : {"PreserveSideEffects", // b/40044140
"CommaSideEffects"}) {
disables[test].push_back({regex("Quadro P400"), _, _, kLinux});
}
// b/318725123
for (const char* test : {"UniformArray",
"TemporaryIndexLookup",
"MatrixIndexLookup"}) {
disables[test].push_back({regex("Quadro P400"), "Dawn Vulkan", Graphite, kWindows});
}
// - PowerVR ------------------------------------------------------------------------------
for (const char* test : {"OutParamsAreDistinct", // b/40044222
"OutParamsAreDistinctFromGlobal"}) {
disables[test].push_back({regex("PowerVR Rogue GE8300"), _, GPU, _});
}
// - Radeon -------------------------------------------------------------------------------
for (const char* test : {"DeadReturnES3", // b/301326132
"IntrinsicAll", // b/40045114
"MatrixConstructorsES3", // b/40043524
"MatrixScalarNoOpFolding", // b/40044644
"StructIndexStore", // b/40045236
"SwizzleIndexLookup", // b/40045254
"SwizzleIndexStore"}) { // b/40045254
disables[test].push_back({regex("Radeon.*(R9|HD)"), "OpenGL", GPU, _});
disables[test].push_back({regex("Radeon.*(R9|HD)"), "ANGLE GL", GPU, _});
}
// The Radeon Vega 6 doesn't return zero for the derivative of a uniform.
for (const char* test : {"IntrinsicDFdy",
"IntrinsicDFdx",
"IntrinsicFwidth"}) {
disables[test].push_back({regex("AMD RADV RENOIR"), _, GPU, _});
}
// - Adreno -------------------------------------------------------------------------------
// Disable broken tests on Android with Adreno GPUs (b/40043413, b/40045254)
for (const char* test : {"ArrayCast",
"ArrayComparison",
"CommaSideEffects",
"IntrinsicMixFloatES2",
"IntrinsicClampFloat",
"SwitchWithFallthrough",
"SwizzleIndexLookup",
"SwizzleIndexStore"}) {
disables[test].push_back({regex(ADRENO "[3456]"), _, _, kAndroid});
}
// Older Adreno 5/6xx drivers report a pipeline error or silently fail when handling inouts.
for (const char* test : {"VoidInSequenceExpressions", // b/295217166
"InoutParameters", // b/40043966
"OutParams",
"OutParamsDoubleSwizzle",
"OutParamsNoInline",
"OutParamsFunctionCallInArgument"}) {
disables[test].push_back({regex(ADRENO "[56]"), "Vulkan", _, kAndroid});
}
for (const char* test : {"MatrixToVectorCast", // b/40043288
"StructsInFunctions"}) { // b/40043024
disables[test].push_back({regex(ADRENO "[345]"), "OpenGL", _, kAndroid});
}
// Constructing a matrix from vectors and scalars can be surprisingly finicky (b/40043539)
for (const char* test : {"Matrices",
"MatrixNoOpFolding"}) {
disables[test].push_back({regex(ADRENO "3"), "OpenGL", _, kAndroid});
}
// Adreno 600 doesn't handle isinf() in OpenGL correctly. (b/40043464)
disables["IntrinsicIsInf"].push_back({regex(ADRENO "6"), "OpenGL", _, kAndroid});
// Older Adreno drivers crash when presented with an empty block (b/40044390)
disables["EmptyBlocksES3"].push_back({regex(ADRENO "(540|630)"), _, _, kAndroid});
// Adrenos alias out-params to globals improperly (b/40044222)
disables["OutParamsAreDistinctFromGlobal"].push_back({regex(ADRENO "[3456]"), "OpenGL",
_, kAndroid});
// Adreno generates the wrong result for this test. (b/40044477)
disables["StructFieldFolding"].push_back({regex(ADRENO "[56]"), "OpenGL",
_, kAndroid});
// b/318726662
for (const char* test : {"PrefixExpressionsES2",
"MatrixToVectorCast",
"MatrixConstructorsES2"}) {
disables[test].push_back({regex(ADRENO "620"), "Vulkan", Graphite, kAndroid});
}
// - Intel --------------------------------------------------------------------------------
// Disable various tests on Intel.
