/* | |
* Copyright 2016 Google Inc. | |
* | |
* Use of this source code is governed by a BSD-style license that can be | |
* found in the LICENSE file. | |
*/ | |
#ifndef SKSL_GLSLCODEGENERATOR | |
#define SKSL_GLSLCODEGENERATOR | |
#include <string> | |
namespace SkSL { | |
class OutputStream; | |
struct Program; | |
struct ShaderCaps; | |
/** Converts a Program into GLSL code. */ | |
bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out); | |
bool ToGLSL(Program& program, const ShaderCaps* caps, std::string* out); | |
} // namespace SkSL | |
#endif |