blob: 639231f3af03539715f49d17a24b08a1a6e19b91 [file] [log] [blame]
/*
* Copyright 2023 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <cmath>
#include "include/core/SkAlphaType.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkShader.h"
#include "include/private/SkGainmapInfo.h"
#include "include/private/SkGainmapShader.h"
#include "tests/Test.h"
static bool approx_equal(const SkColor4f& a, const SkColor4f& b) {
constexpr float kEpsilon = 1e-3f;
return std::abs(a.fR - b.fR) < kEpsilon && std::abs(a.fG - b.fG) < kEpsilon &&
std::abs(a.fB - b.fB) < kEpsilon && std::abs(a.fA - b.fA) < kEpsilon;
}
// Create a 1x1 image with a specified color.
static sk_sp<SkImage> make_1x1_image(
sk_sp<SkColorSpace> imageColorSpace,
SkAlphaType imageAlphaType,
SkColor4f imageColor,
sk_sp<SkColorSpace> imageColorColorSpace = SkColorSpace::MakeSRGBLinear()) {
SkImageInfo bmInfo =
SkImageInfo::Make(1, 1, kRGBA_F32_SkColorType, imageAlphaType, imageColorSpace);
SkBitmap bm;
bm.allocPixels(bmInfo);
SkImageInfo writePixelsInfo = SkImageInfo::Make(
1, 1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, imageColorColorSpace);
SkPixmap writePixelsPixmap(writePixelsInfo, &imageColor, writePixelsInfo.minRowBytes());
bm.writePixels(writePixelsPixmap, 0, 0);
return SkImages::RasterFromBitmap(bm);
}
// Return gainmap info that will scale 1 up to the specified hdrRatioMax.
static SkGainmapInfo simple_gainmap_info(float hdrRatioMax) {
SkGainmapInfo gainmapInfo;
gainmapInfo.fDisplayRatioSdr = 1.f;
gainmapInfo.fDisplayRatioHdr = hdrRatioMax;
gainmapInfo.fEpsilonSdr = {0.f, 0.f, 0.f, 1.f};
gainmapInfo.fEpsilonHdr = {0.f, 0.f, 0.f, 1.f};
gainmapInfo.fGainmapRatioMin = {1.f, 1.f, 1.f, 1.f};
gainmapInfo.fGainmapRatioMax = {hdrRatioMax, hdrRatioMax, hdrRatioMax, 1.f};
return gainmapInfo;
}
// Draw using a gainmap to a canvas with the specified HDR to SDR ratio and the specified color
// space. Return the result as unpremultiplied sRGB linear.
static SkColor4f draw_1x1_gainmap(sk_sp<SkImage> baseImage,
sk_sp<SkImage> gainmapImage,
const SkGainmapInfo& gainmapInfo,
float dstRatio,
sk_sp<SkColorSpace> dstColorSpace = SkColorSpace::MakeSRGB()) {
constexpr auto kRect = SkRect::MakeWH(1.f, 1.f);
SkImageInfo canvasInfo =
SkImageInfo::Make(1, 1, kRGBA_F32_SkColorType, kPremul_SkAlphaType, dstColorSpace);
SkBitmap canvasBitmap;
canvasBitmap.allocPixels(canvasInfo);
canvasBitmap.eraseColor(SK_ColorTRANSPARENT);
sk_sp<SkShader> shader = SkGainmapShader::Make(baseImage,
kRect,
SkSamplingOptions(),
gainmapImage,
kRect,
SkSamplingOptions(),
gainmapInfo,
kRect,
dstRatio,
dstColorSpace);
SkPaint paint;
paint.setShader(shader);
SkCanvas canvas(canvasBitmap);
canvas.drawRect(kRect, paint);
SkColor4f result = {0.f, 0.f, 0.f, 0.f};
SkImageInfo readPixelsInfo = SkImageInfo::Make(
1, 1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, SkColorSpace::MakeSRGBLinear());
canvas.readPixels(readPixelsInfo, &result, sizeof(result), 0, 0);
return result;
}
// Verify that the gainmap shader correctly applies the base, gainmap, and destination rectangles.