// Intrinsic floor() on Intel + ANGLE + DirectX is broken (anglebug.com/5588)
disables["IntrinsicFloor"].push_back({regex("Intel.*(Iris|HD)"), "ANGLE D3D", _, _});
// Intrinsic not() and mix() are broken on Intel GPUs in Metal. (b/40045105)
for (const char* test : {"IntrinsicNot",
"IntrinsicMixFloatES3"}) {
disables[test].push_back({regex("Intel.*(Iris|6000)"), "Metal", _, kMac});
}
// Swizzled-index store is broken across many Intel GPUs. (b/40045254)
disables["SwizzleIndexStore"].push_back({regex("Intel"), "OpenGL", _, kMac});
disables["SwizzleIndexStore"].push_back({regex("Intel.*Iris"), _, _, kWindows});
// vec4(mat2) conversions can lead to a crash on Intel + ANGLE (b/40043275)
for (const char* test : {"VectorToMatrixCast",
"VectorScalarMath",
"TrivialArgumentsInlineDirectly"}) {
disables[test].push_back({regex("Intel"), "ANGLE", _, kWindows});
}
for (const char* test : {"MatrixFoldingES2",
"MatrixEquality",
"TemporaryIndexLookup", // b/40045228
"SwizzleIndexLookup"}) { // b/40045254
disables[test].push_back({regex("Intel.*(Iris|4400)"), "OpenGL", _, kWindows});
disables[test].push_back({regex("Intel.*(Iris|4400)"), "ANGLE", _, kWindows});
}
for (const char* test : {"ReturnsValueOnEveryPathES3", // b/40043548
"OutParamsAreDistinctFromGlobal", // b/40044222
"StructFieldFolding"}) { // b/40044477
disables[test].push_back({regex("Intel"), "OpenGL", _, kWindows});
disables[test].push_back({regex("Intel"), "ANGLE GL", _, kWindows});
}
for (const char* test : {"SwitchDefaultOnly", // b/40043548
"ReturnsValueOnEveryPathES3"}) { // b/40045205
disables[test].push_back({regex("Intel"), "Vulkan", _, kLinux});
}
for (const char* test : {"SwitchDefaultOnly"}) {
disables[test].push_back({regex("Intel"), "ANGLE", _, kWindows});
}
for (const char* test : {"SwizzleAsLValueES3"}) { // https://anglebug.com/8260
disables[test].push_back({regex("Intel"), _, _, kWindows});
disables[test].push_back({_, "ANGLE", _, kWindows});
}
// Some Intel GPUs don't return zero for the derivative of a uniform.
for (const char* test : {"IntrinsicDFdy",
"IntrinsicDFdx",
"IntrinsicFwidth"}) {
disables[test].push_back({regex("Intel"), _, GPU, _});
}
disables["LoopFloat"].push_back({regex("Intel.*(Iris|6000)"), _, _, kMac}); // b/40043507
#undef ADRENO
#undef NVIDIA
return disables;
}()};
if (const std::vector<TestDisable>* testDisables = testDisableMap->find(name)) {
for (const TestDisable& d : *testDisables) {
if (d.platform.has_value() && !*d.platform) {
continue; // disable applies to a different platform
}
if (d.backendAPI.has_value() && !skstd::contains(backendAPI, *d.backendAPI)) {
continue; // disable applies to a different backend API
}
if (d.deviceName.has_value() &&
!std::regex_search(deviceName.begin(), deviceName.end(), *d.deviceName)) {
continue; // disable applies to a different device
}
if (d.testTypeMatcher == CPU && testType != skiatest::TestType::kCPU) {
continue; // disable only applies to CPU
}
if (d.testTypeMatcher == Ganesh && testType != skiatest::TestType::kGanesh) {
continue; // disable only applies to Ganesh
}
if (d.testTypeMatcher == Graphite && testType != skiatest::TestType::kGraphite) {
continue; // disable only applies to Graphites
}
if (d.testTypeMatcher == GPU && testType == skiatest::TestType::kCPU) {
continue; // disable only applies to GPU
}
// This test was disabled.
return true;
}
}
// This test was not in our disable list.
return false;
}
static void test_one_permutation(skiatest::Reporter* r,
std::string_view deviceName,
std::string_view backendAPI,
SkSurface* surface,
const char* name,
const char* testFile,
skiatest::TestType testType,
const char* permutationSuffix,
const SkRuntimeEffect::Options& options) {
SkString shaderString = load_source(r, testFile, permutationSuffix);
if (shaderString.isEmpty()) {
return;
}
SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options);
if (!result.effect) {
ERRORF(r, "%s%s: %s", testFile, permutationSuffix, result.errorText.c_str());
return;
}
if (failure_is_expected(deviceName, backendAPI, name, testType)) {
// Some driver bugs can be catastrophic (e.g. crashing dm entirely), so we don't even try to
// run a shader if we expect that it might fail.
SkDebugf("%s: skipped %.*s%s\n", testFile, (int)backendAPI.size(), backendAPI.data(),
permutationSuffix);
return;
}
SkBitmap bitmap = bitmap_from_shader(r, surface, result.effect);
if (bitmap.empty()) {
ERRORF(r, "%s%s: Unable to build shader", testFile, permutationSuffix);
return;
}
bool success = true;
SkColor color[kHeight][kWidth];
for (int y = 0; y < kHeight; ++y) {
for (int x = 0; x < kWidth; ++x) {
color[y][x] = bitmap.getColor(x, y);
if (color[y][x] != SK_ColorGREEN) {
success = false;
}
}
}
if (!success) {
static_assert(kWidth == 2);
static_assert(kHeight == 2);
SkString message = SkStringPrintf("Expected%s: solid green. Actual output from %.*s using "
"%.*s:\n"
"RRGGBBAA RRGGBBAA\n"
"%02X%02X%02X%02X %02X%02X%02X%02X\n"
"%02X%02X%02X%02X %02X%02X%02X%02X",
permutationSuffix,
(int)deviceName.size(), deviceName.data(),
(int)backendAPI.size(), backendAPI.data(),
SkColorGetR(color[0][0]), SkColorGetG(color[0][0]),
SkColorGetB(color[0][0]), SkColorGetA(color[0][0]),
SkColorGetR(color[0][1]), SkColorGetG(color[0][1]),
SkColorGetB(color[0][1]), SkColorGetA(color[0][1]),
SkColorGetR(color[1][0]), SkColorGetG(color[1][0]),
SkColorGetB(color[1][0]), SkColorGetA(color[1][0]),
SkColorGetR(color[1][1]), SkColorGetG(color[1][1]),
SkColorGetB(color[1][1]), SkColorGetA(color[1][1]));
ERRORF(r, "%s", message.c_str());
}
}
static void test_permutations(skiatest::Reporter* r,
std::string_view deviceName,
std::string_view backendAPI,
SkSurface* surface,
const char* name,
const char* testFile,
skiatest::TestType testType,
bool strictES2) {
SkRuntimeEffect::Options options = strictES2 ? SkRuntimeEffect::Options{}
: SkRuntimeEffectPriv::ES3Options();
options.forceUnoptimized = false;
test_one_permutation(r, deviceName, backendAPI, surface, name, testFile, testType, "", options);
options.forceUnoptimized = true;
test_one_permutation(r, deviceName, backendAPI, surface, name, testFile, testType,
" (Unoptimized)", options);
}
static void test_cpu(skiatest::Reporter* r,
const char* name,
const char* testFile,
SkSLTestFlags flags) {
SkASSERT(flags & SkSLTestFlag::CPU);
// Create a raster-backed surface.
