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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_GLSLCODEGENERATOR
#define SKSL_GLSLCODEGENERATOR
#include <string>
namespace SkSL {
class OutputStream;
struct Program;
struct ShaderCaps;
/** Converts a Program into GLSL code. */
bool ToGLSL(Program& program, const ShaderCaps* caps, OutputStream& out);
bool ToGLSL(Program& program, const ShaderCaps* caps, std::string* out);
} // namespace SkSL
#endif