DEF_TEST(GainmapShader_rects, r) {
SkColor4f sdrColors[5][2] = {
{{-1.f, -1.f, -1.f, 1.0f}, {-1.f, -1.f, -1.f, 1.0f}},
{{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 0.5f, 1.0f}},
{{1.0f, 0.5f, 1.0f, 1.0f}, {1.0f, 0.5f, 0.5f, 1.0f}},
{{0.5f, 1.0f, 1.0f, 1.0f}, {0.5f, 1.0f, 0.5f, 1.0f}},
{{0.5f, 0.5f, 1.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}},
};
SkPixmap sdrPixmap(SkImageInfo::Make(2, 5, kRGBA_F32_SkColorType, kOpaque_SkAlphaType),
sdrColors,
2 * sizeof(SkColor4f));
auto sdrImage = SkImages::RasterFromPixmap(sdrPixmap, nullptr, nullptr);
const auto sdrImageRect = SkRect::MakeXYWH(0.f, 1.f, 2.f, 4.f);
// The top pixel indicates to gain only red, and the bottom pixel indicates to gain everything
// except red.
SkColor4f gainmapColors[2][2] = {
{{-1.f, -1.f, -1.f, 1.f}, {1.0f, 0.0f, 0.0f, 1.f}},
{{-1.f, -1.f, -1.f, 1.f}, {0.0f, 1.0f, 1.0f, 1.f}},
};
SkPixmap gainmapPixmap(SkImageInfo::Make(2, 2, kRGBA_F32_SkColorType, kOpaque_SkAlphaType),
gainmapColors,
2 * sizeof(SkColor4f));
auto gainmapImage = SkImages::RasterFromPixmap(gainmapPixmap, nullptr, nullptr);
const auto gainmapImageRect = SkRect::MakeXYWH(1.f, 0.f, 1.f, 2.f);
SkGainmapInfo gainmapInfo = simple_gainmap_info(2.f);
gainmapInfo.fEpsilonHdr[0] = 0.1f;
SkImageInfo canvasInfo = SkImageInfo::Make(
4, 6, kRGBA_F32_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB());
SkBitmap canvasBitmap;
canvasBitmap.allocPixels(canvasInfo);
canvasBitmap.eraseColor(SK_ColorTRANSPARENT);
const auto canvasRect = SkRect::MakeXYWH(1.f, 1.f, 2.f, 4.f);
sk_sp<SkShader> shader = SkGainmapShader::Make(sdrImage,
sdrImageRect,
SkSamplingOptions(),
gainmapImage,
gainmapImageRect,
SkSamplingOptions(),
gainmapInfo,
canvasRect,
gainmapInfo.fDisplayRatioHdr,
canvasInfo.refColorSpace());
SkPaint paint;
paint.setShader(shader);
SkCanvas canvas(canvasBitmap);
canvas.drawRect(canvasRect, paint);
// Compute and compare the expected colors.
// This is linearToSRGB(srgbToLinear(1.0)*2.0) = linearToSRGB(2.0).
constexpr float k10G = 1.353256028586302f;
// This is linearToSRGB(srgbToLinear(0.5)*2.0)
constexpr float k05G = 0.6858361015012847f;
// The 'R' component also has a fEpsilonHdr set.
// This is linearToSRGB(srgbToLinear(1.0)*2.0-0.1) = linearToSRGB(1.9).
constexpr float kR10G = 1.3234778541409058f;
// This is linearToSRGB(srgbToLinear(0.5)-0.1)
// The gain map is 0.f (no gain), but there are still affectd by the offset.
constexpr float kR05G = 0.371934685412575f;
SkColor4f expectedColors[4][2] = {
{{kR10G, 1.0f, 1.0f, 1.0f}, {kR10G, 1.0f, 0.5f, 1.0f}},
{{kR10G, 0.5f, 1.0f, 1.0f}, {kR10G, 0.5f, 0.5f, 1.0f}},
{{kR05G, k10G, k10G, 1.0f}, {kR05G, k10G, k05G, 1.0f}},
{{kR05G, k05G, k10G, 1.0f}, {kR05G, k05G, k05G, 1.0f}},
};
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 2; ++x) {
const auto color = canvasBitmap.getColor4f(x + 1, y + 1);
const auto& expected = expectedColors[y][x];
REPORTER_ASSERT(r,
approx_equal(color, expected),
"color (%.3f %.3f %.3f %.3f) does not match expected color (%.3f %.3f "
"%.3f %.3f) at "
"pixel (%d, %d)",
color.fR,
color.fG,
color.fB,
color.fA,
expected.fR,
expected.fG,
expected.fB,
expected.fA,
x,
y);
}
}
}
DEF_TEST(GainmapShader_baseImageIsHdr, r) {
SkColor4f hdrColors[4][2] = {
{{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 0.5f, 1.0f}},
{{1.0f, 0.5f, 1.0f, 1.0f}, {1.0f, 0.5f, 0.5f, 1.0f}},
{{0.5f, 1.0f, 1.0f, 1.0f}, {0.5f, 1.0f, 0.5f, 1.0f}},
{{0.5f, 0.5f, 1.0f, 1.0f}, {0.5f, 0.5f, 0.5f, 1.0f}},
};
SkPixmap hdrPixmap(SkImageInfo::Make(2, 4, kRGBA_F32_SkColorType, kOpaque_SkAlphaType),
hdrColors,
2 * sizeof(SkColor4f));
auto hdrImage = SkImages::RasterFromPixmap(hdrPixmap, nullptr, nullptr);
const auto hdrImageRect = SkRect::MakeXYWH(0.f, 0.f, 2.f, 4.f);
// The top pixel indicates to gain only red, and the bottom pixel indicates to gain everything
// except red.