const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface(SkSurfaces::Raster(info));
test_permutations(r, "CPU", "SkRP", surface.get(), name, testFile,
skiatest::TestType::kCPU, /*strictES2=*/true);
}
#if defined(SK_GANESH)
static void test_ganesh(skiatest::Reporter* r,
const sk_gpu_test::ContextInfo& ctxInfo,
const char* name,
const char* testFile,
SkSLTestFlags flags) {
GrDirectContext *ctx = ctxInfo.directContext();
// If this is an ES3-only test on a GPU which doesn't support SkSL ES3, return immediately.
bool shouldRunGPU = SkToBool(flags & SkSLTestFlag::GPU);
bool shouldRunGPU_ES3 =
(flags & SkSLTestFlag::GPU_ES3) &&
(ctx->priv().caps()->shaderCaps()->supportedSkSLVerion() >= SkSL::Version::k300);
if (!shouldRunGPU && !shouldRunGPU_ES3) {
return;
}
// If this is a test that requires the GPU to generate NaN values, check for that first.
if (flags & SkSLTestFlag::UsesNaN) {
if (!gpu_generates_nan(r, ctx)) {
return;
}
}
// Create a GPU-backed Ganesh surface.
const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface(SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info));
std::string_view deviceName = ctx->priv().caps()->deviceName();
std::string_view backendAPI = skgpu::ContextTypeName(ctxInfo.type());
if (shouldRunGPU) {
test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile,
skiatest::TestType::kGanesh, /*strictES2=*/true);
}
if (shouldRunGPU_ES3) {
test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile,
skiatest::TestType::kGanesh, /*strictES2=*/false);
}
}
#endif
#if defined(SK_GRAPHITE)
// Note: SKSL_TEST sets CTS enforcement API level to max(kApiLevel_V, ctsEnforcement) for Graphite.
static void test_graphite(skiatest::Reporter* r,
skgpu::graphite::Context* ctx,
skiatest::graphite::GraphiteTestContext* testCtx,
const char* name,
const char* testFile,
SkSLTestFlags flags) {
// If this is an ES3-only test on a GPU which doesn't support SkSL ES3, return immediately.
bool shouldRunGPU = SkToBool(flags & SkSLTestFlag::GPU);
bool shouldRunGPU_ES3 =
(flags & SkSLTestFlag::GPU_ES3) &&
(ctx->priv().caps()->shaderCaps()->supportedSkSLVerion() >= SkSL::Version::k300);
if (!shouldRunGPU && !shouldRunGPU_ES3) {
return;
}
#if defined(SK_DAWN)
if (ctx->backend() == skgpu::BackendApi::kDawn) {
// If this is a test that requires the GPU to generate NaN values, we don't run it in Dawn.
// (WGSL/Dawn does not support infinity or NaN even if the GPU natively does.)
if (flags & SkSLTestFlag::UsesNaN) {
return;
}
}
#endif
// Create a GPU-backed Graphite surface.
std::unique_ptr<skgpu::graphite::Recorder> recorder = ctx->makeRecorder();
const SkImageInfo info = SkImageInfo::Make({kWidth, kHeight},
kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(recorder.get(), info);
std::string_view deviceName = ctx->priv().caps()->deviceName();
std::string_view backendAPI = skgpu::ContextTypeName(testCtx->contextType());
if (shouldRunGPU) {
test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile,
skiatest::TestType::kGraphite, /*strictES2=*/true);
}
if (shouldRunGPU_ES3) {
test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile,
skiatest::TestType::kGraphite, /*strictES2=*/false);
}
}
#endif
static void test_clone(skiatest::Reporter* r, const char* testFile, SkSLTestFlags flags) {
SkString shaderString = load_source(r, testFile, "");
if (shaderString.isEmpty()) {
return;
}
SkSL::ProgramSettings settings;
// TODO(skia:11209): Can we just put the correct #version in the source files that need this?
settings.fMaxVersionAllowed = is_strict_es2(flags) ? SkSL::Version::k100 : SkSL::Version::k300;
SkSL::Compiler compiler;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::ProgramKind::kRuntimeShader, shaderString.c_str(), settings);
if (!program) {
ERRORF(r, "%s", compiler.errorText().c_str());
return;
}
// Clone every expression in the program, and ensure that its clone generates the same
// description as the original.
