blob: b34f570997a676712feebd3d9c0746ab633aa183 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/gradients/SkLinearGradient.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkTArray.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkLocalMatrixShader.h"
#include "src/shaders/SkShaderBase.h"
#include <cstdint>
#include <utility>
class SkArenaAlloc;
class SkRasterPipeline;
enum class SkTileMode;
static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
SkVector vec = pts[1] - pts[0];
SkScalar mag = vec.length();
SkScalar inv = mag ? SkScalarInvert(mag) : 0;
vec.scale(inv);
SkMatrix matrix;
matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
matrix.postTranslate(-pts[0].fX, -pts[0].fY);
matrix.postScale(inv, inv);
return matrix;
}
///////////////////////////////////////////////////////////////////////////////
SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
: SkGradientBaseShader(desc, pts_to_unit_matrix(pts)), fStart(pts[0]), fEnd(pts[1]) {}
sk_sp<SkFlattenable> SkLinearGradient::CreateProc(SkReadBuffer& buffer) {
DescriptorScope desc;
SkMatrix legacyLocalMatrix, *lmPtr = nullptr;
if (!desc.unflatten(buffer, &legacyLocalMatrix)) {
return nullptr;
}
if (!legacyLocalMatrix.isIdentity()) {
lmPtr = &legacyLocalMatrix;
}
SkPoint pts[2];
pts[0] = buffer.readPoint();
pts[1] = buffer.readPoint();
return SkGradientShader::MakeLinear(pts,
desc.fColors,
std::move(desc.fColorSpace),
desc.fPositions,
desc.fColorCount,
desc.fTileMode,
desc.fInterpolation,
lmPtr);
}
void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writePoint(fStart);
buffer.writePoint(fEnd);
}
void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*,
SkRasterPipeline*) const {
// No extra stage needed for linear gradients.
}
SkShaderBase::GradientType SkLinearGradient::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fStart;
info->fPoint[1] = fEnd;
}
if (localMatrix) {
*localMatrix = SkMatrix::I();
}
return GradientType::kLinear;
}
sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[],
int colorCount,
SkTileMode mode,
const Interpolation& interpolation,
const SkMatrix* localMatrix) {
if (!pts || !SkIsFinite((pts[1] - pts[0]).length())) {
return nullptr;
}
if (!SkGradientBaseShader::ValidGradient(colors, colorCount, mode, interpolation)) {
return nullptr;
}
if (1 == colorCount) {
return SkShaders::Color(colors[0], std::move(colorSpace));
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
if (SkScalarNearlyZero((pts[1] - pts[0]).length(),
SkGradientBaseShader::kDegenerateThreshold)) {
// Degenerate gradient, the only tricky complication is when in clamp mode, the limit of
// the gradient approaches two half planes of solid color (first and last). However, they
// are divided by the line perpendicular to the start and end point, which becomes undefined
// once start and end are exactly the same, so just use the end color for a stable solution.
return SkGradientBaseShader::MakeDegenerateGradient(
colors, pos, colorCount, std::move(colorSpace), mode);
}
SkGradientBaseShader::Descriptor desc(
colors, std::move(colorSpace), pos, colorCount, mode, interpolation);
return SkLocalMatrixShader::MakeWrapped<SkLinearGradient>(localMatrix, pts, desc);
}
sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
const SkColor colors[],
const SkScalar pos[],
int colorCount,
SkTileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
SkColorConverter converter(colors, colorCount);
return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags,
localMatrix);
}
void SkRegisterLinearGradientShaderFlattenable() {
SK_REGISTER_FLATTENABLE(SkLinearGradient);
}