SkColor4f gainmapColors[2][1] = {
{{1.0f, 0.0f, 0.0f, 1.f}},
{{0.0f, 1.0f, 1.0f, 1.f}},
};
SkPixmap gainmapPixmap(SkImageInfo::Make(1, 2, kRGBA_F32_SkColorType, kOpaque_SkAlphaType),
gainmapColors,
1 * sizeof(SkColor4f));
auto gainmapImage = SkImages::RasterFromPixmap(gainmapPixmap, nullptr, nullptr);
const auto gainmapImageRect = SkRect::MakeXYWH(0.f, 0.f, 1.f, 2.f);
SkGainmapInfo gainmapInfo = simple_gainmap_info(2.f);
gainmapInfo.fBaseImageType = SkGainmapInfo::BaseImageType::kHDR;
gainmapInfo.fEpsilonSdr[0] = 0.1f;
SkImageInfo canvasInfo = SkImageInfo::Make(
2, 4, kRGBA_F32_SkColorType, kPremul_SkAlphaType, SkColorSpace::MakeSRGB());
SkBitmap canvasBitmap;
canvasBitmap.allocPixels(canvasInfo);
canvasBitmap.eraseColor(SK_ColorTRANSPARENT);
const auto canvasRect = SkRect::MakeXYWH(0.f, 0.f, 2.f, 4.f);
sk_sp<SkShader> shader = SkGainmapShader::Make(hdrImage,
hdrImageRect,
SkSamplingOptions(),
gainmapImage,
gainmapImageRect,
SkSamplingOptions(),
gainmapInfo,
canvasRect,
gainmapInfo.fDisplayRatioSdr,
canvasInfo.refColorSpace());
SkPaint paint;
paint.setShader(shader);
SkCanvas canvas(canvasBitmap);
canvas.drawRect(canvasRect, paint);
// Compute and compare the expected colors.
// This is linearToSRGB(srgbToLinear(1.0)*0.5) = linearToSRGB(0.5).
constexpr float k10G = 0.7353569830524495f;
// This is linearToSRGB(srgbToLinear(0.5)*0.5)
constexpr float k05G = 0.3607802138332792f;
// The 'R' component also has a fEpsilonSdr set.
// This is linearToSRGB(srgbToLinear(1.0)*0.5-0.1) = linearToSRGB(0.4).
constexpr float kR10G = 0.6651850846308363f;
// This is linearToSRGB(srgbToLinear(0.5)-0.1)
// The gain map is 0.f (no gain), but there are still affectd by the offset.
constexpr float kR05G = 0.371934685412575f;
SkColor4f expectedColors[4][2] = {
{{kR10G, 1.0f, 1.0f, 1.0f}, {kR10G, 1.0f, 0.5f, 1.0f}},
{{kR10G, 0.5f, 1.0f, 1.0f}, {kR10G, 0.5f, 0.5f, 1.0f}},
{{kR05G, k10G, k10G, 1.0f}, {kR05G, k10G, k05G, 1.0f}},
{{kR05G, k05G, k10G, 1.0f}, {kR05G, k05G, k05G, 1.0f}},
};
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 2; ++x) {
const auto color = canvasBitmap.getColor4f(x, y);
const auto& expected = expectedColors[y][x];
REPORTER_ASSERT(r,
approx_equal(color, expected),
"color (%.3f %.3f %.3f %.3f) does not match expected color (%.3f %.3f "
"%.3f %.3f) at "
"pixel (%d, %d)",
color.fR,
color.fG,
color.fB,
color.fA,
expected.fR,
expected.fG,
expected.fB,
expected.fA,
x,
y);
}
}
}
// Verify that the gainmap shader isn't affected by the color spaces of the base, gainmap, or
// destination. But the fGainmapMathColorSpace is taken into account.