class CloneVisitor : public SkSL::ProgramVisitor {
public:
CloneVisitor(skiatest::Reporter* r) : fReporter(r) {}
bool visitExpression(const SkSL::Expression& expr) override {
std::string original = expr.description();
std::string cloned = expr.clone()->description();
REPORTER_ASSERT(fReporter, original == cloned,
"Mismatch after clone!\nOriginal: %s\nCloned: %s\n",
original.c_str(), cloned.c_str());
return INHERITED::visitExpression(expr);
}
skiatest::Reporter* fReporter;
using INHERITED = ProgramVisitor;
};
CloneVisitor{r}.visit(*program);
}
static void report_rp_pass(skiatest::Reporter* r, const char* testFile, SkSLTestFlags flags) {
if (!(flags & SkSLTestFlag::CPU) && !(flags & SkSLTestFlag::ES3)) {
ERRORF(r, "NEW: %s", testFile);
}
}
static void report_rp_fail(skiatest::Reporter* r,
const char* testFile,
SkSLTestFlags flags,
const char* reason) {
if ((flags & SkSLTestFlag::CPU) || (flags & SkSLTestFlag::ES3)) {
ERRORF(r, "%s: %s", testFile, reason);
}
}
static void test_raster_pipeline(skiatest::Reporter* r,
const char* testFile,
SkSLTestFlags flags) {
SkString shaderString = load_source(r, testFile, "");
if (shaderString.isEmpty()) {
return;
}
// In Raster Pipeline, we can compile and run test shaders directly, without involving a surface
// at all.
SkSL::Compiler compiler;
SkSL::ProgramSettings settings;
settings.fMaxVersionAllowed = SkSL::Version::k300;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::ProgramKind::kRuntimeShader, shaderString.c_str(), settings);
if (!program) {
ERRORF(r, "%s: Unexpected compilation error\n%s", testFile, compiler.errorText().c_str());
return;
}
const SkSL::FunctionDeclaration* main = program->getFunction("main");
if (!main) {
ERRORF(r, "%s: Program must have a 'main' function", testFile);
return;
}
// Match up uniforms from the program against our list of test uniforms, and build up a data
// buffer of uniform floats.
size_t offset = 0;
TArray<SkRuntimeEffect::Uniform> uniforms;
const SkSL::Context& ctx(compiler.context());
for (const SkSL::ProgramElement* elem : program->elements()) {
// Variables (uniform, etc.)
if (elem->is<SkSL::GlobalVarDeclaration>()) {
const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>();
const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>();
const SkSL::Variable& var = *varDecl.var();
if (var.type().isEffectChild()) {
ERRORF(r, "%s: Test program cannot contain child effects", testFile);
return;
}
// 'uniform' variables
if (var.modifierFlags().isUniform()) {
uniforms.push_back(SkRuntimeEffectPriv::VarAsUniform(var, ctx, &offset));
}
}
}
TArray<float> uniformValues;
for (const SkRuntimeEffect::Uniform& programUniform : uniforms) {
bool foundMatch = false;
for (const UniformData& data : kUniformData) {
if (data.name == programUniform.name) {
SkASSERT(data.span.size() * sizeof(float) == programUniform.sizeInBytes());
foundMatch = true;
uniformValues.push_back_n(data.span.size(), data.span.data());
break;
}
}
if (!foundMatch) {
report_rp_fail(r, testFile, flags, "unsupported uniform");
return;
}
}
// Compile our program.
SkArenaAlloc alloc(/*firstHeapAllocation=*/1000);
SkRasterPipeline pipeline(&alloc);
SkSL::DebugTracePriv debugTrace;
std::unique_ptr<SkSL::RP::Program> rasterProg =
SkSL::MakeRasterPipelineProgram(*program,
*main->definition(),
&debugTrace);
if (!rasterProg) {
report_rp_fail(r, testFile, flags, "code is not supported");
return;
}
// Append the SkSL program to the raster pipeline.
pipeline.appendConstantColor(&alloc, SkColors::kTransparent);
rasterProg->appendStages(&pipeline, &alloc, /*callbacks=*/nullptr, SkSpan(uniformValues));
// Move the float values from RGBA into an 8888 memory buffer.
uint32_t out[SkRasterPipeline_kMaxStride_highp] = {};
SkRasterPipeline_MemoryCtx outCtx{/*pixels=*/out, /*stride=*/SkRasterPipeline_kMaxStride_highp};
pipeline.append(SkRasterPipelineOp::store_8888, &outCtx);
pipeline.run(0, 0, 1, 1);
// Make sure the first pixel (exclusively) of `out` is green. If the program compiled
// successfully, we expect it to run without error, and will assert if it doesn't.
uint32_t expected = 0xFF00FF00;
if (out[0] != expected) {
ERRORF(r, "%s: Raster Pipeline failed. Expected solid green, got ARGB:%02X%02X%02X%02X",
testFile,
(out[0] >> 24) & 0xFF,
(out[0] >> 16) & 0xFF,
(out[0] >> 8) & 0xFF,
out[0] & 0xFF);
return;
}
// Success!
