blob: c872dbbc13a3559d7143dfa89f4872001db03852 [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/private/chromium/Slug.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPoint.h"
#include "include/core/SkSerialProcs.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
class SkData;
namespace sktext::gpu {
sk_sp<Slug> Slug::ConvertBlob(
SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint) {
return canvas->convertBlobToSlug(blob, origin, paint);
}
sk_sp<SkData> Slug::serialize() const {
SkBinaryWriteBuffer buffer({});
this->doFlatten(buffer);
return buffer.snapshotAsData();
}
size_t Slug::serialize(void* buffer, size_t size) const {
SkBinaryWriteBuffer writeBuffer{buffer, size, {}};
this->doFlatten(writeBuffer);
// If we overflow the given buffer, then SkWriteBuffer allocates a new larger buffer. Check
// to see if an additional buffer was allocated, if it wasn't then everything fit, else
// return 0 signaling the buffer overflowed.
// N.B. This is the idiom from SkTextBlob.
return writeBuffer.usingInitialStorage() ? writeBuffer.bytesWritten() : 0u;
}
sk_sp<Slug> Slug::Deserialize(const void* data, size_t size, const SkStrikeClient* client) {
SkReadBuffer buffer{data, size};
SkDeserialProcs procs;
Slug::AddDeserialProcs(&procs, client);
buffer.setDeserialProcs(procs);
return MakeFromBuffer(buffer);
}
void Slug::draw(SkCanvas* canvas, const SkPaint& paint) const {
canvas->drawSlug(this, paint);
}
} // namespace sktext::gpu