DEF_TEST(GainmapShader_colorSpace, r) {
auto sdrColorSpace =
SkColorSpace::MakeRGB(SkNamedTransferFn::k2Dot2, SkNamedGamut::kSRGB)->makeColorSpin();
auto gainmapColorSpace = SkColorSpace::MakeRGB(SkNamedTransferFn::kPQ, SkNamedGamut::kRec2020);
auto dstColorSpace = SkColorSpace::MakeRGB(SkNamedTransferFn::kHLG, SkNamedGamut::kDisplayP3);
constexpr SkColor4f kSdrColor = {0.25f, 0.5f, 1.f, 1.f};
constexpr SkColor4f kGainmapColor = {
0.0f, // The sRGB G channel will have a exp2(0.0)=1.000 gain.
0.5f, // The sRGB B channel will have a exp2(0.5)=1.414 gain.
1.0f, // The sRGB R channel will have a exp2(1.0)=2.000 gain.
1.f};
constexpr SkColor4f kExpectedColor = {0.5f, 0.5f, 1.414f, 1.f};
auto sdrImage = make_1x1_image(sdrColorSpace, kOpaque_SkAlphaType, kSdrColor);
auto gainmapImage = make_1x1_image(
gainmapColorSpace, kOpaque_SkAlphaType, kGainmapColor, gainmapColorSpace);
SkGainmapInfo gainmapInfo = simple_gainmap_info(2.f);
auto color = draw_1x1_gainmap(
sdrImage, gainmapImage, gainmapInfo, gainmapInfo.fDisplayRatioHdr, dstColorSpace);
REPORTER_ASSERT(r, approx_equal(color, kExpectedColor));
// Setting fGainmapMathColorSpace to the base image's color space does not change the result.
gainmapInfo.fGainmapMathColorSpace = sdrColorSpace;
color = draw_1x1_gainmap(
sdrImage, gainmapImage, gainmapInfo, gainmapInfo.fDisplayRatioHdr, dstColorSpace);
REPORTER_ASSERT(r, approx_equal(color, kExpectedColor));
// Setting fGainmapMathColorSpace ot a different color space does change the result.
gainmapInfo.fGainmapMathColorSpace =
SkColorSpace::MakeRGB(SkNamedTransferFn::kPQ, SkNamedGamut::kRec2020);
color = draw_1x1_gainmap(
sdrImage, gainmapImage, gainmapInfo, gainmapInfo.fDisplayRatioHdr, dstColorSpace);
REPORTER_ASSERT(r, !approx_equal(color, kExpectedColor));
}
// Verify that a fully applied Apple gainmap maps the specification.
DEF_TEST(GainmapShader_apple, r) {
constexpr SkColor4f kSdrColor = {0.25f, 0.5f, 1.f, 1.f};
const SkColor4f kGainmapColor = {0.0f, // The R channel will have a linear value of 0.0.
0.702250f, // The G channel will have a linear value of 0.5.
1.0f, // The B channel will have a linear value 0f 1.0.
1.f};
// Set the HDR headroom to 5.0.
const float kH = 5.f;
const SkColor4f kExpectedColor = {0.25f * (1 + (kH - 1) * 0.0f), // 0.25,
0.50f * (1 + (kH - 1) * 0.5f), // 0.5,
1.00f * (1 + (kH - 1) * 1.0f), // 5.0,
1.f};
auto sdrImage = make_1x1_image(SkColorSpace::MakeSRGB(), kOpaque_SkAlphaType, kSdrColor);
auto gainmapImage = make_1x1_image(nullptr, kOpaque_SkAlphaType, kGainmapColor);
SkGainmapInfo gainmapInfo = simple_gainmap_info(kH);
gainmapInfo.fType = SkGainmapInfo::Type::kApple;
auto color = draw_1x1_gainmap(
sdrImage, gainmapImage, gainmapInfo, kH, SkColorSpace::MakeSRGBLinear());
// Note that (0.250, 1.548, 5.000) is *not* an acceptable answer here (even though it's sort-of
// close). That number is the result of not using the the Apple-compatible math.
REPORTER_ASSERT(r, approx_equal(color, kExpectedColor));
}