report_rp_pass(r, testFile, flags);
}
#if defined(SK_GANESH)
#define DEF_GANESH_SKSL_TEST(flags, ctsEnforcement, name, path) \
DEF_CONDITIONAL_GANESH_TEST_FOR_RENDERING_CONTEXTS(SkSL##name##_Ganesh, \
r, \
ctxInfo, \
is_gpu(flags), \
ctsEnforcement) { \
test_ganesh(r, ctxInfo, #name, path, flags); \
}
#else
#define DEF_GANESH_SKSL_TEST(flags, ctsEnforcement, name, path) /* Ganesh is disabled */
#endif
#if defined(SK_GRAPHITE)
static bool is_native_context_or_dawn(skgpu::ContextType type) {
return skgpu::IsNativeBackend(type) || skgpu::IsDawnBackend(type);
}
#define DEF_GRAPHITE_SKSL_TEST(flags, ctsEnforcement, name, path) \
DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS(SkSL##name##_Graphite, \
is_native_context_or_dawn, \
r, \
context, \
testContext, \
/*opt_filter=*/nullptr, \
is_gpu(flags), \
ctsEnforcement) { \
test_graphite(r, context, testContext, #name, path, flags); \
}
#else
#define DEF_GRAPHITE_SKSL_TEST(flags, ctsEnforcement, name, path) /* Graphite is disabled */
#endif
#define SKSL_TEST(flags, ctsEnforcement, name, path) \
DEF_CONDITIONAL_TEST(SkSL##name##_CPU, r, is_cpu(flags)) { test_cpu(r, #name, path, flags); } \
DEF_TEST(SkSL##name##_RP, r) { test_raster_pipeline(r, path, flags); } \
DEF_TEST(SkSL##name##_Clone, r) { test_clone(r, path, flags); } \
DEF_GANESH_SKSL_TEST(flags, ctsEnforcement, name, path) \
DEF_GRAPHITE_SKSL_TEST(flags, std::max(kApiLevel_V, ctsEnforcement), name, path)
/**
* Test flags:
* - CPU: this test should pass on the CPU backend
* - GPU: this test should pass on the Ganesh GPU backends
* - GPU_ES3: this test should pass on an ES3-compatible GPU when "enforce ES2 restrictions" is off
*
* CtsEnforcement:
* Android CTS (go/wtf/cts) enforces that devices must pass this test at the given API level.
* CTS and Android SkQP builds should only run tests on devices greater than the provided API
* level, but other test binaries (dm/fm) should run every test, regardless of this value.
*/
// clang-format off
constexpr SkSLTestFlags CPU = SkSLTestFlag::CPU;
constexpr SkSLTestFlags ES3 = SkSLTestFlag::ES3;
constexpr SkSLTestFlags GPU = SkSLTestFlag::GPU;
constexpr SkSLTestFlags GPU_ES3 = SkSLTestFlag::GPU_ES3;
constexpr SkSLTestFlags UsesNaN = SkSLTestFlag::UsesNaN;
constexpr auto kApiLevel_T = CtsEnforcement::kApiLevel_T;
constexpr auto kApiLevel_U = CtsEnforcement::kApiLevel_U;
[[maybe_unused]] constexpr auto kApiLevel_V = CtsEnforcement::kApiLevel_V;
constexpr auto kNever = CtsEnforcement::kNever;
[[maybe_unused]] constexpr auto kNextRelease = CtsEnforcement::kNextRelease;
SKSL_TEST(ES3 | GPU_ES3, kApiLevel_T, ArrayFolding, "folding/ArrayFolding.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ArraySizeFolding, "folding/ArraySizeFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, AssignmentOps, "folding/AssignmentOps.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, BoolFolding, "folding/BoolFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, CastFolding, "folding/CastFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntFoldingES2, "folding/IntFoldingES2.rts")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntFoldingES3, "folding/IntFoldingES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, FloatFolding, "folding/FloatFolding.rts")
SKSL_TEST(CPU | GPU, kNextRelease,LogicalNot, "folding/LogicalNot.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixFoldingES2, "folding/MatrixFoldingES2.rts")
SKSL_TEST(ES3 | GPU_ES3, kNever, MatrixFoldingES3, "folding/MatrixFoldingES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixNoOpFolding, "folding/MatrixNoOpFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixScalarNoOpFolding, "folding/MatrixScalarNoOpFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixVectorNoOpFolding, "folding/MatrixVectorNoOpFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, Negation, "folding/Negation.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, PreserveSideEffects, "folding/PreserveSideEffects.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, SelfAssignment, "folding/SelfAssignment.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, ShortCircuitBoolFolding, "folding/ShortCircuitBoolFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_U, StructFieldFolding, "folding/StructFieldFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_U, StructFieldNoFolding, "folding/StructFieldNoFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchCaseFolding, "folding/SwitchCaseFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleFolding, "folding/SwizzleFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_U, TernaryFolding, "folding/TernaryFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, VectorScalarFolding, "folding/VectorScalarFolding.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, VectorVectorFolding, "folding/VectorVectorFolding.rts")
SKSL_TEST(CPU | GPU, kNextRelease,CommaExpressionsAllowInlining, "inliner/CommaExpressionsAllowInlining.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, DoWhileBodyMustBeInlinedIntoAScope, "inliner/DoWhileBodyMustBeInlinedIntoAScope.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, DoWhileTestCannotBeInlined, "inliner/DoWhileTestCannotBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ForBodyMustBeInlinedIntoAScope, "inliner/ForBodyMustBeInlinedIntoAScope.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ForInitializerExpressionsCanBeInlined, "inliner/ForInitializerExpressionsCanBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ForWithoutReturnInsideCanBeInlined, "inliner/ForWithoutReturnInsideCanBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ForWithReturnInsideCannotBeInlined, "inliner/ForWithReturnInsideCannotBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IfBodyMustBeInlinedIntoAScope, "inliner/IfBodyMustBeInlinedIntoAScope.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IfElseBodyMustBeInlinedIntoAScope, "inliner/IfElseBodyMustBeInlinedIntoAScope.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IfElseChainWithReturnsCanBeInlined, "inliner/IfElseChainWithReturnsCanBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IfTestCanBeInlined, "inliner/IfTestCanBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IfWithReturnsCanBeInlined, "inliner/IfWithReturnsCanBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlineKeywordOverridesThreshold, "inliner/InlineKeywordOverridesThreshold.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerAvoidsVariableNameOverlap, "inliner/InlinerAvoidsVariableNameOverlap.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerElidesTempVarForReturnsInsideBlock, "inliner/InlinerElidesTempVarForReturnsInsideBlock.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerUsesTempVarForMultipleReturns, "inliner/InlinerUsesTempVarForMultipleReturns.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerUsesTempVarForReturnsInsideBlockWithVar, "inliner/InlinerUsesTempVarForReturnsInsideBlockWithVar.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlineThreshold, "inliner/InlineThreshold.sksl")
