blob: e33e508d4e746034a4d3e0276300f269c90c18ae [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkCoordClampShader_DEFINED
#define SkCoordClampShader_DEFINED
#include "include/core/SkFlattenable.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "src/shaders/SkShaderBase.h"
#include <utility>
class SkReadBuffer;
class SkWriteBuffer;
struct SkStageRec;
class SkCoordClampShader final : public SkShaderBase {
public:
SkCoordClampShader(sk_sp<SkShader> shader, const SkRect& subset)
: fShader(std::move(shader)), fSubset(subset) {}
ShaderType type() const override { return ShaderType::kCoordClamp; }
sk_sp<SkShader> shader() const { return fShader; }
SkRect subset() const { return fSubset; }
protected:
SkCoordClampShader(SkReadBuffer&);
void flatten(SkWriteBuffer&) const override;
bool appendStages(const SkStageRec&, const SkShaders::MatrixRec&) const override;
private:
friend void ::SkRegisterCoordClampShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkCoordClampShader)
sk_sp<SkShader> fShader;
SkRect fSubset;
};
#endif