SKSL_TEST(ES3 | GPU_ES3, kApiLevel_U, InlineUnscopedVariable, "inliner/InlineUnscopedVariable.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithModifiedArgument, "inliner/InlineWithModifiedArgument.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithNestedBigCalls, "inliner/InlineWithNestedBigCalls.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithUnmodifiedArgument, "inliner/InlineWithUnmodifiedArgument.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithUnnecessaryBlocks, "inliner/InlineWithUnnecessaryBlocks.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,IntrinsicNameCollision, "inliner/IntrinsicNameCollision.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,ModifiedArrayParametersCannotBeInlined, "inliner/ModifiedArrayParametersCannotBeInlined.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,ModifiedStructParametersCannotBeInlined, "inliner/ModifiedStructParametersCannotBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, NoInline, "inliner/NoInline.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ShortCircuitEvaluationsCannotInlineRightHandSide, "inliner/ShortCircuitEvaluationsCannotInlineRightHandSide.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, StaticSwitchInline, "inliner/StaticSwitch.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, StructsCanBeInlinedSafely, "inliner/StructsCanBeInlinedSafely.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleCanBeInlinedDirectly, "inliner/SwizzleCanBeInlinedDirectly.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryResultsCannotBeInlined, "inliner/TernaryResultsCannotBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryTestCanBeInlined, "inliner/TernaryTestCanBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, TrivialArgumentsInlineDirectly, "inliner/TrivialArgumentsInlineDirectly.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, TrivialArgumentsInlineDirectlyES3, "inliner/TrivialArgumentsInlineDirectlyES3.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,TypeShadowing, "inliner/TypeShadowing.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, WhileBodyMustBeInlinedIntoAScope, "inliner/WhileBodyMustBeInlinedIntoAScope.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, WhileTestCannotBeInlined, "inliner/WhileTestCannotBeInlined.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicAbsFloat, "intrinsics/AbsFloat.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicAbsInt, "intrinsics/AbsInt.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicAny, "intrinsics/Any.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicAll, "intrinsics/All.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicCeil, "intrinsics/Ceil.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicClampInt, "intrinsics/ClampInt.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicClampUInt, "intrinsics/ClampUInt.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicClampFloat, "intrinsics/ClampFloat.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicCross, "intrinsics/Cross.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicDegrees, "intrinsics/Degrees.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicDeterminant, "intrinsics/Determinant.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicDFdx, "intrinsics/DFdx.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicDFdy, "intrinsics/DFdy.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicDot, "intrinsics/Dot.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicFract, "intrinsics/Fract.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicFloatBitsToInt, "intrinsics/FloatBitsToInt.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicFloatBitsToUint, "intrinsics/FloatBitsToUint.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicFloor, "intrinsics/Floor.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicFwidth, "intrinsics/Fwidth.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicIntBitsToFloat, "intrinsics/IntBitsToFloat.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicIsInf, "intrinsics/IsInf.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicLength, "intrinsics/Length.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMatrixCompMultES2, "intrinsics/MatrixCompMultES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMatrixCompMultES3, "intrinsics/MatrixCompMultES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMaxFloat, "intrinsics/MaxFloat.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMaxInt, "intrinsics/MaxInt.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMaxUint, "intrinsics/MaxUint.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMinFloat, "intrinsics/MinFloat.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMinInt, "intrinsics/MinInt.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMinUint, "intrinsics/MinUint.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMixFloatES2, "intrinsics/MixFloatES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMixFloatES3, "intrinsics/MixFloatES3.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicModf, "intrinsics/Modf.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicNot, "intrinsics/Not.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicOuterProduct, "intrinsics/OuterProduct.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicRadians, "intrinsics/Radians.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicRound, "intrinsics/Round.sksl")
SKSL_TEST(GPU_ES3, kNever, IntrinsicRoundEven, "intrinsics/RoundEven.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicSaturate, "intrinsics/Saturate.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicSignFloat, "intrinsics/SignFloat.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicSignInt, "intrinsics/SignInt.sksl")
SKSL_TEST(CPU | GPU, kNever, IntrinsicSqrt, "intrinsics/Sqrt.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicStep, "intrinsics/Step.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicTrunc, "intrinsics/Trunc.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicTranspose, "intrinsics/Transpose.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicUintBitsToFloat, "intrinsics/UintBitsToFloat.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayNarrowingConversions, "runtime/ArrayNarrowingConversions.rts")
SKSL_TEST(ES3 | GPU_ES3, kNever, Commutative, "runtime/Commutative.rts")
SKSL_TEST(CPU, kNever, DivideByZero, "runtime/DivideByZero.rts")
SKSL_TEST(CPU | GPU, kNextRelease,FunctionParameterAliasingFirst, "runtime/FunctionParameterAliasingFirst.rts")
SKSL_TEST(CPU | GPU, kNextRelease,FunctionParameterAliasingSecond, "runtime/FunctionParameterAliasingSecond.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, LoopFloat, "runtime/LoopFloat.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, LoopInt, "runtime/LoopInt.rts")
SKSL_TEST(CPU | GPU, kApiLevel_U, Ossfuzz52603, "runtime/Ossfuzz52603.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, QualifierOrder, "runtime/QualifierOrder.rts")
SKSL_TEST(CPU | GPU, kApiLevel_T, PrecisionQualifiers, "runtime/PrecisionQualifiers.rts")
SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Arrays, "runtime/RecursiveComparison_Arrays.rts")
SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Structs, "runtime/RecursiveComparison_Structs.rts")
SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Types, "runtime/RecursiveComparison_Types.rts")
SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Vectors, "runtime/RecursiveComparison_Vectors.rts")
SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayCast, "shared/ArrayCast.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayComparison, "shared/ArrayComparison.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayConstructors, "shared/ArrayConstructors.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,ArrayFollowedByScalar, "shared/ArrayFollowedByScalar.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ArrayTypes, "shared/ArrayTypes.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, Assignment, "shared/Assignment.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, CastsRoundTowardZero, "shared/CastsRoundTowardZero.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, CommaMixedTypes, "shared/CommaMixedTypes.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, CommaSideEffects, "shared/CommaSideEffects.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, CompileTimeConstantVariables, "shared/CompileTimeConstantVariables.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ConstantCompositeAccessViaConstantIndex, "shared/ConstantCompositeAccessViaConstantIndex.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ConstantCompositeAccessViaDynamicIndex, "shared/ConstantCompositeAccessViaDynamicIndex.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ConstantIf, "shared/ConstantIf.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ConstArray, "shared/ConstArray.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ConstVariableComparison, "shared/ConstVariableComparison.sksl")
SKSL_TEST(CPU | GPU, kNever, DeadGlobals, "shared/DeadGlobals.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, DeadLoopVariable, "shared/DeadLoopVariable.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, DeadIfStatement, "shared/DeadIfStatement.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, DeadReturn, "shared/DeadReturn.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, DeadReturnES3, "shared/DeadReturnES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, DeadStripFunctions, "shared/DeadStripFunctions.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, DependentInitializers, "shared/DependentInitializers.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, DoubleNegation, "shared/DoubleNegation.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, DoWhileControlFlow, "shared/DoWhileControlFlow.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, EmptyBlocksES2, "shared/EmptyBlocksES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, EmptyBlocksES3, "shared/EmptyBlocksES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ForLoopControlFlow, "shared/ForLoopControlFlow.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ForLoopMultipleInitES3, "shared/ForLoopMultipleInitES3.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,ForLoopShadowing, "shared/ForLoopShadowing.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionAnonymousParameters, "shared/FunctionAnonymousParameters.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionArgTypeMatch, "shared/FunctionArgTypeMatch.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionReturnTypeMatch, "shared/FunctionReturnTypeMatch.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, Functions, "shared/Functions.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionPrototype, "shared/FunctionPrototype.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, GeometricIntrinsics, "shared/GeometricIntrinsics.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, HelloWorld, "shared/HelloWorld.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, Hex, "shared/Hex.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, HexUnsigned, "shared/HexUnsigned.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,IfStatement, "shared/IfStatement.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, InoutParameters, "shared/InoutParameters.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, InoutParamsAreDistinct, "shared/InoutParamsAreDistinct.sksl")
SKSL_TEST(ES3 | GPU_ES3, kApiLevel_U, IntegerDivisionES3, "shared/IntegerDivisionES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, LogicalAndShortCircuit, "shared/LogicalAndShortCircuit.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, LogicalOrShortCircuit, "shared/LogicalOrShortCircuit.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, Matrices, "shared/Matrices.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, MatricesNonsquare, "shared/MatricesNonsquare.sksl")
SKSL_TEST(CPU | GPU, kNever, MatrixConstructorsES2, "shared/MatrixConstructorsES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, MatrixConstructorsES3, "shared/MatrixConstructorsES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixEquality, "shared/MatrixEquality.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,MatrixIndexLookup, "shared/MatrixIndexLookup.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,MatrixIndexStore, "shared/MatrixIndexStore.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixOpEqualsES2, "shared/MatrixOpEqualsES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kApiLevel_U, MatrixOpEqualsES3, "shared/MatrixOpEqualsES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixScalarMath, "shared/MatrixScalarMath.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,MatrixSwizzleStore, "shared/MatrixSwizzleStore.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixToVectorCast, "shared/MatrixToVectorCast.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, MultipleAssignments, "shared/MultipleAssignments.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, NumberCasts, "shared/NumberCasts.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,NestedComparisonIntrinsics, "shared/NestedComparisonIntrinsics.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, OperatorsES2, "shared/OperatorsES2.sksl")
SKSL_TEST(GPU_ES3, kNever, OperatorsES3, "shared/OperatorsES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, Ossfuzz36852, "shared/Ossfuzz36852.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, OutParams, "shared/OutParams.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, OutParamsAreDistinct, "shared/OutParamsAreDistinct.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, OutParamsAreDistinctFromGlobal, "shared/OutParamsAreDistinctFromGlobal.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, OutParamsFunctionCallInArgument, "shared/OutParamsFunctionCallInArgument.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, OutParamsDoubleSwizzle, "shared/OutParamsDoubleSwizzle.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,PostfixExpressions, "shared/PostfixExpressions.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,PrefixExpressionsES2, "shared/PrefixExpressionsES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, PrefixExpressionsES3, "shared/PrefixExpressionsES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ResizeMatrix, "shared/ResizeMatrix.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ResizeMatrixNonsquare, "shared/ResizeMatrixNonsquare.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ReturnsValueOnEveryPathES2, "shared/ReturnsValueOnEveryPathES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ReturnsValueOnEveryPathES3, "shared/ReturnsValueOnEveryPathES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ScalarConversionConstructorsES2, "shared/ScalarConversionConstructorsES2.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, ScalarConversionConstructorsES3, "shared/ScalarConversionConstructorsES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, ScopedSymbol, "shared/ScopedSymbol.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, StackingVectorCasts, "shared/StackingVectorCasts.sksl")
SKSL_TEST(CPU | GPU_ES3, kNever, StaticSwitch, "shared/StaticSwitch.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, StructArrayFollowedByScalar, "shared/StructArrayFollowedByScalar.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,StructIndexLookup, "shared/StructIndexLookup.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,StructIndexStore, "shared/StructIndexStore.sksl")
// TODO(skia:13920): StructComparison currently exposes a bug in SPIR-V codegen.
SKSL_TEST(ES3, kNextRelease,StructComparison, "shared/StructComparison.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, StructsInFunctions, "shared/StructsInFunctions.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, Switch, "shared/Switch.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchDefaultOnly, "shared/SwitchDefaultOnly.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchWithFallthrough, "shared/SwitchWithFallthrough.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchWithFallthroughAndVarDecls,"shared/SwitchWithFallthroughAndVarDecls.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchWithLoops, "shared/SwitchWithLoops.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, SwitchWithLoopsES3, "shared/SwitchWithLoopsES3.sksl")
SKSL_TEST(CPU | GPU, kNever, SwizzleAsLValue, "shared/SwizzleAsLValue.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, SwizzleAsLValueES3, "shared/SwizzleAsLValueES3.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleBoolConstants, "shared/SwizzleBoolConstants.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleByConstantIndex, "shared/SwizzleByConstantIndex.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, SwizzleByIndex, "shared/SwizzleByIndex.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleConstants, "shared/SwizzleConstants.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,SwizzleIndexLookup, "shared/SwizzleIndexLookup.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,SwizzleIndexStore, "shared/SwizzleIndexStore.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleLTRB, "shared/SwizzleLTRB.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleOpt, "shared/SwizzleOpt.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleScalar, "shared/SwizzleScalar.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleScalarBool, "shared/SwizzleScalarBool.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleScalarInt, "shared/SwizzleScalarInt.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,TemporaryIndexLookup, "shared/TemporaryIndexLookup.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryAsLValueEntirelyFoldable, "shared/TernaryAsLValueEntirelyFoldable.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryAsLValueFoldableTest, "shared/TernaryAsLValueFoldableTest.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,TernaryComplexNesting, "shared/TernaryComplexNesting.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryExpression, "shared/TernaryExpression.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,TernaryNesting, "shared/TernaryNesting.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,TernaryOneZeroOptimization, "shared/TernaryOneZeroOptimization.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, TernarySideEffects, "shared/TernarySideEffects.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, UnaryPositiveNegative, "shared/UnaryPositiveNegative.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, UniformArray, "shared/UniformArray.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_U, UniformMatrixResize, "shared/UniformMatrixResize.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, UnusedVariables, "shared/UnusedVariables.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, VectorConstructors, "shared/VectorConstructors.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, VectorToMatrixCast, "shared/VectorToMatrixCast.sksl")
SKSL_TEST(CPU | GPU, kApiLevel_T, VectorScalarMath, "shared/VectorScalarMath.sksl")
SKSL_TEST(ES3 | GPU_ES3, kNever, WhileLoopControlFlow, "shared/WhileLoopControlFlow.sksl")
SKSL_TEST(CPU | GPU, kNextRelease,VoidInSequenceExpressions, "workarounds/VoidInSequenceExpressions.sksl")